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Playmaker Help / Re: Constant Velocity?
« on: December 14, 2016, 08:44:56 AM »
EDIT: just saw dudexbls reply next page which is probably the cause, I'll leave my reply in case the updated action doesn't fix the issue.

IMO, this may be an error connected with ecosystem, at least it has popped up with other downloaded assets through ecosystem where the playmaker window suddenly doesn't show up even though its installled, which seems to be the case here? The workaround I'd do is to delete all playmaker related folders and reinstall a fresh, which should not tamper with your scene unless you saved it or its components in those folders.

General Discussion / Re: best way to code an audio conversation?
« on: December 09, 2016, 11:03:47 AM »
I haven't tried programming audio so am probably not of much help, but to make it clearer you basically want to do one long cut scene, i guess with choreographed camera? It seems either which way you plan this (with local per actor audio clip or one audio clip which switches audio player per actor line) you are stuck with a lot of events, better just swallow the camel and plan ahead and get some extended audio player control than what vanilla Unity comes with.

From what I know of there's either the new Timeline feature (still in development with 5.5 i think) or the Koreographer asset which has PM support and from what I've seen does pretty easy event plotting along a wave form.

For what its worth.

Playmaker Help / Controlling frame rate with variable?
« on: December 08, 2016, 04:10:23 PM »
Is it possible with PM?

General Discussion / Re: A book, a dream job, cancer.
« on: November 21, 2016, 10:30:54 AM »
Hi there, I'm sorry to hear about you getting cancer, that certainly must be depressing news to receive, especially on top of not being able to do what you thought could be your dream job. I hope you find some sense of uplifting purpose with this new life direction and experiences.

Playmaker Tutorials / Re: Request!!! A tutorial for score using sprites
« on: November 07, 2016, 06:10:07 AM »
Hi, I've never worked with sprites so am not sure how one would do that, but aren't you looking to display your point string in a canvas->text component? to do this there's the free uGui add-on in ecosystem. Unless maybe you have some ordered sheet of sprites that are to spell' out the numbers?

Work In Progress... / Re: The Story of Melody Core concepts demo!!!
« on: October 24, 2016, 10:53:17 AM »
I missed the line that says gamepad or 360 controller required. Don't have one so can't comment.

There's an error in your playmaker console (click the little red error sign bottom left) what does it say?

Playmaker Help / DataMaker error [SOLVED]
« on: October 16, 2016, 06:26:05 AM »
After installing 'U Gui Proxy Full' from ecosystem, console insists on the following:

Code: [Select]
Assets/PlayMaker DataMaker/Xml/__internal__/Editor/DataMakerActionEditorUtils.cs(379,65): error CS0117: `HutongGames.PlayMaker.Ecosystem.Utils.PlayMakerInspectorUtils' does not contain a definition for `SetActionEditorArrayVariableSelectionContext'
Edit: I deleted DataMaker and PM UGUI folders and reinstalled in opposite order; PM UGUI first, then DataMaker, which seems to have fixed it for now.

Playmaker Help / Re: Need help to start using Playmaker
« on: October 16, 2016, 06:22:07 AM »
Sounds like it might be this issue. When I experienced it I deleted my playmaker program folders and reinstalled and it was back to normal.

Had the same issue after some faulty data maker install, had to remove all playmaker related folders and reinstall, and luckily all FSM content in the project was intact.

Playmaker Help / Re: Datamaker import errors
« on: October 10, 2016, 02:38:41 PM »
Thanks! all good now after reinstalling all PM folders, because of the same issue as this one. Btw, I was on PM 1.8.3 and not on 1.8.2 in case it matters.

Playmaker Help / Datamaker import errors [SOLVED]
« on: October 09, 2016, 02:54:23 PM »
Hi there! All was was fine until data maker was imported from ecosystem on Unity 5.4.f1 & PM 1.8.2 with the following message:

Code: [Select]
Assets/PlayMaker Utils/Wizards/LinkerWizard/Editor/LinkerEditorChecks.cs(19,44): error CS1502: The best overloaded method match for`HutongGames.PlayMaker.Ecosystem.Utils.LinkerData.RegisterClassDependancy(string, string)' has some invalid arguments

Assets/PlayMaker Utils/Wizards/LinkerWizard/Editor/LinkerEditorChecks.cs(19,44): error CS1503: Argument `#1' cannot convert `System.Type' expression to type `string'

Any ideas on going forward?

Playmaker Help / Re: probably simple animation question
« on: May 20, 2014, 03:36:56 PM »
Maybe you need to set the fbx's import settings (under rig) to legacy? (hopefully it's rigged)

As I remember vectrosity requires an orthographic camera for it's line drawing, so if you have a perspective camera for your 3d then you need an ortho cam above or beneath, where the vector 2 values need to be normalized to correspond. I might be talking through my hat, so let me just look at vectrosity again. Coincidentally I was planning to do something similar soon.

EDIT: Checked it briefly and I was mildly talking through my hat; as the vector camera creates itself and normalization isn't necessary, but may be one way to get it on screen. Have you played with the vector cameras rect, position and FOV, to get your line onscreen?

Playmaker Help / Re: Daikon Forge GUI - Playmaker
« on: May 14, 2014, 09:07:23 AM »
From what I read from Daikon Forge recently, it seems like they're going to stop support with v1.0, and moving ahead with v2.0 which won't be backwards compatible and will require purchasing even if you've bought v1.0.  I think I'll probably look to another provider, one who isn't charging twice.

It won't be backwards compatible, but as far as I understand your license stands for both 1.x and 2.x.

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