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Messages - Mulbin

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1
Playmaker Help / Re: Torque Look Rotation no longer works
« on: Today at 03:19:02 AM »
Further info - I'm using unity 5.4.2f so may be an issue (no, I can't update my unity version, please don't suggest).

I have just made a simple test scene and can confirm it just doesn't do anything any more since I updated to the newest playmaker.

2
Playmaker Help / Torque Look Rotation no longer works
« on: Today at 03:13:14 AM »
Hi all,

I use TorqueLookRotation in my game however since I recently updated my playmaker it no longer works at all. Has absolutely no effect on the rigid body. Is this a known bug with this script? Both playmaker and all instances of the script have been updated.

3
Playmaker Help / Pausing/unpausing game including audio
« on: November 23, 2017, 12:01:41 PM »
Hi,

I need to pause and un-pause my game. Setting time to 0 only freezes the physics, while the audio carries on playing.

I see there is an "audioPause" function, but how would I go about resuming any sound files that were paused? They would need to pick up at the exact same spot in the audio file and there will be different files playing at different times so "AudioPlay" is no good as I have no way of telling which sources are currently playing.


4
Playmaker Help / Re: Convert normalized vector (heading) to rotation?
« on: October 15, 2017, 12:18:06 PM »
I've solved it!  I've realised I can use the regular look function as long as I multiply the vector enough to put it outside the range on my floating origin so it doesn't flip direction all the time.

5
Playmaker Help / Convert normalized vector (heading) to rotation?[SOLVED]
« on: October 15, 2017, 11:33:35 AM »
I am trying to get an object to rotate to match the direction of another object's trajectory.

I have used Get Velocity to get a vector3
Then used Normalize Vector3 to convert it to a heading.
Now I want another game object to match it's rotation to mirror this heading.

Look towards doesn't work as I'm using a floating origin.

6
Action Requests / Re: Ignore master volume
« on: September 24, 2017, 09:42:27 AM »
Alternatively a function to set the volume of all audio sources with a specific tag would work too.

7
Action Requests / Ignore master volume
« on: September 24, 2017, 09:40:31 AM »
Hi, could anyone make me a script to make an audiosource ignore the master volume?  I want certain sounds to keep playing with the global volume turned down.

8
Playmaker Help / Re: Particle System Renderer: Animate Length Scale
« on: September 21, 2017, 10:21:06 AM »
Sorry, wrong project, this one is on 5.5.1

9
Playmaker Help / Re: Particle System Renderer: Animate Length Scale
« on: September 21, 2017, 10:20:39 AM »
I'm stuck on 5.4.2  updating breaks too much stuff.

10
Playmaker Help / Re: Particle System Renderer: Animate Length Scale
« on: September 18, 2017, 11:53:35 AM »
Sorry to bump such an old question, but I have exactly the same question!  Is there any way to effect these values at runtime?

11
Hi, yes. There is already a steam page with a free demo, backers already get their updates via steam too.

12
User Showcase / Re: Promote Your Games!
« on: August 16, 2017, 08:11:10 AM »
Go For Launch: Mercury

A full physics space flight simulator for PC (optional VR support).  Crowdfunder here for beta access! https://igg.me/at/gfl/x/13990671


13
Hi all,

It's about time I actually mentioned my project!  Some of you may have already heard of Go For Launch: Mercury, or may even be a backer!  It can be played on a monitor but also has full VR support for Rift and Vive.  If you'd like to pre-order or support the crowdfunder you can right here! - https://igg.me/at/gfl/x/13990671





14
Action Requests / Re: Actions for the Oculus Touch? (solved, we got'em)
« on: August 10, 2017, 02:35:45 AM »
can anyone confirm if the asset works on 5.4?  No way I can upgrade to 5.6 without generating months of repairs.

15
User Showcase / Re: Oculus Touch Playmaker - Toolkit [Asset]
« on: August 10, 2017, 02:33:17 AM »
Any chance this works with Unity 5.4?  Locked in without a major rebuild of my game.  Updating breaks soooo much stuff.

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