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Messages - HeathClose

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1
is this in unity editor or on the device / desktop export?

2
General Discussion / Re: 3d sound in a 2d game? [SOLVED]
« on: August 28, 2017, 02:45:03 PM »
Someone on the unity forums said to move my audio listener from the camera to the player.  Now 3d sounds works... I don't understand why it wouldn't work on the camera... and I'll have to rig up a way for the listener to stay before putting the player back in the pool... but it works.

3
General Discussion / Re: 3d sound in a 2d game?
« on: August 28, 2017, 11:19:57 AM »
Ok... What about a way to constantly calculate the distance from the audio listener on the camera to all the audio sources and change the volume accordingly?

4
Playmaker Help / Re: 2d Explosion Force?
« on: August 28, 2017, 06:43:46 AM »
Any word on a 2d explosion force?

5
General Discussion / Re: 3d sound in a 2d game?
« on: August 28, 2017, 06:41:56 AM »
Anyone?

6
Android Help / Re: Move Towards bug??
« on: August 26, 2017, 06:06:27 AM »
try clicking the target position to "none" variable and see if that allows the object to enable.

7
General Discussion / 3d sound in a 2d game? [SOLVED]
« on: August 25, 2017, 02:07:04 PM »
I'm making a 2d game and I want certain things in the room to get louder as you get closer, but using 3d sound doesn't seem to work.

I've done some googling and found everyone saying set spatial to 3d, change rolloff to linear, and set a min max... but those steps don't seem to be working in my 2d game... the volume never changes (except for messing with the min, but it's still constant no matter where in the game you are)

anyone have any experience with 3d sound in 2d games?

8
Playmaker Help / Re: How to run FSMs in parallel
« on: August 25, 2017, 05:46:59 AM »
I would think a structure where a "send event broadcast all" would trigger all the items at the same time...

9
Playmaker Help / Re: Unity 2017.1
« on: August 22, 2017, 02:38:19 PM »
Hi All,

Has anyone upgraded yet, and are there any breaking changes?

I'm using 2017.1.0f3 and I don't see any problems so far.

10
HI,
ok so i guess you are on unity 2017.1

do you have playmaker 1.8.5?
yes

11
Playmaker Help / How to Kill Parent if Child Dies[SOLVED]
« on: August 15, 2017, 04:24:59 PM »
How can I destroy or deactivate a parent object (the empty holding the children) when a child is destroyed or deactivated?

I thought about a get child count and doing an int compare, but that action doesn't have every frame.

12
Hi,
Thanks for the detailed info.
did you change the prefab inside a scene (hierarchy) or in the project folder?

Can you try yours steps to see if it happens again?

Can you submit a bug report inside unity (go to playmaker/tools)
and add a link to this thread.

I tried to submit the bug report and get this error

Error Submitting Report:
Cannot connect to destination host

13
Playmaker Help / Re: Saving/Loading Checkpoints and Unlocked Doors
« on: August 15, 2017, 06:50:09 AM »
Hold on... I just updated my ecosystem to 0.5.3 and now I see it...

14
Playmaker Help / Re: Saving/Loading Checkpoints and Unlocked Doors
« on: August 15, 2017, 06:45:22 AM »
This does not show up for me... what is happening here?

15
Playmaker Help / Re: Saving/Loading Checkpoints and Unlocked Doors
« on: August 14, 2017, 03:30:29 PM »
Hi,
I just checked and iterate is available on the Ecosystem :)

maybe you overlooked it :)

Could you take a screenshot of what it is called... the only action on the ecosystem that begins with 'It' is an itween action

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