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Messages - SkobbejakGames

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1
Windows Store Apps Help / Cant build out to UWP.
« on: May 04, 2017, 03:15:00 PM »
Hi,
 Im trying to build out our one game to Windows Store and I have all the necessary SDKs and add-ons installed but when I try to build I get the following error:

Assets\PlayMaker Utils\PlayMakerUtils_FsmVar.cs(484,22): error CS1061: 'Type' does not contain a definition for 'BaseType' and no extension method 'BaseType' accepting a first argument of type 'Type' could be found (are you missing a using directive or an assembly reference?)

Please any help or advice on the matter would be greatly appreciated.

2
Playmaker Help / Re: [Xbox One] Playmaker Global Variables dont work.
« on: January 17, 2017, 09:20:10 AM »
Just managed to fix, i needed to place the PlaymakerGlobals.asset inside preloaded assets inside Player settings.

3
Playmaker Help / Re: [Xbox One] Playmaker Global Variables dont work.
« on: January 17, 2017, 08:34:31 AM »
My Playmaker Globals asset file are placed in the Resources folder inside Plugins/Playmaker/Resources folder but Im not sure if it maybe needs to be placed inside a Resources outside of Plugins.

4
Playmaker Help / [Xbox One] Playmaker Global Variables dont work.
« on: January 17, 2017, 07:01:14 AM »
Hi,

I upgraded to the latest supported Xbox One XDK (August 2016 QFE2) as well as the corresponding supported Unity version (5.5.0p1) but for some reason now none of my Playmaker Global Variables want to work, where it wasnt a problem at all with the previous XDK/Unity version.

Please any help or advice on the matter would be immensely appreciated, I will be posting a thread on the Unity Xbox One forums as well.

5
Share New Actions / Re: Steamworks.NET
« on: July 10, 2016, 05:19:58 PM »
Hi, we seem to be experiencing a crash on startup ever since we've added these actions giving a window with "Close Program" and a "Debug option", when selecting Debug though and opening a program to debug (Visual Studio, Mono, etc.) and then switch back to the game everything works fine and you can then quit the debugger program and no crashes appear on the game again for some time again (although they can pop up again).

This also happens in the tester scene so I know it is the Actions causing it and it seems to be some kind of conflict between the action, Steamworks.NET and Steam itself.

Unfortunately it doesnt seem everyone gets the same window (especially on non-english systems it seems) and they dont receive the Debug option. Please any help on this matter would be greatly appreciated. Sorry for the hassle.

6
Hi thanks so much for the reply and the help, the new version of Playmaker does indeed fix these issues, thanks so much :)

7
Hi,

We are busy developing for the Xbox One platform and we have followed all the steps in order to setup our dev kits and install the respective Xbox One Add-On for the version of Unity that we are using.

However, we seem to be receiving a namespace name error for FsmStateAction, Utility and Extentions for numerous Playmaker Actions when trying to build out to Xbox One, is there perhaps something that we need to include or declare in the Playmaker code in order to make it compatible with the Xbox One platform?

Thanks in advance for any help on the matter.

8
Share New Actions / Re: Steamworks.NET
« on: May 23, 2016, 07:55:02 AM »
Sorry for the late reply. That is pretty weird how Steam still shows that you are in game even after exiting Unity/GameBuild, dont think it should affect the Leaderboards though. Have tried both versions of the actions (the ones uploaded by terri and the ones uploaded by Dev_Sebas, Im using the ones by Dev Sebas).

Ill try to get some screenshots of my Steamworks setup as soon as I can (not in front of my PC at the moment replying from my phone).

Otherwise try to contact Riley perhaps and see if he can maybe give you some advice.

9
Share New Actions / Re: Steamworks.NET
« on: May 19, 2016, 03:49:21 AM »
You also need the SteamLeaderboards and SteamStatsAndAchievements scripts which are included with the Playmaker Actions Package. You also need to include the definitions, assignments and calls for the Leaderboards and StatsAnAchievements into your SteamManager script (check the SteamManager script in the Playmaker Actions package for reference, dont copy it over as you should use your SteamManager script with your AppID settings, the SteamManager included with the package is also from an older version of Steamworks.NET)

Hope the info helps.

10
Share New Actions / Re: Steamworks.NET
« on: May 19, 2016, 02:33:31 AM »
@clandestine: Yes I do have more than 1 Leaderboard and it seems to work perfectly. I just Setup both the Leaderboards with one "Setup Leaderboards" action on an empty game object, I then upload the Leaderboard Score to my Leaderboards from any other object using the "Upload Score" action and it seems to always work.

Hope the info helps.

11
Share New Actions / Re: Steamworks.NET
« on: May 18, 2016, 02:08:38 PM »
I managed to get it working now, I just forgot to put all the necessary Stats/Achievements/Leaderboard code into the SteamManager script, it seems to work beautifully now.

The only thing that is still giving me problems is Setting Stats, no matter what I do I always get the error message "Stat Not Found", Ive tried using the ID number of the stat, the API Name and the Display Name (even changing the API Name, publishing and then testing again) but no matter what I do I keep getting the above error.

Please any help on the matter would be immensely appreciated.

12
Share New Actions / Re: Steamworks.NET
« on: May 18, 2016, 12:45:42 PM »
Hi I seem to be having some trouble with these actions. I have set up everything as indicated but whenever I try to Setup Achievements, Stats or Leaderboards, or try to Get/Set any of them the State containing the action just freezes up and I get the following error:

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.SteamSetupAchievements.OnEnter () (at Assets/Standalone/PlayMaker/SteamSetupAchievements.cs:26)

Please, please, please any help or advice would be greatly appreciated as I am on a tight schedule and this is holding me back, I am using Unity 5.3.4p2 and the latest versions of Playmaker and Steamworks.NET

Thanks in advance for any help or advice on the matter.

13
Im having this exact same issue  :'(.

Im trying to add a public bool to the script to test for Invert Mouse Movement and I add it at the usual place in the usual manner and I can access all the other public variables from my Plamaker FSM, but not the new bool that I just added. WTH?!

14
Action Requests / Reset Component
« on: May 11, 2014, 10:28:05 AM »
This would be extremely helpful with object that are being pooled and need to be reset to their original states before being used again.

Hope that this is doable though.

Thanks in advance for any and all help and advice.

15
Action Requests / Get Animation Time
« on: May 08, 2014, 02:41:30 AM »
Hi, I am trying to find a "Get" version of the Set Animation Time action already present in playmaker, I thought it would be included already or requested on the forums already, but I cant seem to find anything.

It would realy help us in spawning projectiles for our first person controller at the right time and of the animation (without needing to rely on wait which can be a bit inaccurate or untrsutworthy when it comes to stuff needing to happen at an exact frame, especially if the game runs a bit slow on someone elses machine).

Please any help on the matter would be greatly appreciated and pretty sure there are a few other people on the forums that can find a use for the action as well.

Thanks in advance for any and all help.

EDIT: Also checked Get Property (dragging the animation component into the Get Property) but it just gives me access to the name of the animation clip and a few bool and speed values, but nothing on the current time of the playing animation).

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