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Messages - rainexplorer

Pages: [1] 2
1
Hi,

the structure of Doozy's like below :



They provide Register for Event, but i dont know how to use below Properties :



Do you have any idea to send above event to PlayMaker ?

btw, Doozy's Forum are vacuum now for almost 2 months, no question replied on their forum

2
Playmaker Help / Event like Mouse Over uGUI (Doozy UI) Button not working
« on: November 18, 2017, 04:15:45 AM »
Hi,

I'm using Doozy UI to create button, but it seems all event not detected (mouse over, mouse down, mouse exit, etc)



any idea to detect uGUI / Doozy UI ?

3
Playmaker Help / Re: Switch String Failed - Nothing Happen
« on: November 18, 2017, 04:07:36 AM »
Hi, Thanks as this has been solved...

4
Playmaker Help / Switch String Failed - Nothing Happen [SOLVED]
« on: November 17, 2017, 03:17:20 AM »
Hi,

i got my FSM component that have switch string inside, but it seems failed, because nothing happen, the flows are [first scene] - [2nd scene]
on 2nd scene, nothing happen at Switch String

first scene, FSM flow:


1) there're some button (button_A, button_B & button_c).
2) i click button_A then store to global_variable
3) at end fsm, load next scene



second scene, FSM flow :



1) at first component i use switch string to read global variable X (nama_tombol)
2) if variable X (nama_tombol) = 'button_A', it should change sprite to "Picture_A"
3) but it failed, nothing happen...

Additional :
inside Switch String FSM (2nd scene) :


inside "get Button Name" (first scene, store variable at global) :


Error at end of first scene 's FSM :




Any Idea ?

5
Playmaker Help / Re: How to detect Multiple Buttons
« on: November 16, 2017, 11:42:25 PM »
Hi thanks, this is solved..

6
Playmaker Help / How to detect Multiple Buttons [SOLVED]
« on: November 12, 2017, 02:33:02 AM »
Hi,

I have 30 buttons, instead of placing each button a PlayMaker state, Is there any easy way to detect what's button name clicked before go to another scene...

Thanks in advance...

7
Playmaker Help / Re: How to change Sprite Renderer
« on: November 11, 2017, 03:28:13 PM »
please ignore, i solve it myself by using :




and SET previous STATE to FINISH (before, i use custom DONE but not work)

8
Playmaker Help / How to change Sprite Renderer [SOLVED]
« on: November 11, 2017, 02:53:17 PM »
Hi,

I want to change my Sprite Renderer, but cannot find it (not working so far).



Any suggestion on this ?

9
Hi,

 Recording can be done easily



However, I won't know where to start to filter by volume to be honest. I looked up on google and could not find any suitable answer...

I guess one way would be:

- always record in a buffer
- checking sound volume and save the time at which volume became loud enough, save the time stamp of that time.
- keep recording for how long is needed or possible or until volume gets back to low

now extract the audio from the buffer from the start time to the end time and play back.

 But I strongly doubt this is something achievable easily and would require a lot of messing and testing about.


 bye,

 Jean

thanks for advice, btw look at ecoBrowser, they're for Unity 4, Can be used for Unity v2017.1 ?

10
Hi,

i'm not good at C# (still learning it), so i would like to get a feature like below :

1) record voice from mix. filter only above X volume
2) then playback the sound clip

it more likely similiar to talking tom, but just protype....

11
Playmaker Help / Re: Play Audio Clip but Volume are too quiet
« on: October 18, 2017, 05:43:33 PM »
ahh, i found this SOLVE after change GameObject to MainCamera as seen on below screen shot as reference for anyone facing this kind of problem :


12
Playmaker Help / Re: Play Audio Clip but Volume are too quiet
« on: October 18, 2017, 05:37:58 PM »
Make sure that your AudioSource is near or at the same position as the GameObject with the AudioListener Component (usually on your Main Camera).

Additionaly you could reset the Audio Source or create a new one and try it with that and under "Edit>Project Settings>Audio" you also have the general audio settings like 'Global Volume' (which should be set to 1).

Hi,
i've tried your methods, place on Camera but still quiet, below i attach screen shot of my unity, are below settings correct :

#1 - AudioSource on Camera


#2 - PlayMaker Flow



#3 - PlayMaker - State of Play Music


Thanks in Advance...

13
Playmaker Help / Re: Play Audio Clip but Volume are too quiet
« on: October 18, 2017, 05:33:45 PM »
Hi,
Have you tried playing your audio outside unity? is it quit there also?

If so you will have to edit your audio file with (for example) audacity and amplify the audio.

Hi, Yes it play normally (no quiet) outside unity or when tick "Play Awake" on Unity... only on PlayMaker they be quiet...

14
Playmaker Help / Play Audio Clip but Volume are too quiet [SOLVED]
« on: October 18, 2017, 07:26:20 AM »
Hi,

i try to play an audio clip on a state (source is from a .wav file), but the volume are too quiet...

i have set "unity spatial blend" to 0 (2D), but the volume are still quiet...

i also test check "play awake" on Audio Source, then Audio Clip Play normaly without PlayMaker...

any idea ?

15
Hi,

Many Thanks....

Problem Solved by reinstalling PlayMaker and watching every Update to Unity Cloud Repository (if error then rollback) ...

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