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Messages - merde10

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1
Playmaker Help / Re: iTween Move Add issue
« on: October 31, 2016, 08:12:54 AM »
how can i make that?

To move to point A to B ?

2
Playmaker Help / Re: iTween Move Add issue
« on: October 31, 2016, 04:14:18 AM »
any ideas why i had this? :$

3
Playmaker Help / iTween Move Add issue
« on: October 29, 2016, 11:30:35 AM »
Hello guys,

i'm working on a new game app, but i had some issues using iTween Move Add.

To resume, when the player swipes up on his device, a gameobject moves up, and when he swipes down, the gameobject moves down.

So i came up with this FSM (see the picture below), and i have no error. The swipes are detected, but the problem is that the gameobject doesn't move.

When i add an iTween rotate Add, the GameObject rotates.

I don't know why i have this issues.

Any help?

Thanks a lot :)


4
Playmaker Help / Jungle ball (facebook messenger soccer game like)
« on: July 15, 2016, 04:17:57 AM »
Hello guys,

I tried to make a mini game, like the soccer ball mini game from facebook messenger.

So i have a ball, and when i touch it (android device) the ball bounce and fall and i just need to stay the longer i can.

It works fine for the first touch but when i tried to touch it a second time, there is no bounce.

How can i fix that?

thanks! :)

5
Playmaker Help / Re: Music on level load
« on: July 03, 2016, 10:26:24 AM »
what i want is like starting my music track to play (and loop), when my application start.

Can i do that in playmaker?

6
Playmaker Help / Re: Music on level load
« on: July 02, 2016, 04:22:14 AM »
So what do i want, is to play my music track when i start my game (the track loops), but when i go back into my main menu, i don't want to add another music track.

How can i fix that?

7
Playmaker Help / Music on level load
« on: July 01, 2016, 04:53:29 AM »
i have a music track that loops and i use it for my game.

It starts in my main menu and loop.

The music continue from last point when I load into the next scene.

But when i am in my game over scene, and i go back to my main menu, the track is still playing, but another one start. So i have 2 audio music in my main menu.

How can i block the second audio?

thanks :)

8
Playmaker Help / Re: Unity 5 Cloth & Prefab Collider Problem
« on: June 27, 2016, 12:48:34 PM »
i had the same issue, someone fixed that?

9
Playmaker Help / Re: throwing a ball (object) with swipe gesture
« on: June 07, 2016, 05:42:18 AM »
yes, this is why i add a multiply state to increase the x value, it works on the remote app, but not on my device when i build the game.

10
Playmaker Help / Re: throwing a ball (object)
« on: June 07, 2016, 04:38:23 AM »
I think it's about when it store the x value, because when i see the x value when i "swipe" it's completely weird.

Also i build the game to see on my device how it looks, and the x axis doesn't to work, it only shoots on the y axis.

11
Playmaker Help / Re: throwing a ball (object)
« on: June 03, 2016, 05:58:51 AM »
i know what you mean and i understand.

i just found a solution. But i have two more issues. So when i swipe on my screen, the ball follows the direction of my swipe like i wanted.

but:

- when i tap my screen, it adds force along the y axis, and it's very easy to score. So i add a "swipe gesture event" state, before "touch event" and "get touch info" state, so
 the player must have to swipe to shoot, but by doing this, i need to swipe 2 times to shoot.
I also put the "swipe gesture event" into the same state, but when i tap it shoots lol.

- the detection of the shoot along x axis is weird. For example, when i swipe to the right, the shoot follows the swipe gesture. But when i swipe to the other side (left), it shoots up.

(i test that with unity remote).




12
Playmaker Help / Re: throwing a ball (object)
« on: May 28, 2016, 07:12:23 AM »
The player has to move, or rotate in order to work? and can i adjust the force added in y axis with the swipe y gesture (with your method)?

13
Playmaker Help / Re: throwing a ball (object)
« on: May 27, 2016, 10:42:24 AM »
how can i do that?

14
Playmaker Help / Re: throwing a ball (object)
« on: May 27, 2016, 05:27:10 AM »
thanks it works but for the direction is the same for all balls.

Even when i touch the screen instead of a swipe, the ball had the same direction.

15
Playmaker Help / Re: throwing a ball (object)
« on: May 27, 2016, 04:16:51 AM »
I just saw that the value of my x and y float variable are very low (like 0,1).

So i create a new state "multiply", where i put my float variables and multiply by 10 and now the force works.

But now i saw that just the first ball to appear have the effects of force, but next balls don't have force they just dropped, and the force continue to push the first ball.

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