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Messages - nFighter

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1
Playmaker Help / Re: MegaFiers playmaker actions goes wrong
« on: January 10, 2018, 11:59:33 PM »
Yes!!! It works!!! So great, thank you a lot!  ;D ;D ;D

2
Playmaker Help / Re: MegaFiers playmaker actions goes wrong
« on: January 10, 2018, 09:53:09 PM »
That's what I made from the very beginning. I made a clean project with playmaker and megafires only, and a simple scene with one object and two morph targets.

When I use Set Morph Percent By index with 0 or 1 - it can reach both morps.

When I use Set Morph Percent By Name it does not care about name I use and change only the first morph in order.

And i'm 100% sure that I'm using correct names, because when you use a wrong name (name that does not exist) - it do nothing. But If the name exist - it change the morph with index 0.

Here is my project, if you willing to check. Thanks a lot for your effort.
https://drive.google.com/file/d/1HjvTOjUAYrdogN00ZmMQMNCITHphfcty/view?usp=sharing

3
Playmaker Help / Re: move along a string of gameobjects from start to end
« on: January 09, 2018, 10:59:25 AM »
https://www.youtube.com/watch?v=X8rUuZDjS3Y
Also, don't forget to check this quick overview of ArrayMaker and related videos. It describes all the basic features you need.

4
Playmaker Help / Re: move along a string of gameobjects from start to end
« on: January 09, 2018, 08:15:15 AM »
Actions Array List Get Next and Array List Get Previous works fine for me.

Anyway, you can iterate with INT and use this INT as an index for your array.

5
Playmaker Help / Re: MegaFiers playmaker actions goes wrong
« on: January 05, 2018, 04:49:34 AM »
I tried to fix it myself, but failed and broke everything. Need someone with more gentle hands  ;D

6
I would do this:
On Click event interpolate float from 0 to 1 and put this float as a transparency of an front image.

7
Playmaker Help / Re: LERPing continuously
« on: January 03, 2018, 08:20:03 PM »
Not sure I understand the question right, but what's wrong with having a one fsm with a bunch of Float lerp's?

8
Playmaker Help / Re: 3d Chopping trees/hitting rocks etc.
« on: January 03, 2018, 08:12:28 PM »
If I would do something like this maybe I'll do it this way:

Tree is a prefab with a full&chopped models, collider and an fsm. When a tree got clicked fsm do
a) check if "already chopped" and don't do anything if yes
a) check if player near, and if yes - rotate player to the tree
b) run player "chopping" animation
c) change the model to "chopped" state (hide full tree & show chopped model)
d) add wood to the player variables (or whatever it should does)

9
Playmaker Help / Re: MegaFiers playmaker actions goes wrong
« on: December 28, 2017, 10:11:40 AM »
I'll check this out and adjust. I won't have time right now, can you ping me on monday?

Hey! Just a kindly reminder  ::)

10
Playmaker Help / Re: MegaFiers playmaker actions goes wrong
« on: December 21, 2017, 12:54:41 AM »
Sure! Thanks for your attention!  ;D

11
Playmaker Help / MegaFiers playmaker actions goes wrong [SOLVED]
« on: December 20, 2017, 08:57:34 PM »
I hate to be the person who necromancing the old stuff, but did anyone use this  MegaFiers actions from 2014?
https://github.com/jeanfabre/PlayMaker-Mega-Fiers/tree/master/Assets/PlayMaker%20Custom%20Actions/Mega-Fiers

It has two actions for morphing, Megafiers Set Morph Percent By Name and Megafiers Set Morph Percent By Index. The Index one works as expected but the Name - disregard the name and just use first available shape from the MegaMorph script. Am I the only one having this issue?
 

12
Thanks a lot! Now it works perfectly for me!

13
Hey, guys! I'm solving almost the same task but I lost you somewhere in the middle of the discussion  :'(

Let me summarize once again in a simple words:
1) I add a script "DynamicBone" to the object;
2) I record reference to the script in the variable "ScriptReference"
3)...now I need to set "m_Root" property of a script (or any other property), but I don't understand how exactly. Dropdowns of the "set property" action don't allow me to use any custom field.     



(I put the script manually to the object, for the reference)

14
Playmaker Help / Reconnect to prefab
« on: October 07, 2017, 10:23:22 PM »
Hey! Looks like I don't understand some very basic concept...

1. I have prefab with FSM
2. I drag-n-drop this prefab to the scene
3. The FSM is not working, instead i have "prefab disconnected" message
4. I'm switching manually "reconnect to prefab" and it starts to work.   

Why is it happening? Shouldn't it working without manual reconnecting? :o


15
General Discussion / Unity Machine Learning
« on: September 19, 2017, 05:12:50 PM »
Did you guys see fresh unity announce about machine learning? It's awesome! So much possibilities. I hope the playmaker will support it too  ;)

https://blogs.unity3d.com/2017/09/19/introducing-unity-machine-learning-agents/

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