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Topics - Seiryu33

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Playmaker Help / Save GameObject state
« on: June 29, 2018, 04:13:18 AM »
So here's a dilemma: my game uses a life counter that uses mecanim transitions rather than UI like scoring. When the player dies, the level restarts but it also resets the counter to the default state. Is there anyway to save the transition state of the counter so that when the player loses a life the counter matches the float variable? The float variable saves but not the counter itself. Would it work better to use UI instead?

Playmaker Help / Character moves one direction
« on: June 07, 2018, 07:23:21 PM »
This is a new development. I upgraded to Unity 2017 2f3 and now my character will only move in one direction. It's a 2d platformer. Obviously the input isn't effected because character will turn the right direction but won't move. Nothing has changed in my setup. Anyone know if it's a bug in my version of Unity?

Playmaker Help / Expansion pack/DLC
« on: April 22, 2018, 03:46:05 AM »
This is a topic I haven't really seen being discussed. How would I go about making expansion packs and DLC? My game is an episodic game so how would I create additional content that can be added to the game? I imagine it involves a fair amount of coding.

Playmaker Help / UWP Window size
« on: March 11, 2018, 09:29:08 PM »
So I finally got to build my app in UWP but have noticed that when the player is in Full-screen mode it shows a blank space on on both sides where the cameras end. Is there some way to use Playmaker to re-size the player window to match the camera settings? Only thing I've found about window sizes uses scripting. Not really sure how to go about that with Playmaker.

Playmaker Help / Changing backgrounds
« on: December 23, 2017, 12:44:26 AM »
I think I asked this before, but wanted to go more in depth. Is there anyway to change background textures? I couldn't get 2d sprites to scroll so I set to a plane mesh with the intended background sprite as the background material. This was the only method I could find tutorials for. I basically split the levels into three scenes. It works for one level but how would i change it for subsequent levels?

Playmaker Help / Constant info
« on: December 10, 2017, 08:27:28 AM »
I haven't found anything relevant to this topic, but how do I get information to carry over scene to scene? Like if I want a game object to remain active or even just coins and health. I thought about using global floats but I didn't work the way i planned. Any tips or advice would he greatly appreciated. Thanks.

Playmaker Help / 2D Sonic-style Dash
« on: August 31, 2017, 09:39:36 PM »
Hey guys! How do I set a dash ability like Sonic? Nothing I've tried has worked. All I'm trying to achieve is increasing the speed the player moves with. When I tried it kept defaulting to my default run FSM. Any suggestions?

Playmaker Help / Save/load last scene played
« on: August 01, 2017, 12:25:01 PM »
Hi! Revamping my save system to be more efficient. I'm using EasySave2 and I'm trying to see if there's a way to save the last scene that was played so that the next time the game plays it'll load from the last scene that was played. Not entirely sure how to set that up. Any suggestions?

Playmaker Help / 2d platformer background
« on: July 29, 2017, 05:27:17 AM »
Hi! So I've seen a lot of threads about scrolling backgrounds but those seem to be the process for auto-scrolling like for infinite runner games or space shooter games. What process would be best to use for 2d platformers that moves the camera with the player? Would parallax scrolling work?

Playmaker Help / Xbox Creator Program
« on: June 22, 2017, 07:56:36 PM »
I don't know if this belongs here, but the Xbox Creator Program is set to go live at the end of the month and I understand apps require Xbox Live implementation. Has there been any plans to integrate actions for Xbox Live? How do I setup a basic Sign-on screen? I Don't see any actions the correlate with Xbox Live features.  Any help is appreciated.

Playmaker Help / UWP Build error
« on: June 08, 2017, 11:43:03 AM »
UWP Build Failed
This is an issue I've been encountering for 2 days. I'm using Unity 5.6 with Playmaker and EasySave2 plugins. I'm trying to Build for UWP and I can get as far as building the Visual Studio solution, but when I import it to Visual Studio 2017 I get this error: Severity Code Description Project File Line Suppression State Error The command ""C:\Users\Wyvern\Documents\DragonsBe\Build\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\project.lock.json" -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.15063.0 -path="." -path="C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-CSharp-firstpass.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-CSharp.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-UnityScript-firstpass.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\isagons-Be\UnityEngine.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\nunit.framework.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.UI.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.HoloLens.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.Networking.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\ES2.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\PlayMaker.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.VR.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\ConditionalExpression.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\MoodkieSecurity.dll"" exited with code 1. Dragons-Be C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Dragons-Be.csproj 316

I tried expanding the build out to include Diagnostic but it's not isolating the issue. I contacted Moodkie, since the problem seems to relate to my EasySave2 plugin, but they couldn't find a solution since no specific error was returned. Only thing I can make of it is that it's not finding them? Any suggestions on what the issue is and what solution I can use for it? Are there any other steps I have to take to deploy to Windows Store?

Edit: I did notice I was getting errors similar to this during the build process:
Reference Rewrite found some errors while running command --target="Temp\StagingArea\Assembly-CSHarp-firstpass.dll"

It doesn't stop the build so it's not a critical error but I wonder if that might be why the solution won't build? Has anyone else had problems building the solution from Visual Studio?

Playmaker Help / Trigger2devent not responding
« on: April 25, 2017, 03:46:23 AM »
I recently upgraded to a more recent version of Unity and Playmaker (5.3 and 1.8.4 respectively, which was downloaded from the Hutong site) and i have a really weird issue with my triggers. Triggers won't respond (On trigger enter or otherwise) even when tags are applied and I'm not even getting errors so I can isolate the issue. Any ideas on what's going on? Has anyone else encounter this issue?

Playmaker Help / Xbox/pc controller input
« on: April 03, 2017, 07:33:35 PM »
Hey guys! I'm attempting to integrate controller input into my game but thus far it's been really confusing.  I looked up some tutorials but they were all for 3d games. Mine is 2d. I'm currently using standard keyboard/mouse input but I wanted to try using controller input to import to Xbox. I'm not even registering an input. I ran the scene in the Editor and there's no response from my controller at all. I set up the buttons in the Input manager but have no idea what to do from there especially as it relates to a 2d game. Any suggestions?

Playmaker Help / Webgl Kinematics
« on: March 09, 2017, 09:45:18 AM »
So I tried to build my game for Webgl since standard webplayer support is about to be discontinued, it loads fine on Firefox but won't load on I.E or Edge. I haven't tried it on Chrome yet, but the kinematics in my game doesn't appear to work. The player character for instance doesn't move. He'll jump, duck and attack but won't move.  Do kinematics not work in Webgl?

Playmaker Help / Webplayer build error
« on: February 14, 2017, 04:34:54 PM »
This has really happened when I've tried to build with any platform EXCEPT Standalone. Every time I try to build with Webplayer it throws up the error "Assets/jquery.min." See the attachment. Anyone knows what's causing it? Everytime it happens, it nukes the whole project and i end up having to reimport everything.

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