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Messages - Doh

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Playmaker Help / Re: Import issue
« on: March 15, 2018, 04:17:28 AM »
Not sure how this would be any different to a normal import but you could also try going to "C:\Users\accountName\AppData\Roaming\Unity\Asset Store-5.x\Hutong Games LLC\Editor ExtensionsVisual Scripting" and importing it manually by running the Playmaker package from there (with your project already open and running).

Playmaker Help / Re: Import issue
« on: March 15, 2018, 03:24:02 AM »
I've not had that problem before, though if I were you I'd re-download the Playmaker package and if that doesn't help re-install Unity.

Playmaker Help / Re: How to make a turn system similar to FF?
« on: March 10, 2018, 04:47:50 AM »
For a linear order it would be fairly straight forward. Game starts, set turn int to 1. when turn is complete add 1 to the turn int, when the next turn is setting up check which number it is to allow the correct player to take control, if the number is larger than the amount of players then reset to 1.

If you wanted non linear ordering you would probably add the player numbers to an array at the beginning of a cycle in an order that complies with your requirements, then keep getting the next one of the array for each turn, once you reach the end you restart your procedure.

The difference between our examples are the third action within the mesh swap state, so in mine "set object value" was used to set the value of a local variable made simply to hold that information for the 4th action "set property". If you do it exactly as I did does it work for you?

I think your "set object value" should be preparing the "mesh" variable instead of "ChildMesh".

Playmaker Help / Re: BoxCast Help I cant MAke it Work
« on: March 08, 2018, 03:51:58 AM »
I had similar issues with SphereCast, it didn't present a visual debug like raycast does, I ended up attaching a couple of actual spheres at the origin and end points so I could get my head round it.

In terms of it not actually hitting anything, as a guess I'd take a close look at your direction, distance and layer mask values.

Hey Simon, a screenshot may show something that may have been missed or incompatible, go for it.

Playmaker Help / Re: Raycast and collider questions
« on: February 28, 2018, 04:34:33 PM »
You can use a child as the "from Game Object" parameter, this works quite nicely if you are prototyping and need to iterate visually.

Action Requests / Re: Get Material Float
« on: February 28, 2018, 05:14:17 AM »
Thank you very much! :)

Action Requests / Get Material Float[SOLVED]
« on: February 27, 2018, 10:32:04 AM »
Would be lovely!

There is already a "Set" version, sadly my attempts to convert that failed.

Playmaker Help / Re: how do I make multiple clones get their own positions?
« on: February 27, 2018, 06:02:07 AM »
You could get them each to report in to another game object that holds an array, adding their position to that.

Playmaker Help / Re: Raycast return list or array?
« on: February 16, 2018, 09:58:10 AM »
Hey, "Raycast All" will give you a list of all the objects hit, use "store hit objects" in that action. You define the depth through a "distance" float too.

Hey, just had a little look into this.

In response to this part of your query "so I'm trying to find the child and apply a mesh filter with a specified mesh inside" I've done something that seems to answer that and taken a screen shot, it finds the child object (a cube) and turns it into a capsule. It's attached, hope it helps!

Sorry I've been away for the last day.

Just watched your video, awesome work!

Playmaker Help / Re: Creating a Room-Brush system with Playmaker?
« on: February 14, 2018, 04:23:22 PM »
I don't understand what you mean, could you elaborate? Have you tested this and found an issue? If so could you illustrate or more clearly explain.

Playmaker Bug Reporting / Possible "get closest" bug
« on: February 14, 2018, 06:47:43 AM »
I've found that in my scenario using "array get closest game object" finds the wrong (the furthest) result between the 2 objects I have on the array, though if I replace it with an array maker array list and swap the action for "array list get closest game object" in the the same scenario it finds the correct (the closest) game object.

Using Unity 2017.3.0f3 and the latest stable release of Playmaker.

More details can be provided if this cannot be replicated.

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