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Messages - RedsWar

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Playmaker Help / Re: Subject: Need to start a "Drag and Drop" logic.
« on: January 14, 2018, 05:00:13 AM »
First, thanks for the response :)

Yes, I have already paused the video and build it but, as I say, some of the parts aren't explained clearly. As you say, it be too long.

Yes, this is my first PlayMaker project alone, I have buy it because I am a graphist and my programmer friend has leave me alone :(

I have made all the graphics of the game, Cards, UI, Menu and so on... and with
PlayMaker I have made the basics work like the nav in the menu, the level selection. I have a better feeling with the 3D but move a card in 2D, I can't,
I don't know why...

I follow you'r advices and go looking some basics UI tuto's and after come back on your.

Thanks a lot,
RedsWar

P.S.: At 14min in the video, the user use a custom action named "Get Transform Sibling Index", is anyone can give me the content of this action, it is not explained in detail.

((Finally, I have find the custom actions manually on the net because my ecosystem doens't work))

2
Playmaker Help / Re: Subject: Need to start a "Drag and Drop" logic.
« on: January 13, 2018, 12:46:24 PM »
Thanks,

I have view it but its not a tuto, just a sort of review, this is not showing how
made everything.
A exemple, at a time, he utilise a custom action but don't show witch and
how made it.

Thanks anyway ;)
RedsWar

3
Playmaker Help / Subject: Need to start a "Drag and Drop" logic.
« on: January 13, 2018, 08:00:59 AM »
Hi everyone,

I'm new here and newbie in programmation in general, I am a graphist :)
Is anyone can teach me or send me on a tutorial for starting and understanding
the "Drag and drop" logic of a card game?
I can move my cards in 3D but I need to made it in 2D and for a reason
I don't understand, it no work or I don't find how...
The point of all this is just to know how to handle cards in a CCG game.
Like the card move with the mouse pointer and so on...
I have searched on the web too for video but most of all aren't for PlayMaker.

Thanks in advance,
RedsWar.

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