Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - nunesbarbosa

Pages: [1]
Work In Progress... / Re: Sokobin [Casual Puzzle]
« on: October 30, 2013, 11:02:28 PM »
Hi everyone! The Sokobin Lite version will be released on Android platform on day 11/01/2013 at google play store:

Here is the promo video and some more images

Work In Progress... / Re: Sokobin [Casual Puzzle]
« on: October 28, 2013, 12:09:28 AM »
I have to agree with you Jean. My modeler is still working on the character and I'm making some polishing on the gameplay.

I'll publish a teaser video as soon as I have an alpha version!

Work In Progress... / Sokobin [Casual Puzzle]
« on: October 23, 2013, 05:57:00 AM »
Hello everyone. I'm pleased to announce my first publishable work and divulge my company Niobium Studios.

There is a poll at the site. I'd be extremely grateful if you guys could give your opinion.

What is Sokobin?
Sokobin is a Sokoban clone. I couldn't say it's a remake because I'm not using the same levels the original Sokoban used at 1981. This game clone was picked on purpose to test my skills as a game designer and developer.
The main objective of the game is to push crates to the goals, but things could get tricky if some of the crates gets stuck at a corner, so the player needs to think before make a move.

I intend to release first at Android platform, then Web, PC and maybe IOS if I buy a Mac some day.

I'm an asset junkie.. I only managed to work this game in 2 months with little Unity3D experience because I have serious help from some assets frameworks like Playmaker and NGUI. I'm also using some textures and sprites from the Asset Store.

Release Date
I intend to release the demo version on Android at 01/11/2013. It's the time I need to do a good polish and some final artwork.

The final version will consist of 4 different stages (jungle, industrial, ice and lava) where each stage will have it's own tile theme and character model.
Star ranking system consisting of minimum moves to beat the level.
Progressive and logic challenging levels

I'm posting below some of the current game art so far. Thanks everyone for the support!

Playmaker Help / Re: Sokoban like game
« on: September 25, 2013, 11:46:20 AM »
Jean, thanks for your reply! I managed to work around with your tips.

The 3rd item was a little tricky. I used a xml approach with two loops (height and width) and a few parsers.

This plugin helped a lot:

Playmaker Help / Sokoban like game [SOLVED]
« on: September 23, 2013, 10:11:22 AM »
Hi. I want to develop a simple Sokoban-puzzle like game but I'm having tons of issues that I'll appreciate your knowledge.

In this game you control a character that moves third dimesionally in a XZ plane and you can move boxes in a grid horizontally or vertically until it reaches a box marquer. When all boxes stands atop the markers, the stage is over.

There are a few restrictions: The player cannot push boxes through walls and though another boxes. The player cannot push adjacent boxes in the same direction. Those restrictions are ridiculous, but are giving me quite a headache when using iTween Move.

There are some other questions:

1. How to grid move and snap the boxes horizontally and vertically based on the player position? (the player can move in 3D)
2. Is there a better way to check for adjacent boxes/walls other than raycasts?
3. Is it possible to load stages from an ASCII file using Playmaker?

Thanks in advance!

Pages: [1]