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Share New Actions / Re: Steamworks.NET
« on: August 15, 2016, 04:53:14 AM »
Thanks! Some how I just missed that when going through the thread...

Share New Actions / Re: Steamworks.NET
« on: August 15, 2016, 02:39:20 AM »

The actions aren't available for download from the link, is there any other mirror I could use? Thanks :)

Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 06, 2015, 05:56:20 AM »
I suppose that is a suitable alternative.

What GPU do you have?

Radeon R9 270X

Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 05, 2015, 02:16:48 PM »
I'm sure you tired to click on the game mode window to see if it centers right?

It centers all right, it just doesn't hide correctly. But I've made fix for it using transparent/empty texture for cursor.

Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 05, 2015, 12:35:57 PM »
Thanks, a lifesaver!

For me hiding does not work, unless I set the cursor texture to transparent texture and use a "Force Software". (Win PC, 64bit editor and 32bit game builds).

Also alt+tabbing and coming back to game, loses control of the cursor. But I think I can override that issue by resetting the action once in a while.

Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: March 04, 2015, 11:16:16 AM »
Great, thanks!

Playmaker Help / "Set Mouse Cursor" is broken in Unity 5
« on: March 04, 2015, 09:25:53 AM »
I already sent official bug report of this and Playmaker staff is looking into it.

I just wanted to know if there are people with this same problem, and if you have solution for it?

What happens is that cursor locking doesn't work anymore (Win, PC). Hiding does work but locking don't. It is the same in editor and in build. It makes my other bug testing quite difficult as I can't play the game bcause mouse cursor is always in the wrong place :D

Hi! I have purchased the package through your website ( download link), but I haven't been able to access that link for good while now. It says "Playmaker1.7.7.2.unitypackage" is unavailable.

Is there any way of me getting a hold of the newest 1.7.8.? :/

User Showcase / Re: My Summer Car (Win, PC)
« on: October 28, 2014, 04:04:09 PM »
There is regular type vertex damage for the body parts, and then wearing of the mechanical parts. There is also type of damage where you drop parts which are not properly bolted on, but it is not yet fully implemented to all parts :)

I am approaching the car dashboard similar way to some flight simulators and other cockpit simulators, because I believe it is not yet done similar way in car games.

User Showcase / My Summer Car (Win, PC)
« on: October 24, 2014, 04:57:44 PM »

Hi! I wanted to share a little (not really...) project that I've been developing for about an year. It is basically a very in-depth car fixing and tuning simulator. The game has emphasis in two different areas, one is the car building and the other is to experience the everlasting summer of a young person at the Finnish countryside.

You could say that in this game Street Rod meets Gone Home.

The game is entirely made with Playmaker as I have little or no knowledge about coding. Without PM I could not have ever been able to begin, or even think about project like this. So far, it has been smooth ride :)

Game is very complex, I haven't kept up with counts but it consists easily few hundred parallel FSM's with still very exceptional performance. It is a true statement for how powerful tool PM can be.

My YT channel has some in-progress videos, this being the latest:

You can also follow updates at projects Twitter page:

I am closing the final stages of the car simulation / build off, and after that I will move on to develop the environment and world around the player. Note that graphics are also very much in progress :)

Playmaker Help / WWWObject does not support GIF?
« on: August 01, 2014, 10:05:47 AM »
I know this is not exactly as PM question, but seems like WWWObject does not support fetching GIF's. Does anyone know if it is possible to make a converter between or has somebody any solution for this?

Playmaker Help / Re: How can this be done?
« on: July 13, 2014, 09:40:10 AM »
You need to refer the player object with the "Set Position" action.

Also make a Vector3 variable and put it to both actions where it says "Vector"

Playmaker Help / Re: How can this be done?
« on: July 12, 2014, 08:22:43 AM »
This is how I would do it:

1. Make a empty gameobject at the position of the dot, this is the pivot of the rotation
2. Make another empty g.o. as a child of the pivot
3. Move the this g.o. away from the pivot as much as you want the starting diameter of the rotation to be
4. Animate the pivot so that it rotates 360 degrees, now it looks like the second g.o. goes around the dot

5. Make the player object take position (Get Position, Set Position) from the second g.o. every frame, now the player rotates around the dot

6. Now use "set scale" action for the pivot, and when you change the scale value to anything less than 1, it looks like player gets closer to the dot. At scale of 0, the player will go in the middle of the dot.

7. Using "Float Subtract" action and float variable together with the "Set Scale" you can make the scale go down constantly. And when player clicks a button you can reverse the operation in a another state, so that the scale gets bigger.

(If the animation overrides the scale set, make the pivot object as a child of other gameobject at the dot, and use the scale to that g.o.)

Playmaker Help / Re: How to Reset an objects momentum to 0?
« on: July 12, 2014, 02:23:19 AM »
I've usually gotten away with switching Kinematic on and then off

Yes it will stay between scenes, it resets when you close the application.

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