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Messages - Headtrip

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1
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: March 29, 2017, 01:58:16 PM »
that's great news! thank you!!

2
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: March 18, 2017, 04:55:03 PM »
tried it, no luck. Same result, but odd... I opened a scene from the samples and it was fine. http://www.hutonggames.com/samples.php

3
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: March 17, 2017, 04:39:34 PM »
thank you for the updates!  I see there's a new beta out today :)

4
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: March 02, 2017, 02:46:48 PM »
any official updates?  thanks

5
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: February 24, 2017, 10:09:20 PM »
Hi,
I tried this but cannot see any info on assigning the proper dll when I select the globals object. I see a spot for health manager...
" It should show you which script the globals object is using in your project window. " 
maybe I don't understand where to source the globals file from, I copied it from a pre 5.6 project. opening this file just shows binary numbers... maybe im out of my league here hehe

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Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: February 23, 2017, 01:54:38 PM »
me too, hopefully we hear something soon!

7
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: February 16, 2017, 05:40:11 PM »
would this help the new beta 5.6b8's issues? the newest beta breaks the FSM components.  thanks!

8
General Discussion / Re: Unity 5.6.0b6
« on: February 11, 2017, 02:24:18 PM »
fair enough, thanks for the reply I appreciate the work on it :)

9
General Discussion / Re: Unity 5.6.0b6
« on: February 10, 2017, 06:04:54 PM »
Do you folks think this might be fixed anytime soon? I'm not sure how you handle updates and all :)  I really need to get onto the new Unity beta and wanted to inquire what you think the time frame might be or maybe there's a fix we can perform?
Thanks! :)

10
General Discussion / Re: Unity 5.6.0b6
« on: February 10, 2017, 02:11:30 AM »
I'm having the same Issue I believe, Unity 5.6.0b7. All my FSM's are missing scripts
thanks

11
Share New Actions / Re: Particle On Off
« on: October 30, 2016, 10:32:23 PM »
Thanks!!! this works perfectly

12
Playmaker Bug Reporting / Screenshot Action and Oculus Rift
« on: January 31, 2015, 08:39:31 PM »
I'm now getting black screenshots using the screenshot action, anyone have any ideas?  latest Oculus Rift sdk...no Antialiasing
Thanks!

13
Share New Actions / Re: Itween move to with exisiting paths
« on: November 06, 2014, 09:33:27 PM »
I'm getting the same error  :'(

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Share New Actions / Re: Shuriken Particle Collisions
« on: November 06, 2013, 12:30:37 PM »
Great, can`t wait to try it out.  Thanks!!

15
Action Requests / Re: trigger MegaWave (MegaFiers)?
« on: October 29, 2013, 10:07:58 PM »
Ohh no, i haven't tried that. i will tonight!
Thanks!

Thats amazing! it works of course, playmaker is so great.
  I set the MegaWave modifier on the player mesh with the correct settings, with animate turned on.  Then in my FSM for that mesh, I used the action "Set property" like you said. I assigned my player mesh to the target object. That triggered a bunch of new megafiers properties in the property pulldown. I used "amp" that allows me to turn it on/off.  awesome.   Thanks!

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