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Messages - cwmanley

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Share New Actions / Re: Sharing 49 of my custom actions
« on: April 23, 2017, 12:10:53 AM »
That would be awesome!

I will get all my actions together this week.


Share New Actions / Re: MCS 1.6+ Actions
« on: April 22, 2017, 11:06:23 PM »
If it still works the same after the 1.6 update.

You need the exact name(string) of the clothing.

There should be an action that returns a string array of available clothing.

Maybe, MCS Get All Clothing.

Let me know if you still have trouble.

I am working with UMA again!

I would be more than glad to help with some UMA actions, but I can't help much with the new mcs.


Share New Actions / Re: Sharing 49 of my custom actions
« on: April 22, 2017, 10:27:39 PM »
I need to do mine :(

I updated all my forum post, but no ecosytem yet.

Should I use the Glist?


Share New Actions / MCS 1.6+ Actions
« on: April 14, 2017, 08:15:48 PM »

27 Actions for MCS 1.6+


Share New Actions / Re: Puppet Master Actions
« on: March 26, 2017, 04:07:10 PM »
poor naming...

Enter the number of bones then the names.

General Discussion / Re: Skinning/Rigging [Asset]
« on: February 15, 2017, 01:17:13 PM »
Thank You Jean  :-[

This project is delayed for now.

Here is the info on my current project. I had to narrow it down a bit.

MCS Skin Wrapper (Unofficial MCS Content Creator / Editor)

I will send beta invites out when it is released.


Share New Actions / Re: ParticleSystemEmitAdavnced
« on: February 15, 2017, 12:19:29 PM »
//Updated for 5.5+

Emits and overrides the Particle Systems parameters using EmitParams.

Action Requests / Re: Artoolkit actions
« on: November 15, 2016, 01:34:34 AM »
The API looks very helpful.

If you can be more specific I might be able to help out.


General Discussion / Re: Skinning/Rigging [Asset]
« on: November 15, 2016, 12:42:45 AM »
I am going to make most of this an open source project.

Thanks for your support  :)

Playmaker Help / Re: Clamp Camera Movement
« on: November 02, 2016, 07:39:02 PM »
Have you checked this out?

Playmaker Help / Re: Resetting values
« on: November 02, 2016, 07:21:57 PM »
You could create a reset State that receives a Global Event in each FSM that needs resetting; then after the level finishes broadcast that Event.

or use multiple scenes.


@djaydino Great videos!

I might wait till December before I move my actions, I like the idea of a custom solution.

Github is not very intuitive for me, but I willing to use it if I have to.


Action Requests / Re: Destroy Objects by tag
« on: November 02, 2016, 06:51:08 PM »
Sadly GameObject.FindGameObjectsWithTag only has one parameter, tag.

I solution might be to add them to an array after disabling them.

Playmaker Help / Re: Squarebite Inventory + playmaker
« on: October 16, 2016, 09:08:34 AM »

I would not recommend it.

The system uses the legacy gui and it does not "work out of the box" with the latest versions of playmaker and unity.

It has some great examples, but it is not worth $30.

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