playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kyy921

Pages: [1] 2 3 4
1
Share New Actions / Re: Unity Networking [ALPHA] [JULY 2016]
« on: May 27, 2017, 02:47:04 PM »
when we use playmaker's old network system,
it can use network sync to sync data from server to client,

but in unet, cannot find a way like that,
in unet, it is SyncVar,
why not just use network sync to make SyncVar work?

2
Windows Store Apps Help / Re: problem on Hololens& Windows Store Build
« on: October 25, 2016, 12:34:56 AM »
here is screenshot

3
Windows Store Apps Help / problem on Hololens& Windows Store Build
« on: October 25, 2016, 12:33:39 AM »
I try try to use playmaker in hololens, but have some problem,
so I try same thing in windons store. wrong same.

I create 2 box,the first one will change rotate speed every 1 second.
the second one will show and hide every 1 second.

in editor, both work well.
but when you build it , the rotate cube works well, but the show and hide box didn't work.

I use playmaker 1.8.3 f4
attach the sample unitypackage(playmaker needed)

4
Action Requests / Re: Asset Bundles Actions
« on: July 24, 2015, 11:20:05 AM »
Hi,

 you should try, I haven't yet. I know Unity 5 has changed the way asset bundles work, so this could be obsolete for sure

 Bye,

 Jean

would you renew these action to make it work on Uniyt5?

5
Playmaker Help / unity 5.1 network
« on: June 13, 2015, 04:57:02 AM »
unity 5.1 has update its network system.
will playmaker support it?

6
Action Requests / Dotween Action
« on: January 12, 2015, 06:28:09 AM »
http://dotween.demigiant.com/download.php ,hotween2 ,dotween has released, when we can get the playmaker action :D




7
Share New Actions / Re: HOTween playmaker custom actions
« on: January 12, 2015, 06:23:00 AM »
Hotween2  , dotween has been released http://dotween.demigiant.com/download.php ,will playmaker support it?

8
Share New Actions / Re: ParseMaker [NEW VERSION: Mach 2014]
« on: March 26, 2014, 01:00:24 PM »
I try to upload a texture to parse,
it displays
ParseValueToString type not supported UnityEngine.Texture2D
UnityEngine.Debug:LogWarning(Object)

is there anyway i can do it?

9
Playmaker Help / Re: how playmaker connect with parse?(not uniparse)
« on: March 25, 2014, 05:54:44 AM »
GREAT!!!

10
Playmaker Help / how playmaker connect with parse?(not uniparse)
« on: March 19, 2014, 05:53:02 PM »
I tryed the playmaker of parse addon, but it need uniparse(it not on asset store any more) , did we have any other way to visit parse?

11
Share New Actions / Re: ParseMaker
« on: March 19, 2014, 05:33:24 PM »
there is no uniparse anymore, will playmaker support parse directly?

12
Share New Actions / Re: 2d toolkit complete api actions
« on: September 20, 2013, 10:47:24 AM »
how can the button down active the event in playmaker? Uiitem can send message, but we need the playmaker's event know it

13
as we can see right not , the new Mecanim system still need some coding,
Be I guess of course playmaker will support it , right??  :)


14
Action Requests / Re: is the hsv color in playmaker possible?
« on: June 20, 2012, 10:10:56 AM »
A big thank you!

15
http://u3d.as/content/tucanosoftware/unity-random/2Sg UnityRandom is free and great!
but for artist is not so easy to use, because of coding.
Is there some way to easy use it?  invoke? or what?

if invoke , how to?

Pages: [1] 2 3 4