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Messages - halas

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1
Playmaker Help / Re: Out of Range?? Error
« on: December 07, 2017, 09:57:18 PM »
Hello,

I had the same problem recently. I was updating the color by modifying the RGB value and it went into a negative value when I set the mesh color with the new value. A fix I used is to clamp the float value for RGB to 0-1 before setting it.

I hope this helps.

Can you elaborate a little bit more? I do not understand too much. I have been playing around with lighting and shaders.

2
Playmaker Help / Re: Out of Range?? Error
« on: December 06, 2017, 09:52:24 PM »
Unity 2017 .2
Playmaker 1.8.5 - I think

3
Playmaker Help / Out of Range?? Error
« on: December 06, 2017, 09:27:48 PM »
Hey, Newb Here.

I am currently getting 491 of these errors all of a sudden.

Error Loading Action: Green : HutongGames.PlayMaker.Actions.SetMaterialColor : everyFrame
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex


And I have no idea where or what it has to do with. It doesn't seem to affect anything I have noticed so far, but it just seems off.

4
Playmaker Help / Re: If Statements
« on: November 01, 2017, 09:09:48 PM »
I got it to work by doing set bool value rather than bool flip.

Doesnt make sense, but hey it works

5
Playmaker Help / Re: If Statements
« on: October 30, 2017, 02:09:17 PM »
Ok so What I have done:
Bool Test
If "trap" is true -> run trigger.
If "trap" is False, blank

When character steps on plate, trigger event
Bool Flip

But the trap is still running as true
I did check off Every Frame

6
Playmaker Help / If Statements
« on: October 29, 2017, 09:55:25 PM »
Hey Guys,

Noob here, just curious how I work If statements...

Am I using Bool Values for If statements?
For example,
If (Variable) is true, activate - Trap
If (Variblee) is False, do nothing.

7
Playmaker Tips & Tricks / Re: Game Mechanic - Help
« on: October 29, 2017, 09:36:46 PM »
Thanks for the help guys.

Am I using Bool Values for If statements?
For example,
If (Variable) is true, activate - Trap
If (Variblee) is False, do nothing.

8
Playmaker Tips & Tricks / Game Mechanic - Help
« on: October 28, 2017, 10:39:09 AM »
Hey guys,

Total noob here.

I am trying to get this mechanic to work that I believe is super simple but its nagging me with issues.

My game is top-down perspective. I need to have it so if my character walks over an area that is red, to die.

So I have this platform that the character must cross, it is currently:
Red
Wait - 1 sec
Material Color - Red
Collision Event - Death
Green
Wait - 1 sec
Material Colour - Green

I am having this loop. The issue is now, to have collision event I need a collider, but if I have a collider, my character cannot walk on the platform.

Any thoughts?


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