playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - muppetpuppet

Pages: [1] 2 3 ... 6
1
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: May 02, 2016, 01:56:05 AM »
I've update to the latest version.  If you remove the .nodes namespace and replace node with graphnode, you can get it to work with the latest A* and unity 5.3+

However i'm desperatly trying to reconstuct the set walkable in area, but with little luck.  ;(

but the moveto.cs  is working properly ;) i can confirm.

2
Playmaker Help / Re: easysave turns rect into quaternion.!!
« on: August 04, 2015, 05:24:10 AM »
i've send you an email message through the forums..  With a link to a project RAR. If you have dropbox , just send me a message with your email, so I can simply share a directory.. 


3
Playmaker Help / Re: easysave turns rect into quaternion.!!
« on: August 03, 2015, 05:33:08 PM »
Well,  I got it figured out, it requires an update to the latest arraymaker. 

But lo and behold If I upgrade  all of my actions like  Hastable set that aren't connected to a variable and use the input.value   are reset to float with zero as value.   

So I'm debating either working around and changing my rects to quaternions and keep the old arraymaker or or upgrading arraymaker and risk having to run through all graphs with a finetooth comb.

any thoughts what would be wisest, or is there a work around where upgrading doesn't reset these actions?



4
Playmaker Help / Re: easysave turns rect into quaternion.!!
« on: August 03, 2015, 12:23:41 PM »
unite europe was in Amsterdam just a month ago..

But gamescom is the big games event here this week in cologne.  But that's not your destination. so no worries ;)

5
Playmaker Help / Re: easysave turns rect into quaternion.!!
« on: August 03, 2015, 12:00:03 PM »
cool,  If you're flying to germany, hit me up on @littlechicken01 on twitter. I'll get you some gamescom german beers ;)


6
Playmaker Help / Re: easysave turns rect into quaternion.!!
« on: August 03, 2015, 11:50:14 AM »
The easysave guys are sending me back here . lol

anyone have a clue, why rects turn into quaternion lists?  with arraymaker and easysave?

7
Playmaker Help / Re: easysave turns rect into quaternion.!!
« on: August 03, 2015, 10:59:19 AM »
I thought because the arraymaker where playmaker actions they'd contain code for this.  but on investigation those actions seem pretty bare bone when opened in an editor

8
Playmaker Help / easysave turns rect into quaternion.!!
« on: August 03, 2015, 03:38:40 AM »
I'm using easysave with arraymaker..  To save lists and hashtables.  however a playmaker array list proxy I have contains rects.  And it is saved as Quaternions.  Does the same trick I guess, but would require me to recode and run through a lot of scripts to fix..   Basically It saves to quaternion, and then on load turns the list into a quaternion list. 

Anything to explain this?

cheerio,
tomas

9
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: June 27, 2015, 01:58:39 AM »
I'm still using one of the old versions, lol.   It works for me.. but In hindsight should've used navmesh instead.

Still the setWalkablein Area has a offbyone error causing the first node to not have its walkability set. (the one in the centre of your area offcourse ;)

Anyway for that one person out there banging his head on this. (p.s i've had this working since 2013 I guess, so don't take this as a notice anyone sane is still working on this ;)

10
For a simple description check this
http://darkgenesis.zenithmoon.com/get-prepared-for-unity-5-the-dreaded/

I've got a sneaky suspicion that the structure of playmaker might already do what the above thread disusses. But it'd be good to know  in advance..

11
Hi,
Hero
Thanks;)

12
Hi on the Dialoguer thread of unity3d, it seems the author of Dialoguer is having some issues with fixing the playmaker bindings.  He asked if I where available to assist with answering some questions..

But honestly my knowledge of coding the bindings is less than helpfull. 

If anyone in the playmaker community is interested in helping this guy out?, I think it would be a great add-on to have with playmaker support.   It's just different enough from the existing dialogue add-on that, for me for instance, Dialoguer is a much more interesting option.. 

here's the thread, http://forum.unity3d.com/threads/175118-Dialoguer-A-Dialogue-Creator-Tool-For-Unity/page9 

So any guru's who wouldn't mind helping him out, please post on his thread..

Cheerio
tomas


13
User Showcase / Re: oberon's court is coming to steam (yey)
« on: April 07, 2014, 10:36:25 AM »
No problem, I'll keep you posted as this is just the start of the steam journey. 

Its also a whole new level of pressure. I'm now francticly trying to find some extra free time to get it all done ;)

14
User Showcase / Re: oberon's court is coming to steam (yey)
« on: April 06, 2014, 09:08:26 AM »
really quite quickly it all happened.. some valve guys got shown some videos and screens,they checked out my greenlight concepts page(not the real greenlight mind you), and my skyrim mod in the steam workshop. 

I got introduced over email, and got invited with my AppId waiting for me at the steamworks partner site.  It was really quite quick..I even had to email the valve rep if everything was now good to go with announcing this, cuz I couldn't believe it.;)  I now have to finish the game, get a build and all the steamworks stuff finished and integrated, then contact them for a final review and planning for release.  Early access is also something they advised.   

really I think basically If they look at your game and it looks sell-able, they'll just let you in.. Its a matter of business, they need games to sell.

I'm also 37 years old, and a bit of a veteran(although OC is my first indie-game), that might help as well, they sort of expect me to have some funds for marketing and the experience to get it done, at least that's my guess.

15
User Showcase / oberon's court is coming to steam (yey)
« on: April 06, 2014, 04:09:41 AM »
So Oberon's court has been approved by steam, and will now be the launching platform.  I'm going to turn everything around by this, as its a great opportunity.So its gonna be a while before the game enters the store proper or even early acces(still discussing this option).

So that's some good news I'm really happy to share. I had some luck and got introduced to the right people, but I think its good news in general and with the foreshadowed end of greenlight,they might really be opening up even more to indies.. 

Anyway, I'd just thought to post this here, as I could never have gotten as far as I have without playmaker. So Thanks guys, And I hope Obeon's Court when it comes out will also be a good showcase for your awesome kit.

So don't know if there's other playmaker using devs that are already in steam and have done the steamworks integration. But would be good to hear how it went/any tips?  (guessing there aren't any steamworks playmaker bindings, or i'll have to get someone to help code them)



cheerio, tomas

Pages: [1] 2 3 ... 6