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Topics - devandart

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1
iOS Help / IL2CPP FsmStateAction compile errors[SOLVED]
« on: April 20, 2015, 10:31:44 PM »
Hi,

I just finished my game and compiled it for Android, no problem all the time.
Also the iOS export from Unity is no problem, no errors.
But when I try to compile the xcode project I get many errors in a class called AssemblyU2DCSharp_xxx (I guess) like

Quote
unknown class (or type) name 'FsmActionState_txxx'; did you mean 'FsmStateAction_tyyy'?

The missing FsmStateActions in the cpp file where the linking fails are the states I created in my GameObject Playmaker States.

Then xcode wants to replace it with another FsmStateAction but that doesn't work.
Do sb. of you know this problem and how to solve it?
I really can't find this issue in relation to Playmaker on the forums or google.

My export options where IL2CPP and Universal (only arm64 the same problem).

2
Work In Progress... / Morphoid - WIP
« on: February 19, 2015, 11:17:10 PM »


Hi,

I'm developing a cuboid like game where you have to get Morphoid - the morphable cuboid - into the goal (with the right side/s). You have to take care gaps and have to activate switches, beam to other platforms or ride on platforms to other places to get to the goal.

Here are some dev videos:


If you like it and want to follow the development progress, like the Morphoid facebook page. :)

https://www.facebook.com/morphoidgame

Cheers

3
User Showcase / [PAID ASSET] PlayMaker Actions For cInput
« on: January 15, 2015, 01:55:46 PM »
Hi,

you use PlayMaker and also the amazing cInput Asset for easy input mapping and more?
Then you maybe would like to use my asset "PlayMaker Actions For cInput".

It includes the most if not all current available cInput API Functions as Actions to setup and use cInput with PlayMaker.

Here you can find the original thread:
http://forum.unity3d.com/threads/playmaker-actions-for-cinput.291341/

Here you can get to the asset directly:
http://u3d.as/b7b

I hope you like it!
If you have questions or requests, please let me know! :)

Cheers.

4
User Showcase / [PAID ASSET] PlayMaker Actions For EasyTouch
« on: January 15, 2015, 01:53:46 PM »
Hi,

you use PlayMaker and also the amazing EasyTouch Asset for mobile input?
Then you maybe would like to use my asset "PlayMaker Actions For EasyTouch".

It includes almost all current available EasyTouch API Functions as Actions and a simple Gesture Action to receive all gestures of EasyTouch (simply choose a gesture you want to receive through a dropdown field).
You are able to store each gesture value (like swipe vector) into PlayMaker variables to work with them.

Here you can find the original thread:
http://forum.unity3d.com/threads/released-playmaker-actions-for-easytouch.286477/#post-1910564

Here you can get to the asset directly:
http://u3d.as/aM0

I hope you like it!
If you have questions or requests, please let me know! :)

Cheers.

Pages: [1]