playMaker

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Messages - mutoit

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1
Playmaker Help / Re: random int
« on: February 20, 2018, 01:42:02 AM »
i m so noob, i just use variables to safe things....
the random int function.
I just saw that it is repeated, because it goes from the first state, to the state where the function is without stopping, in a loop.
I suppose that assigning this function to a state in which it only runs once, everything will be fine.

2
Playmaker Help / random int[SOLVED]
« on: February 19, 2018, 06:23:03 PM »
hi, i want to generate random value for my items but this function do a infinite loop...any way to get just 1 random value ?
Thz

3
Playmaker Help / Re: how get the name of the object
« on: February 19, 2018, 08:45:33 AM »
shit yes....

4
Playmaker Help / how get the name of the object[SOLVED]
« on: February 19, 2018, 07:55:03 AM »
hello,i get the object with mousepick, but i dont know how to take his name like string...any idea ?¿
Sorry if is a dumb question....

5
Playmaker Help / Re: Bool Test loop count exceeded
« on: February 06, 2018, 06:55:32 AM »
Well finally I have used another method.
But I think that what I really need is something that sends a message only when the variable of another FSM changes. (This variable must be global ? )
Can you advise me?

6
Playmaker Help / Re: Bool Test loop count exceeded
« on: February 05, 2018, 05:44:34 PM »
Well, finally i use 1 global variable ,then i take his valor in my " manager " to display this value.

Thz

7
Playmaker Help / Re: help with prefabs
« on: February 05, 2018, 08:25:05 AM »
ok thannk you !

8
Playmaker Help / Re: help with prefabs
« on: February 04, 2018, 08:41:13 PM »
hello , thz.
For Pc.
Maybe that E was a problem yes, now I have been able to fix it,and i can copi the item , all working.
I dont know this problem with set ui ,I am going to try this Ugui proxy.

Thz !

9
Playmaker Help / Bool Test loop count exceeded
« on: February 04, 2018, 03:59:54 PM »
hello, i have one DisplayManager that change the ui when player trigger enter etc.
I put one Bool test like first state in this Manager but that give me this error.
How i can check if player enter or not everytime ?

Thz

10
Playmaker Help / Re: help with prefabs
« on: February 04, 2018, 08:51:13 AM »
i have no idea how to do....
Is just an object to farm...u can recollect. But, i want a lot of this, and after recollected, destroy that item....
Maybe i need a more complex code ?¿

11
Playmaker Help / Re: help with prefabs
« on: February 04, 2018, 07:06:03 AM »

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Playmaker Help / help with prefabs
« on: February 04, 2018, 01:55:51 AM »
hello , i have this :
1 my 3d model
2 my FSM, (just trigger to display something) and destroy action for finish.

My first problem, i want to make a lot of copies of this model ,when player active this " destroy " , all of this objects are erased,all,not just the activated.

How i can make copies ?¿ if i put the prefab in scene, he lose links, if i duplicate, all have the same behavior.

In real, i dont know how to work fine with prefabs, coz they lose the reference to objects in scene etc....

Thz


13
General Discussion / Re: How To make prefabs
« on: December 02, 2017, 12:01:23 PM »
Thanks !

14
General Discussion / How To make prefabs
« on: December 01, 2017, 05:47:08 PM »
hello , i have so much problems when i try to for example, make a coin.

I i dont know if i must link ( states that require ) the objects from prefabs, or scene and all this things....
COuld anyone explain to me how this works plz ?
Thz

15
General Discussion / Re: block Fsm to " Always show "
« on: December 01, 2017, 02:00:59 PM »
Is just that i'm very upset with unity. but ... yes, it is the button that I use but even so, if I change the object before trying the scene, the current WSF disappears from my view.
is just me ?

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