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Messages - elvis75k

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1
General Discussion / Re: Vectrosity on its way :) [NOW AVAILABLE]
« on: December 05, 2015, 02:14:38 PM »
christmas is coming  :P

2
Share New Actions / Re: Prime 31 Character Controller 2d Action
« on: October 09, 2015, 11:55:27 PM »
You made my day, Thank You  :)

3
General Discussion / Re: Vectrosity on its way :) [NOW AVAILABLE]
« on: September 29, 2015, 05:37:14 AM »
time passes...

4
Share New Actions / Re: Draw B├ęzier Curve Action
« on: September 20, 2015, 02:08:20 PM »
Great, thank for sharing.

5
Action Requests / Re: Unity 5 Vectrosity
« on: May 05, 2015, 02:05:04 AM »
mega BUMP!!  8)

6
General Discussion / Re: Vectrosity on its way :) [NOW AVAILABLE]
« on: March 20, 2015, 01:54:12 AM »
Bump! Really need this :/

7
General Discussion / Re: Vectrosity on its way :) [NOW AVAILABLE]
« on: March 11, 2015, 08:26:25 AM »
Voted for an update on v4 :)

8
Playmaker Help / Re: Memory Game
« on: November 21, 2014, 10:31:56 AM »
Your best friend here is "Get Next Random Int" action.
Search here and try to make some loops with nested loops; one for the items and one for their position. This is what i've used to make things always random. Hope it's clear, cheers.

9
Action Requests / Re: Math Expression action
« on: September 30, 2014, 04:52:42 PM »

10
Action Requests / Re: Math Expression action
« on: September 30, 2014, 04:23:11 PM »
Fantastico! Will you please show me just one custom action that meet these needs so i can then start making my own?. I wish the action will show Var_A, B and C as an integer input so i can modify these in the FSM without making every time a new action in case the equation is reused. And the possibility to store the result in a new variable.
I hope that you understand my request, already owe you a beer ;)

(Var_A+VarB)/var_C

11
Action Requests / Re: Math Expression action
« on: September 30, 2014, 03:15:34 PM »
Quote
its just getting the runtime compilation of a written string formula is a completely different matter.
I think i don't understand? Do you mean that on iOS is not possible to swap/change operators on the fly?
Anyways, the custom equations solution is working so far for simple operation.. the conditions i've found in the xls are for clamping values.

To get out of here: do you think that it will be just impossible or only time consuming doing equation with the available actions (math/logic) ?
Thanks for your interest

12
Action Requests / Re: Math Expression action
« on: September 30, 2014, 01:14:33 PM »
While waiting for and answer i made this (forget the equation above):

Code: [Select]
public var testA : float;
public var testB : float;
public var testC : float;

function Update ()

{
testA = ( ( Mathf.Ceil ( testB/7f ) -1 ) *7+testC ) *7;
}

Will i die using this solution? I'm not a coder and i thing that i'll get all wrong when need to put into account some if conditions like this: =IF($N$4>53;$N$4/4;"0")


13
Action Requests / Re: Math Expression action
« on: September 30, 2014, 12:14:48 PM »
Perfect! Unfortunately the app is for for iOS and that's the BIG problem.

All i need to do is change values in a synoptic.. like an xls sheet:
=$B$4*863/$B$3
In short: i have a number of variables with which you can change the parameters according to the formula.

Pheraps you know of some basic script to use as a placeholder outside PM for variables names and a formula that i can use with get/set property?

I would be immensely grateful!!

14
Action Requests / Math Expression action
« on: September 30, 2014, 09:48:10 AM »
Well this was already requested in February 2012.
I need this right now and will be a huge lifesaver for me with my current job. As seen in another thread:
...
variable1 = (5 * variable2 + 1/ variable3) - 6        for example
...

15
Playmaker Help / Re: [SOLVED] AR Vuforia Action Need !!!
« on: September 20, 2014, 08:57:10 AM »
wonder if is all right with vuforia custom actions and ios8.
I ve read some painfull news about ios8 and how camera has changed some methods (something like that), and deprecated some others.
I need to download 2.7 GB update to XCode 6 and then i can test if all is ok; in the meantime i hope that somebody could run a test to see if any issue arise.
I'm also using unity 4.5.4 p1 and running the scene in the editor is working fine.

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