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Messages - pigglet

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Thanks a lot! Now it works perfectly for me!

Hey, guys! I'm solving almost the same task but I lost you somewhere in the middle of the discussion  :'(

Let me summarize once again in a simple words:
1) I add a script "DynamicBone" to the object;
2) I record reference to the script in the variable "ScriptReference"
3) I need to set "m_Root" property of a script (or any other property), but I don't understand how exactly. Dropdowns of the "set property" action don't allow me to use any custom field.     

(I put the script manually to the object, for the reference)

Playmaker Help / Reconnect to prefab
« on: October 07, 2017, 10:23:22 PM »
Hey! Looks like I don't understand some very basic concept...

1. I have prefab with FSM
2. I drag-n-drop this prefab to the scene
3. The FSM is not working, instead i have "prefab disconnected" message
4. I'm switching manually "reconnect to prefab" and it starts to work.   

Why is it happening? Shouldn't it working without manual reconnecting? :o

General Discussion / Unity Machine Learning
« on: September 19, 2017, 05:12:50 PM »
Did you guys see fresh unity announce about machine learning? It's awesome! So much possibilities. I hope the playmaker will support it too  ;)

Playmaker Help / Re: Normalize sliders.
« on: September 18, 2017, 08:19:10 AM »
Did you mean floatRemap action? I used it a lot and I feel like it this task will be based on this action. But i'm not sure I understand how to link all 3 values and how to make it "everyframe responsive".

Here is a gif of action I want to make

Playmaker Help / Normalize sliders.
« on: September 17, 2017, 09:49:45 AM »
Hey, guys! It should be a default knowledge for a real programmers, but i'm not, so i'm here,  asking for help  ::)

How can I normalize bunch of sliders in realtime? So the sum value of all sliders not exceed the 1. For example I have 3 sliders with [0..1] range with zero position.
1. Moving first to 1 -> all other stay at zero
2. Pushing second to .5 -> first one automatically sliding to .5 too
3. Pushing third to .5 -> first and second sliding to .25   

Work In Progress... / Re: Templar
« on: September 11, 2017, 07:50:42 PM »
Whoa! It looks very nice!

Playmaker Help / Re: Connect the material to another random material
« on: September 03, 2017, 08:12:45 PM »
I read couple of times, but still don't understand what are you doing. What does it mean „playmaker has an object“, what is „connect object to material“, what is „connect material to material“? Can you explain clearly, what exactly are you trying to make?

Playmaker Help / Re: PUN: can't rejoin room
« on: August 31, 2017, 07:21:02 AM »
Oh, thanks a lot! Can't wait to check it myself!

Playmaker Help / Re: PUN: can't rejoin room
« on: August 29, 2017, 04:57:35 AM »
Hey! Any update on this topic?

If I understand you right, the answer could be found in this topic

Playmaker Help / Re: Array and Hashtable help please
« on: August 20, 2017, 02:09:49 PM »
I assume you already check this very basic intro to array and hash? It was quite helpful for me

Playmaker Help / Re: get local Rotation
« on: August 20, 2017, 09:34:58 AM »
OK, I made my own action for negative values of local rotation. If someone else need it - here it is

Playmaker Help / Re: get local Rotation
« on: August 20, 2017, 09:03:54 AM »
So, as I understand, basically people use solution like:
if (x > 180)   x -= 360;

Isn't it weird? I see the negative values right in the inspector with my eyes, why can't I just get it directly like it shown?  :o

And obviously I can't make it in one FSM state and need to make a networks of checks and transitions?

Playmaker Help / Re: get local Rotation
« on: August 20, 2017, 08:30:07 AM »
Great, thanks! Looking forward to see your results!

I wonder, is it really not a common task, so there is no common solution out of the box?  ???

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