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Messages - serkanos

Pages: [1] 2
1
User Showcase / Re: Shady Lands (Made with playmaker)
« on: April 03, 2019, 04:31:50 AM »
Thanks all  :)

2
User Showcase / Re: Shady Lands (Made with playmaker)
« on: April 02, 2019, 08:01:47 AM »
Of course I attached

3
User Showcase / Shady Lands (Made with playmaker)
« on: April 02, 2019, 05:01:30 AM »
Hi all. My last project finished and published on Android. I made it with playmaker :)
 Thanks Hutong! Here is link:
https://play.google.com/store/apps/details?id=com.Redro.ShadyLands
https://youtu.be/ck3um0s4PgM

4
I did it.
create a global event like "Sound"
add event trigger to the button
drag to button to event trigger
and select playmakerFSM.sendremoteFsmevent

5
Share New Actions / Re: Steamworks.NET
« on: August 23, 2016, 02:48:36 PM »
Hi guys. Does it needed to enter appid in steammanager.cs (SteamAPI.RestartAppIfNecessary(AppId_t.Invalid) I didnt understood how I change this script.


And steam_api.dll file in my unity project/assets/plugins/x86.  Is it true place?
Sorry my english not good

6
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 10, 2015, 04:10:13 AM »
With net 2.0 subset working.

7
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 09, 2015, 11:24:36 AM »
Yes I install your package and created link.xml and it works. But net 2.0 doesnt work. I tried net 2.0 subnet and now working

8
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 09, 2015, 08:28:06 AM »
Oh very thnks now it works  :D

9
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 09, 2015, 04:10:11 AM »
hello. My link.xml file like this.

<linker>
    <assembly fullname="UnityEngine">
        <type fullname="UnityEngine.TextMesh" preserve="all"/>
        <type fullname="UnityEngine.GameObject" preserve="all"/>
        <type fullname="UnityEngine.GUIText" preserve="all"/>
        <type fullname="UnityEngine.Rigidbody" preserve="all"/>
        <type fullname="UnityEngine.ParticleSystem" preserve="all"/>
        <type fullname="UnityEngine.Light" preserve="all"/>
        <type fullname="UnityEngine.WheelCollider" preserve="all"/>
        <type fullname="UnityEngine.AudioSource" preserve="all"/>
        <type fullname="UnityEngine.UI.Image" preserve="all"/>
       
    </assembly>
</linker>

when I press build received this error.
Assets/PlayMaker Utils/PlayMakerUtils_Assets.cs(10,7): error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing a using directive or an assembly reference?

what is this?

10
iOS Help / Re: Fixing IL2CPP linking errors
« on: July 09, 2015, 03:42:04 AM »
Very thanks. İf it creates automatically to linker.xml for me  it will be very usefull  :D

11
iOS Help / Re: Fixing IL2CPP linking errors
« on: June 29, 2015, 07:34:26 AM »
Yes I read but I didnt understand  ???. I will wait your tool.I hope it will not take too long to prepare. Very thnks.

12
iOS Help / Re: Fixing IL2CPP linking errors
« on: June 29, 2015, 01:33:37 AM »
I use 4.6.6. I dont use guitext but I wanted to test just to set/get property. Yes it worked with link.xml. But I didnt understand  what is link.xml?  İf its needed how I use it on my project. I am not programmer I am an artist. Thats why  I selected playmaker. Thanks for everything

13
iOS Help / Re: Fixing IL2CPP linking errors
« on: June 28, 2015, 03:31:08 PM »
I created new project and add  only get and set property fsm to gui text. I changed text with get and set property. İt does work on  unity editor but I build for ios İt doesnt work.

14
iOS Help / Re: Fixing IL2CPP linking errors
« on: June 26, 2015, 10:07:21 AM »
Hi. I sended my project package. İf you can test I would be pleased. İts a car. When press ugui buttons doesnt work on ios device. File is 2 mb I couldnt upload your forum sorry.

http://www.filedropper.com/sendhutong




15
iOS Help / Re: Fixing IL2CPP linking errors
« on: June 25, 2015, 01:37:49 PM »
No doest work :(

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