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Messages - escpodgames

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Pre-release Discussion / Re: Playmaker 2.0
« on: April 18, 2019, 04:53:27 AM »
I can't wait to see the Graph View grouping / New Graph View nodes (groups, colors, comments, controls...)

... assuming that is all going to make it in.

Feature Requests / Re: Array Get Random Weighted
« on: April 11, 2019, 11:49:13 PM »
Bump :)

Feature Requests / Array Get Random Weighted
« on: March 21, 2019, 02:25:53 PM »

I had an idea for a super useful action for both array maker and built in arrays.

A random Array action that has a curve to determine the weighting of the random.

For example if you had 5 items in the array but you want to randomly select more of the lower value items (if sorted by value) you could great a curve that favors the lower values.


Playmaker Bug Reporting / In editor FSM variables tab issue
« on: February 27, 2019, 03:08:42 AM »

I have recently been running into an issue where if you are in the FSM variables tab and you play the game in editor, keyboard inputs don't work. Switching to say the FSM state tab and hitting play results in the inputs working.

Note - I'm using the Get Key From String action to get the keyboard inputs

Not a big deal, just annoying/weird

Feature Requests / Re: Curve variable
« on: January 01, 2019, 09:31:40 PM »
Bump, would love this too

Feature Requests / Re: Editor Action Colors
« on: April 29, 2018, 08:09:14 PM »
@Alex Chouls - Grouping in the graph view!?!? any more info on how that would work (exciting!!)

Feature Requests / Re: State Groups
« on: March 18, 2018, 12:53:06 PM »
This is the one feature that would help the most with large projects and really hope it is being considered.

Any word on this being a future feature?

User Showcase / Re: Pirate Pop Mega Quiz - iOS and Android (FREE)
« on: January 24, 2018, 01:55:00 PM »
Thanks djaydino! Some good points about the gems, will add that to the next update :)
Loading times on Android have been the bane of my life for the last 3 months, Waited for Unity 2017.3 as it was meant to make loading of levels on Android faster, but no dice.

Thanks for the review :)

User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: January 23, 2018, 03:25:03 PM »

User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: October 23, 2017, 12:45:09 PM »
Thanks Jean, and thanks for all your help over the years :)

User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: October 22, 2017, 05:08:39 PM »
I sure am! Should be out end of November (gave iOS a grace period)

Also planning on adding multiplayer at some point.

User Showcase / Re: Pirate Pop Mega Quiz - iOS Released
« on: October 21, 2017, 05:28:10 PM »
Thanks djaydino

Pirate pop Mega Quiz has been featured as "New games we love" by Apple

User Showcase / Pirate Pop Mega Quiz - iOS and Android (FREE)
« on: October 15, 2017, 03:12:57 PM »
Pirate Pop Mega Quiz is NOW AVAILABLE on iOS and Android.

(Made with 100% Playmaker)

Test your trivia knowledge in a fast-paced, multiple-choice quiz game as you put your overabundance of useless information to good use.



Android -


Share New Actions / Re: IAP Manager - Easy In-App-Purchase Workflow
« on: August 10, 2017, 01:35:00 PM »
@nowISnow The easiest way is to save it as a playerpref but these will get deleted if the user uninstalls the app and then reinstalls. PlayerPrefs are also super easy to hack.

I have just setup Playfab in my mobile game, this can do a ton of things, including saving player data to the cloud.
There are Playmaker actions for Playfab on the asset store so it's not too hard to setup once you get your head around the system.

Playmaker Help / FSM - STOP
« on: July 24, 2017, 07:36:13 PM »

Ever since I updated my project to Unity 5.3 with Playmaker 1.8 (Latest version) I have had a weird behaviour where some of my FSMs will stop and randomly in a frame, this annoyingly will restart the FSM if it is set to reset on disable. If you have Reset on Disable off it can solve most of the issues except for Audio. I'm getting heaps of stop and starts on my audio when ever an fsm that has played audio stops. (see picture of FSM log)

What causes this stop?

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