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Messages - Ubik3D

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Playmaker Help / Re: Accessing particle modules?
« on: November 29, 2017, 02:24:40 PM »
Well done @Djaydino! No plans of doing that at the moment, but if I do I'll let you know!

Action Requests / Re: Can playmaker support OSC? like touchosc?
« on: November 26, 2017, 02:12:53 PM »
I try to use the OSC scripts with 2017.2. It works in editor, but in build mode it does not recieve any OSC.

Can anyone help?

I get this error message in the editor:
ThreadAbortExceptionSystem.Net.Sockets.SocketException: The descriptor is not a socket
  at System.Net.Sockets.Socket.ReceiveFrom_nochecks_exc (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint& remote_end, Boolean throwOnError, System.Int32& error) [0x00000] in <filename unknown>:0
  at System.Net.Sockets.Socket.ReceiveFrom_nochecks (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags, System.Net.EndPoint& remote_end) [0x00000] in <filename unknown>:0
  at System.Net.Sockets.Socket.ReceiveFrom (System.Byte[] buffer, System.Net.EndPoint& remoteEP) [0x00000] in <filename unknown>:0
  at System.Net.Sockets.UdpClient.Receive (System.Net.IPEndPoint& remoteEP) [0x00000] in <filename unknown>:0
  at UDPPacketIO.ReceivePacket (System.Byte[] buffer) [0x0003e] in /Users/Daniel/Atelje/Programmering/Unity Projekt/Unity 2017/2017-OSC-PLAYMAKER-FUNNEL/2017-OSC/Assets/Plugins/UDPPacketIO.cs:129
  at Osc.Read () [0x0001a] in /Users/Daniel/Atelje/Programmering/Unity Projekt/Unity 2017/2017-OSC-PLAYMAKER-FUNNEL/2017-OSC/Assets/Plugins/Osc.cs:210
Osc:Read() (at Assets/Plugins/Osc.cs:239)

Playmaker Help / Re: Playmaker editor is a blank, gray window[SOLVED]
« on: November 26, 2017, 01:04:59 PM »
I have the same problem with empty gray windows as Playmaker Editor.
I run unity 5.6.4 with playmaker 1.85.
Mac OS High Sierra, but with HFS+ formatted HD.

This is the error log:

TypeLoadException: Could not load type 'UnityEngine.ImageConversion' from assembly 'PlayMakerEditor'.
HutongGames.PlayMakerEditor.FsmEditorStyles.InitCommon () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorStyles.cs:1103)
HutongGames.PlayMakerEditor.FsmEditorStyles.Init () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorStyles.cs:1096)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:626)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:95)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:72)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

User Showcase / Re: Finished Projects Made With PlayMaker
« on: October 13, 2017, 08:42:35 AM »
Astral Magnosia
I made a visual toy that is not really a game, more a vj tool or just for relaxing.

Have a go at:


Playmaker Help / Re: Accessing particle modules?
« on: August 07, 2017, 05:16:02 AM »

Playmaker Help / Re: Accessing particle modules?
« on: August 07, 2017, 05:15:18 AM »
I don't know how to post actions to the ecosystem. But here and in the following post are my noise module actions.

Playmaker Help / Re: Accessing particle modules?
« on: August 07, 2017, 04:32:50 AM »
I found I can rewrite Jeans ShapeModule to fit the Noise Module parameters.
This solved the issue.
I will post the actions to ecosystem when I am done!

Playmaker Help / Accessing particle modules?
« on: August 07, 2017, 04:19:31 AM »

Is it possible to access the particle modules? Can these be modified in runtime?
Especially the noise module is of interest to my project, but other modules would be interesting as well.
I saw that Jean posted have actions for the shape module. Any plans on making actions for other modules?

Playmaker Help / Re: Send "OnClick" event to UI button?
« on: July 04, 2017, 02:47:23 AM »
Thank You, however, this does not solve my problem.

I want to SEND a "button click event" from within an fsm, which simulates a click on a button, without actually clicking on it.

I think that I want to call a method on the button, but I don't know what method to call.

Playmaker Help / Send "OnClick" event to UI button?
« on: July 03, 2017, 01:19:45 PM »
I am trying to send an event to a button, which would simulate a press on the button.

I cannot do this using "set property", so I guess I need to send some kind of event to the button. But how do I do this?

I am using the new UI.


Playmaker Bug Reporting / Re: State Inspector New Variable Bug
« on: July 01, 2017, 05:51:05 AM »
Just a friendly reminder :D This bug is still not fixed! I would very much appreciate a fix on this small issue.

Action Requests / Re: Set Global Material
« on: June 20, 2017, 03:21:48 AM »
One can also use the slightly more advanced "Set FSM Material" already included in the standard actions.

Hey! I want specifically to send FSM events at desired positions from a camera animation plugin.

I tried this but it doesn't sent FSM events, just regular unity events.

Have anyone tried this one?!/content/53489

Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 06, 2016, 02:34:41 AM »
I haven't found the right solution. I asked on the Unity forums for hints on how to access the variables, but didn't get an answer yet.

Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 05, 2016, 01:53:10 PM »
I tried that but couldn't find the variables I wanted to expose.

It seems to me that this is some kind of new programming style that references a "profile"-asset instead of just having regular scripts, and this "profile-script" itself doesn't seem to hold the variables? I'm confused.

Someone who wants to try the new Post-processing stack and have a look?

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