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Messages - iain2

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VR Help / Re: Camera Fade Out / Fade In works but not in VR (Vive) Help!
« on: February 25, 2017, 11:31:09 AM »
Thanks for your detailed responses tcmeric - great!
I will investigate lerp/float int and also Beautify - not come across that asset.

VR Help / Re: Camera Fade Out / Fade In works but not in VR (Vive) Help!
« on: February 19, 2017, 12:03:09 PM »
Thanks. I am new to Playmaker so apologies if this is a simplistic question. Can I control the Image Effects Vignette level using a Playmaker FSM? This would do the same as a fade in and out if if could be and extreme full vignette from zero vignette? I was also thinking of using this in a similar way to Google EarthVRs solution to solving motion sickness when moving ?? (Maybe point me to a tutorial that lets you control Components parameters over time as I can't see one ?) Thanks

VR Help / Camera Fade Out / Fade In works but not in VR (Vive) Help!
« on: February 12, 2017, 11:49:36 AM »
I have a scene which has four ordinary static cameras. An empty object has a playmaker script attached which moves the viewpoint between the cameras. Its quite simple. You start at camera 1 and looking through the Vive HMD can look around as normal. Then using Camera Fade Out action after 30 seconds you fade up to white over 2 seconds, switch to camera 2 and Fade In from white to the scene over 2 seconds, again viewing from that new camera 2 position for 30 seconds. Same then for cameras 3 and 4 and then it loops back to camera 1. This works fine when viewed on the monitor but in VR the fades are ignored and its just a sharp camera cut. There are solutions of course but its very inconvenient and wondered if there is a fix coming or a very simple solution I am missing as I am new to Playmaker and not a programmer. (A bit much that VR Tools are out but no update in the manual for actions saying where relevant something like: "***Note: Does not work in VR***" Makes me wonder what else I will come a cropper with) Help!

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