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Messages - terrymorgan

Pages: [1] 2 3 ... 5
1
Playmaker Help / Could this game be made with playmaker?
« on: April 23, 2014, 05:24:18 PM »
It's 'short circuit' by David Schroeder from 1983 for the Apple IIe

http://youtu.be/Ep6C450jn38

http://youtu.be/-3oE7I85Gps
http://youtu.be/L1mSSnPtMEE

You can play it on a PC with apple-win, links, directions here:

http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=216

I know 1 thing, there would be a LOT of FSMS!

2
Playmaker Tutorials / Re: Official Tutorial Request Thread
« on: April 09, 2014, 05:26:26 PM »
How to save and load my game, you could use the top down shooter for a prototype.

3
Playmaker Help / Re: Controlling an elevator
« on: May 04, 2013, 06:36:41 AM »
I just tried this in unity 4, (and 3.5) playmaker 1.5.7, in both I get this 'error', however the lift
works fine, should I worry?  I put the 'go down' button at the top of the elevator.

4
Playmaker Help / Re: Unispeech
« on: May 02, 2013, 06:25:43 PM »
I just looked at their 'docs' a webplayer that took 20 minutes to load and taught me
nothing. This might work but I have no interest.

5
quote

It looks like it doesn't work.
unquote
I take that back, it works great, just have to figure out branching and how to save the conversations.

6
http://projects.lemuria.org/attachments/download/6/ConversationEngine_Beta.unitypackage


http://forum.unity3d.com/threads/70681-Unity-Conversation-Engine

It looks like it doesn't work.

I tried the mybadstudios fantasy village demo. After 15 minutes I'd found nothing
demoed, so I wrote him, he said, 'the demo takes 2-3 hours'. I did find 2 npc's
to talk to after 30 minutes, seemed to work o.k, but decided to shop for something more customer-friendly. No proof that anything is saved, etc.




7
Thanks!

9
Playmaker Help / Re: Displaying screen coordinates
« on: December 30, 2012, 08:29:21 AM »
using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour {
     public GameObject player;

     function OnGUI () {
          GUI.Label (Rect (10, 10, 100, 20), player.transform.position.ToString());
     }

}

Thanks Sven but I get

Assets/Scripts/GUI/screen_coords2.js(1,6): UCE0001: ';' expected. Insert a semicolon at the end.

It is a .js and not a .cs script? Anyway I don't see where to add any more semicolons.

My terrain map goes from 0,0  x and z to about 2000 , 2000 at the upper right. I need a 'sextant'
app that will display 259, 202, 636  (z is also included) if the player is at that position on the map. Doing it
with a keypress would be even better.

10
Playmaker Help / Displaying screen coordinates
« on: December 26, 2012, 06:55:12 AM »
I'm looking for a way to get my bearings on a big terrain, searching gave me this:

Use a GUITExt or GUI.Label (see script reference for examples)

eg

function OnGUI () {
    GUI.Label (Rect (10, 10, 100, 20), player.transform.position.ToString());
}

It doesn't work, someone said you need to set a variable. 'player'? Probably no need for FSM here.

11
Playmaker Help / Re: Construction Guy Demo? [SOLVED]
« on: December 24, 2012, 06:21:02 PM »
Does anyone have a unitypackage of this 1st construction guy video? 'animation graphs part 1'

http://www.youtube.com/watch?v=2s-M_OVQkdk

I can't get 'ToIdle' to appear under START, and I don't know what type of transition to put in ToRun and ToWalk



I got the 2nd one 'anim graphs part 2'.

13
User Showcase / Re: Playmaker FSM saver
« on: August 25, 2012, 08:20:04 AM »
@amaranth: I made a copy of my playmaker working directory, imported the FSM serializer, the main serializer (generic) updated it to 1.43 of playmaker, I could save the example scene where the colored cubes are falling.

14
Playmaker Help / Re: Network Lag (even on same machine)
« on: August 25, 2012, 06:49:13 AM »
How do you set up a network on the same machine? I haven't been able to network my Lan in years, any
tips?

15
User Showcase / Re: Ball Game 3D
« on: August 25, 2012, 06:47:39 AM »
Thanks for sharing this, is there any way to keep the playing surface from rotating, it's annoying.

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