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Messages - VictorRayDev

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1
User Showcase / Re: Awesome Boots is out!
« on: November 28, 2014, 08:22:16 AM »
Thanks guys! So happy everyone seems to like it!

2
User Showcase / Awesome Boots is out!
« on: November 27, 2014, 12:08:41 PM »
My game Awesome Boots is finally out!
100% made with playmaker by 1 person!
get it now [FREE] https://itunes.apple.com/ca/app/awesomeboots/id732817854?mt=8!

Feel free if you have any questions.



teaser https://www.youtube.com/watch?v=GvSYk4qc8Wo
follow me on twitter if you want to keep in touch! https://twitter.com/VictorRayDev

3
Action Requests / Re: Add Force Local *2d Physic*
« on: November 10, 2014, 02:17:30 PM »
Thanks Nick! Followed your instruction work perfectly!

4
Action Requests / Re: Add Force Local *2d Physic*
« on: November 10, 2014, 12:40:35 PM »
it is a little bit complex for something to be so simple via local force :P.

I'm going to give your technique a go.

5
Action Requests / Add Force Local *2d Physic*
« on: November 10, 2014, 08:41:25 AM »
Hi!
I'd need this action please.
http://docs.unity3d.com/ScriptReference/Rigidbody2D.AddRelativeForce.html

Currently the addforce 2d is not relative to the rotation of the object.

I'm doing a little 2d golf game and I'd need to add the force relatively to the rotation of the ball.
Maybe it is already possible but I don't see a way to do it.

Thanks guys!  8)

6
Action Requests / Re: [req]U3DXT
« on: October 28, 2013, 04:56:14 AM »
Thank you Jean! I think i'm gotta learn some c# to be able to do this :)
Ill send you my info via private message.
Thank you!

7
Action Requests / [req]U3DXT
« on: October 26, 2013, 03:13:03 PM »
Hi guys! I'd like to have a little help to port de U3DXT gamecenter ios kit to playmaker. Here is the U3DXT actions.
http://u3dxt.com/docs/gamekit

I was thinking inspiring myself from the already available gamecenter kit https://hutonggames.fogbugz.com/?W994 . Harder said than done :/
Someone have a starting point to help me?
edit: (I only need the leaderboards and achievements one)
Thank you!

8
General Discussion / Re: Dynamic soundtrack
« on: September 17, 2013, 08:16:49 AM »
Yes!

9
General Discussion / Re: Dynamic soundtrack
« on: September 13, 2013, 08:07:22 AM »
Awesome! thx I'm going to contact him. It would be really powerful in playmaker because  we could compose music in a nodal and visual way wich is more easy to fine tweak and be creative and test on the fly.  I wish to be at unite next year!

10
General Discussion / Dynamic soundtrack
« on: September 12, 2013, 12:48:08 PM »
Sup guys!
My game going really well can't wait to show you... I think I really pushed playmaker.

I just saw a video about dynamic soundtrack from unite2013
http://www.youtube.com/watch?v=qlIUXLSebSk&feature=youtu.be

I'd like to know if you guys already tried something like this and have an idea about a way to approach this. Id like to know if it is possible to input a bpm and trigger sample on time! I think triggering dynamic music in playmaker would be very powerful.

Thank you in advance!

11
Action Requests / Re: Playmaker actions for the 2D Tookit UI?
« on: July 09, 2013, 09:38:40 AM »
I'd need this too :)

12
Playmaker Bug Reporting / Re: PoolManager (More Null Ref Exceptions)
« on: July 09, 2013, 05:13:32 AM »
same prob here. This is my last update bug everything else is now ok.

13
General Discussion / Re: Save Game
« on: May 10, 2013, 10:57:28 AM »
For my game I utilise playerpref. I save a lot of thing to it. A really good addon to help you is advanced player pref so you can visually understand what you have saved. http://forum.unity3d.com/threads/173779-Advanced-PlayerPrefs-Window-Released

14
Action Requests / Re: Saved!
« on: April 23, 2013, 12:13:28 PM »
the problem is that i'm too noob to write custom action :p
do you know a good tutorial or pointing me in the right direction?

15
Action Requests / Saved!
« on: April 23, 2013, 11:24:33 AM »
Hi!
Can someone help me on this one?
https://www.assetstore.unity3d.com/#/content/4739
I think it most be simple. here is the code that call them.
LevelDefinition ld = PrefHelper.GetLevelDefintion(“Level01”);
// Retrieve the player score as a string, even when it is defined as an integer.
String playerScoreAsString = ld[“iPlayerScore”];
// Convert the string to an integer, add 100 and place it back into the indexer as a string.
int newPlayerScore = ( Convert.ToInt(playerScoreAsString) + 100 );
ld[“iPlayerScore”] = newPlayerScore.ToString();
ld.SaveToPrefs();
Reading and Writing Values as T
Since you’ve done your job when setting up the database definition and you strong typed your keys we can manage the PlayerPrefs much easier using generics.
LevelDefinition ld = PrefHelper.GetLevelDefintion(“Level01”);
// Retrieve the player score as an int.
int playerScore = ld.GetValue<int>(“iPlayerScore”);
// Add 100 and place it back.
int newPlayerScore = playerScore + 100; ld.SetValue<int>(“iPlayerScore”, newPlayerScore); ld.SaveToPrefs();

thx!!

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