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Messages - Gua

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1
Action Requests / Re: Array get closest game object (in sight)
« on: October 21, 2017, 12:51:11 PM »
Any news on this action?

2
Playmaker Bug Reporting / Re: Problem with Actions string fields
« on: September 29, 2017, 07:56:41 AM »
I think I've found a source of the issue. It was caused by SECTR Audio plugin.

3
Playmaker Bug Reporting / Re: Problem with Actions string fields
« on: September 29, 2017, 06:09:34 AM »
So I've noticed, that issue occurs when I enable tools like globals and action in play mode. And I've been able to reproduce issue.

https://www.youtube.com/watch?v=m4XnDZu-fP8

Then I've decide to try to close actions and globals window. That action eliminated deselect issue.
https://www.youtube.com/watch?v=LbAVGn-M1og
(I did more tests and it seems that specifically globals window is the source of the issue.)

Enabling Disable Tool windows in play mode also helps. I need to hit play at least once to eliminate this issue.
https://www.youtube.com/watch?v=Kih6km0zqOE


Hope that will help to pinpoint the source of the issue. I really need to see globals tab in play mode for my workflow.

4
Playmaker Bug Reporting / Re: Problem with Actions string fields
« on: September 29, 2017, 05:51:43 AM »
Unfortunately issue has returned. And resetting Playmaker settings doesn't help. I seems, that it starts to happen after playtesting inside editor, but I need to double check it.

5
Playmaker Bug Reporting / Re: Problem with Actions string fields
« on: September 29, 2017, 05:11:57 AM »
Good news. I've reseted my Playmaker preferences and it seems that the issue is gone.

6
Playmaker Bug Reporting / Re: Problem with Actions string fields
« on: September 29, 2017, 04:52:57 AM »
Actually I don't even need to type anything. It's just get's deselected, randomly after couple of seconds, after field selection.

https://www.youtube.com/watch?v=iByLY4PNDfc

p.s. And I don't even need to select complex object. But it seems that scene doesn't need to have lot's of FSMs, cause I can't reproduce it on empty scene.


7
Playmaker Bug Reporting / Problem with Actions string fields
« on: September 29, 2017, 04:39:19 AM »
So on an empty scene, everything works fine. But when I select gameobject with lots of fsms, my editor fps drops significantly. When editor is in that low fps state, I can't properly write to any string field in Playmaker Actions, because for some reason it's often gets deselected when I'm typing. It is really annoying.

Here's a demonstration of the problem.
https://www.youtube.com/watch?v=gMGNfkFPjaQ

Unity 5.6.0p3
Playmaker 1.8.4

GPU: GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Memory: 32 GB RAM (31.88 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
Operating system: Microsoft Windows 7

8
Share New Actions / Re: Set Mixer Float Value(s)
« on: September 22, 2017, 04:29:08 AM »
Is there a way to get AudioMixer float value?

9
After all this time. I still don't understand how to properly debug templates. I have game object that uses template. Like this

https://i.gyazo.com/f61efaf9b19e6c523a2c5d999ebaa196.png

If during gameplay I hit edit, I can't preview what's is going on. It looks like this.

https://i.gyazo.com/ec622c9a21b5818c7a6534d726590e35.png

So how can I debug during gameplay like regular fsm?

10
Hi,

 they are all accessible via the Ecosystem which sources itself from various public github reps like this one: https://github.com/jeanfabre/PlayMaker--Unity--UI

 the easiest way is to get the Ecosystem browser and you can access many custom actions, samples and packages like the uGui Package.

 Get the Full package for ugui and it will contains all the related custom actions to work with ugui.

follow me on twitter to get instant updates :)

https://twitter.com/JeanAtPlayMaker/status/871638950997372928


Bye,

 Jean
I have problems with new actions, what is minimum Playmaker version requirement?


You can also use PlayMakerUGuiPointerEventsProxy script.
If you don't support navigation with gamepad or keyboard, then you can. But if you do, PlayMakerUGuiPointerEventsProxy will not help.

11
Playmaker Help / Re: moving folders
« on: September 06, 2017, 04:31:22 AM »
So I moved those folders. And for the most part it works. But it seems that Exosystem has hardcoded path, so it doesn't work.

https://i.gyazo.com/780058fbb2ea65fa0e7b4704f7b9ca3f.png

I've moved it back to original destination and considering that Net.Fabrejean scripts are location in Editor folder. I works find with playmaker that is located in Plugins folder.

12
The fact that Playmaker doesn't need to compile any code is it's huge advantage. I've recently started editing some scripts and it blows my mind that after every small change I need wait for 30 seconds for code to compile, just to hit play button and wait another 30+ seconds. I wouldn't be able to make games if I was forced to use that workflow, or at least I wouldn't be able to make games ambitious games on my own.

13
Playmaker Help / Re: moving folders
« on: July 19, 2017, 09:16:47 AM »
There's a huge benefit, to moving plugins into folders like Assets/Plugins, Assets/Standard Asset it can help drastically reduce compile time.

http://pekalicious.com/blog/unity3d-reduce-compile-time-with-standard-assets/

14
Such a powerful feature. It's a shame that after so many years of using Playmaker, I only now discovered it.

15
Playmaker Help / Re: Set Material Color not resetting on exit
« on: May 30, 2017, 10:04:16 PM »
There is no "reset on exit" in set material color action. Also usually "reset on exit" resets values when playmaker leaves this state. We are talking about the fact, that material doesn't reset it's color, when we exit out of play mode. Every single value resets if it was changed during play mode, but not this one. Also it should affect only material instance on an object, but it changes color for material inside project.

It looks like a bug to me.

p.s. I'm using this action to change material color on Particle System. And if this is not the right way to do it, please tell me what is the correct way.

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