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Topics - Seiryu33

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User Showcase / Dragons Be On X-box and Windows 10!
« on: October 12, 2018, 06:38:26 PM »
Hey guys! It's here! After a lot of trial and tribulation, Dragons Be is now available for X-box and Windows 10! 100% done with Playmaker!  It's a Megaman-style platformer. Show time! Download it below!

Playmaker Help / UWP loading Assetbundles in Build
« on: September 03, 2018, 01:48:20 PM »
So I got my assetbundles to work in the editor, but not in the Build in the UWP platform. Is there an additional step I need to take? At present it's loading from File.  How do I get it to load assetbundles in the Build?

Playmaker Help / Possible UWP bug?
« on: July 30, 2018, 11:16:07 AM »
This might not be so much a Playmaker bug as it is a Unity bug, but it effects my builds. I use Unity 2017 3.0 and Visual Studio 2017 to build my apps. Documentation says to go Store>Create  App Packages. The appxbundle launches perfectly fine but then I upload the appxupload file, which is the only thing Windows Store accepts and it fails Functionality Certification. When I asked for more info Microsoft sent the linked video. It was too large to attach. Launching from the appxbundle doesn't reproduce this issue so I have no way to fix it. Is this a Unity Issue or a Playmaker issue? Tried asking on the Unity Forum AND MSDN forums, but not one response. It's been an ongoing issue for several months now and I have no answer for this problem.

Playmaker Help / UWP loading Assetbundles
« on: July 22, 2018, 09:14:34 AM »
This kinda ties into an earlier post, but this relates to loading. For UWP, what would be the best method to load new assets: Web Request or Load from Download? Not sure which action would work best. I was thinking of linking my game to a hosted assetbundle on my Google Drive but don't know if it'll link from there or from my Windows Store account since I think add-ons require a specific URL. Any suggestions would be appreciated.

Playmaker Help / Save GameObject state
« on: June 29, 2018, 04:13:18 AM »
So here's a dilemma: my game uses a life counter that uses mecanim transitions rather than UI like scoring. When the player dies, the level restarts but it also resets the counter to the default state. Is there anyway to save the transition state of the counter so that when the player loses a life the counter matches the float variable? The float variable saves but not the counter itself. Would it work better to use UI instead?

Playmaker Help / Character moves one direction
« on: June 07, 2018, 07:23:21 PM »
This is a new development. I upgraded to Unity 2017 2f3 and now my character will only move in one direction. It's a 2d platformer. Obviously the input isn't effected because character will turn the right direction but won't move. Nothing has changed in my setup. Anyone know if it's a bug in my version of Unity?

Playmaker Help / Expansion pack/DLC
« on: April 22, 2018, 03:46:05 AM »
This is a topic I haven't really seen being discussed. How would I go about making expansion packs and DLC? My game is an episodic game so how would I create additional content that can be added to the game? I imagine it involves a fair amount of coding.

Playmaker Help / UWP Window size
« on: March 11, 2018, 09:29:08 PM »
So I finally got to build my app in UWP but have noticed that when the player is in Full-screen mode it shows a blank space on on both sides where the cameras end. Is there some way to use Playmaker to re-size the player window to match the camera settings? Only thing I've found about window sizes uses scripting. Not really sure how to go about that with Playmaker.

Playmaker Help / Changing backgrounds
« on: December 23, 2017, 12:44:26 AM »
I think I asked this before, but wanted to go more in depth. Is there anyway to change background textures? I couldn't get 2d sprites to scroll so I set to a plane mesh with the intended background sprite as the background material. This was the only method I could find tutorials for. I basically split the levels into three scenes. It works for one level but how would i change it for subsequent levels?

Playmaker Help / Constant info
« on: December 10, 2017, 08:27:28 AM »
I haven't found anything relevant to this topic, but how do I get information to carry over scene to scene? Like if I want a game object to remain active or even just coins and health. I thought about using global floats but I didn't work the way i planned. Any tips or advice would he greatly appreciated. Thanks.

Playmaker Help / 2D Sonic-style Dash
« on: August 31, 2017, 09:39:36 PM »
Hey guys! How do I set a dash ability like Sonic? Nothing I've tried has worked. All I'm trying to achieve is increasing the speed the player moves with. When I tried it kept defaulting to my default run FSM. Any suggestions?

Playmaker Help / Save/load last scene played
« on: August 01, 2017, 12:25:01 PM »
Hi! Revamping my save system to be more efficient. I'm using EasySave2 and I'm trying to see if there's a way to save the last scene that was played so that the next time the game plays it'll load from the last scene that was played. Not entirely sure how to set that up. Any suggestions?

Playmaker Help / 2d platformer background
« on: July 29, 2017, 05:27:17 AM »
Hi! So I've seen a lot of threads about scrolling backgrounds but those seem to be the process for auto-scrolling like for infinite runner games or space shooter games. What process would be best to use for 2d platformers that moves the camera with the player? Would parallax scrolling work?

Playmaker Help / Xbox Creator Program
« on: June 22, 2017, 07:56:36 PM »
I don't know if this belongs here, but the Xbox Creator Program is set to go live at the end of the month and I understand apps require Xbox Live implementation. Has there been any plans to integrate actions for Xbox Live? How do I setup a basic Sign-on screen? I Don't see any actions the correlate with Xbox Live features.  Any help is appreciated.

Playmaker Help / UWP Build error
« on: June 08, 2017, 11:43:03 AM »
UWP Build Failed
This is an issue I've been encountering for 2 days. I'm using Unity 5.6 with Playmaker and EasySave2 plugins. I'm trying to Build for UWP and I can get as far as building the Visual Studio solution, but when I import it to Visual Studio 2017 I get this error: Severity Code Description Project File Line Suppression State Error The command ""C:\Users\Wyvern\Documents\DragonsBe\Build\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\project.lock.json" -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.15063.0 -path="." -path="C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-CSharp-firstpass.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-CSharp.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-UnityScript-firstpass.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\isagons-Be\UnityEngine.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\nunit.framework.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.UI.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.HoloLens.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.Networking.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\ES2.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\PlayMaker.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.VR.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\ConditionalExpression.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\MoodkieSecurity.dll"" exited with code 1. Dragons-Be C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Dragons-Be.csproj 316

I tried expanding the build out to include Diagnostic but it's not isolating the issue. I contacted Moodkie, since the problem seems to relate to my EasySave2 plugin, but they couldn't find a solution since no specific error was returned. Only thing I can make of it is that it's not finding them? Any suggestions on what the issue is and what solution I can use for it? Are there any other steps I have to take to deploy to Windows Store?

Edit: I did notice I was getting errors similar to this during the build process:
Reference Rewrite found some errors while running command --target="Temp\StagingArea\Assembly-CSHarp-firstpass.dll"

It doesn't stop the build so it's not a critical error but I wonder if that might be why the solution won't build? Has anyone else had problems building the solution from Visual Studio?

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