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Messages - clandestine

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1
Share New Actions / Re: Steamworks.NET
« on: January 01, 2018, 11:08:21 AM »
I never figured out how to do this with the steamworks.net actions. I'll try some of those assets (this one is the cheapest) and see what happens.

2
Playmaker Help / Re: Steam leaderboards
« on: January 01, 2018, 11:02:35 AM »
Sorry for the late reply (holidays). You did initialize steam, right (Using Steam Leaderboards Setup)? The Wait is... actually i dont remember exactly why i put it there, but i usually use wait after certain actions that loop to avoid stack overflow or load on the process (i actually got framerate dips when actions repeat too fast).

3
User Showcase / Re: [Giveaway!] Car Setup for PlayMaker [Asset]
« on: December 18, 2017, 05:35:47 AM »
Yay! I want it!
Actually i have it already, so.. bump :D

4
Playmaker Help / Re: Steam leaderboards
« on: December 06, 2017, 06:51:00 AM »
Thanks a lot!!
Tell us if you manage to work it out ;)

5
Playmaker Help / Re: Steam leaderboards
« on: December 05, 2017, 03:08:26 AM »
Quote from: clandestine
Remember, the game must be running from steam for the setup to work... locally it would either not work or crash the game.

6
Playmaker Help / Re: Steam leaderboards
« on: December 04, 2017, 05:46:56 AM »
It seems like every week there is a new topic asking about leaderboards.

Here is the discussion with the actions and user experiences.

This is my simple setup for leaderboards and achievements.
Dont be afraid, im a complete noob (and not the smartest person in the world) and its not hard.



Remember, the game must be running from steam for the setup to work... locally it would either not work or crash the game.

7
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: December 02, 2017, 10:31:35 AM »
Voted earlier today!
All the luck!

8
General Discussion / Re: My game got Game of the week on a review site!
« on: November 24, 2017, 02:44:17 AM »
Thats cool! Congratulations!

9
Work In Progress... / Re: Erebus : Shmup
« on: November 05, 2017, 09:14:06 AM »
I also like it!
You can implement a 'speed' pickup and you're free from critique.
From my personal perspective you must do it more 'over the top' (again, this is a question of taste, not a rule). The explosions must be bigger, the projectiles and ships should be bigger then their hit-boxes... anyway, i got excited, thats why i'm suggesting things :)

Some of my all time favorites below:





10
Action Requests / Re: Steam / Steamworks.net / Steam SDK
« on: November 03, 2017, 12:55:54 AM »
@Clandestine let me know if you are willing to help me on this, Likely I would need a base game to work on this to speed up the process and cover as much ground as possible.
Sure thing. Not sure how can i help though.

11
Action Requests / Re: Steam / Steamworks.net / Steam SDK
« on: October 28, 2017, 08:23:15 AM »
this is my setup... the game is on Steam for more than a year


12
Playmaker Help / Re: Steam Achievments via playmaker?
« on: October 09, 2017, 11:39:19 PM »
They are limited, but they work. I have Steam achievements in my game.
Check out this thread

Steamworks.NET

and my simple implementation


13
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: September 27, 2017, 10:19:23 AM »
Thanks to all!



I'm preparing an update with a cool little surprise, sorry for the delay (freelancing with 2 children is an action-adventure)!

14
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: September 11, 2017, 06:13:26 AM »
Thank you very much! It really means a lot!

15
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: September 08, 2017, 04:39:27 AM »
Finally a physical release [kinda]!



Made these for a local gaming expo :D

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