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Messages - blackant

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Playmaker Announcements / Re: Playmaker Game Jam
« on: March 15, 2018, 10:22:22 AM »
interesting, i'll keep an eye on what you'll be doing in 72H
i personnaly doesn't have enough time to participate, but maybe the next time i'll get some

Playmaker Help / Camera Fade In & Fade Out
« on: February 27, 2018, 07:11:16 AM »
i just tested this script and they seems not working and dothing aboslutely nothing

maybe i used them wrong,
i create an empty gameobject
add an FSM
put the action on it, set timer to test with different value...

got nothing and tested to copy paste this fsm directly on main camera and did nothing more.

User Showcase / Re: Fitness VR
« on: January 27, 2018, 08:28:12 AM »
no, i'm using OVR for occulus sdk, because we have no other choice if we plan to release it on oculus store.

Android Help / Re: Unity Ads close action
« on: December 22, 2017, 06:03:12 AM »
ok, i fund !

the action is the same and the event is named success.

Android Help / Unity Ads close action[SOLVED]
« on: December 22, 2017, 03:50:52 AM »
hello everyone,

i'm actually setting a video ad for our game,
everything is working except that i don't find any action for ads Close Button.

i also didn't fund any topic on unity docs about this ...

is anyone get a tip to make it work ?

i can skip the ads and do my stuff (reactivate buttons and other stuff)
but close doesn't allow me to get event.

User Showcase / Re: Fitness VR
« on: December 15, 2017, 01:59:29 PM »
Hello feallows developers !

here is a little news about this wip

take some times to watch this video in french, i'll translate it in english as soon as possible

Action Requests / Re: Request for Postprocessing Stack Actions
« on: November 15, 2017, 07:21:09 AM »
awesome !! presiselly what i need right now !

big thanks


Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 15, 2017, 06:54:04 AM »
is there any news about this or should i start creating my own actions ?

User Showcase / Christopher Plum - Infinite Runner
« on: November 13, 2017, 01:44:23 AM »
Hi Guys !

during the developpement of the game Christopher Plum for mobiles, i'll record short making of videos i make live on facebook  so you follow and see how quick and fast playmaker dev is
i'll hope you appreciate it
the comments are in french and if you ask me in english i'll answer you in english :p
part 1

Part 2

General Discussion / Facebook Group !
« on: November 10, 2017, 04:45:49 AM »
hello guys !
this morning i was making a little video live, and realised that we don't have any playmaker group on facebook !!!!
the shame... :-[

Well !
this is now solved, we can join and share it on facebook quickly to promote our works !

let's join here and participate to the revolution !!

Playmaker Help / PostLateUpdate.Update.VideoTextures need infos
« on: October 02, 2017, 07:16:53 AM »
Hello guys,
i posted it also on unity forums...

i'm working on my game's improvments for oculus, i'm currently using the profiler tool to record where the perfs can be improved, but the profiler is not helping me because it doesn't give me the right infos.

let's check the attached screenshot;

as you can see, the thread PostLateUpdate.UpdateVideoTextures is used by cpu up to 90%...
and when i try to see were, what, how this may happen, i don't get anymore informations on the right panel.

so i would like to know if someone can help me and tell me were i must look.
i must say about my scene, that i'm using a video texture object, but deactivating it doesnt change anything.
the rest of the scene is only composed with simple textures, and manly static objects, only few characters are animated with bones..., nothing related to late update and video textures

i have no idea if this may be caused by playmaker script or something like that

Playmaker Help / Re: Help with mouse pick 2D actions
« on: September 28, 2017, 03:40:49 PM »
ok, finally go it to work, the sprite must not be part of the UI ...
that's all

Playmaker Help / Help with mouse pick 2D actions[SOLVED]
« on: September 26, 2017, 12:58:23 PM »

i tested multiple configurations to make it to works, but if it is simple to make it working with 3d and a cube, it doesn't works with 2D elements...

so i'm a bit lost, i certainly did or forget to do something.

is someone able to make it works and can explain how to do it ?

i would like to grabe a 2D sprite and move it on the screen, nothing difficult in appearence.

Action Requests / Array Get Random Int variable
« on: September 19, 2017, 03:01:39 AM »

i'm actually using The Array Get Random action and i think it would be usefull to store the Int ID into a variable to be able to delete it or anything you like after this step.


General Discussion / Re: Mesh Baker
« on: August 29, 2017, 09:07:27 AM »
after a whole day watching tutorials and working on, i can say that there is no need of additionnal actions to use playmaker with mesh baker.

that's awesome !

for people who would like to get more infos:
the Skinned meshes are combiened into one big Mesh, but the rig and characters infos are separated on classics setup.

a bit tricky to understand when you start but not so hard to use finally

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