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Messages - detomato

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1
Playmaker Help / Re: key down
« on: April 19, 2017, 03:06:16 AM »
Common some one solve the original issue first ... about the animation not playing . I too have the same problem, and i have wasted my 1 week on this !. Even playmaker moderator is unable to solve it. Where did he disappear .

I regret buying playmaker , if this is the kind of support you can expect. New buyers be aware about these issues !  >:(
did you create a thread about your issue? stop being a whiner.

2
Action Requests / Re: Action for Speech Recognition
« on: March 27, 2017, 01:44:45 AM »
I'm using this one

https://www.assetstore.unity3d.com/en/#!/content/73036

And it's great. I have tailored it to work with playmaker...
Can you share the actions?
Or can you showcase what you achieved with it?

Thanks.

3
Action Requests / Action for Speech Recognition
« on: March 20, 2017, 07:22:26 PM »
Hi, I would like to request actions for Speech Recognition which I will befitted most of us especially in a VR projects.

Or is there such action already?

4
VR Help / Gaze Timer
« on: August 23, 2016, 02:03:46 PM »
Hi, is there any gaze timer action available? Already searched the forum, but nothing with the said function. And theres a tut from Youtube which doesnt work as expected.

Basically need an action when an object is gazed for certain amount of time.

Thanks.

5
Playmaker Help / Re: Toggle multiple game object on Mouse Over
« on: August 18, 2016, 08:30:13 AM »
thanks for the reply.
I dont quite get it tho. Do you by any chance has any sample on that?

Regards.

6
Playmaker Help / Toggle multiple game object on Mouse Over
« on: August 11, 2016, 08:15:24 PM »
Hi,
I have a character with multiple choice of attachment. Eg 5 choices of shoulder pad. What I want to achieve is when I hover a button, the correspondent attachment (gameobject) will be active and the current one will be deactivate. On mouse exit, everything will go back to previous state.

I can easily achieve this if theres only 1 gameobject, but since I have multiple, what is the best way?

Thanks.

7
Playmaker Help / Re: Action for Easy Movie Texture
« on: May 18, 2016, 09:40:39 PM »
Hi,
in media player ctrl script There is tow option
1.B auto play And
2.B init

If You disable this object and when you want then Activate .
in my case it's Work.
Yeah.. But what I wanted was it to play only certain portion of the video clips. Is that possible?

8
Playmaker Help / Action for Easy Movie Texture
« on: May 18, 2016, 10:26:55 AM »
Hi, its been a long time since I've touch Playmaker, been rusty.
I wonder if anyone could help me with implementing action for EasyMovieTexture. Basically I need the function of Play 'from and to' a certain frame of the movie clip. Basically I have a few segment which rendered in one vid files.

Thanks in advanced.

9
Action Requests / Action for UniWebView 2
« on: December 05, 2015, 01:41:00 PM »
Hi, I need to open a webpage inside Unity, and UniWebView is the only option I got now, perhaps there is another choice?

Anyway, I would like to request action for it function, ie; Back, Forward, Close, CleanCache and etc. as well as changing the URL.

Could find more of the function over here: http://uniwebview.onevcat.com/reference/class_uni_web_view.html

Thanks a lot. Really need it.

10
Playmaker Help / Re: Can PlayMaker works with Forge Networking?
« on: November 30, 2015, 03:48:04 AM »
Hi Jean,

Thanks for the reply. I read through the Forge's forum in the Unity website and the dev (I asume) said that there are some members did somehow get it worked with PlayMaker, but not sure to what extend. Only members can have access to Forge's own wiki page and chat. So theres no way for me to find out. Perhaps it is better and easier for you to communicate with the dev personally.

There are a lot of positive feedback on Forge Networking, I think its matter of time PlayMaker need to have official action for it.

Thanks again Jean.

11
Playmaker Help / Can PlayMaker works with Forge Networking?
« on: November 29, 2015, 09:59:13 PM »
Hi,
I wonder if PlayMaker works with Forge Networking? I know PlayMaker has good support for Photon, but I cant find anything related to Forge Networking.

Btw, have to sidetrack on the topic a bit. I was wondering since AssetBundle cant accept script, does it have any problem with PlayMaker state machine?

I do not have PlayMaker atm, as I just moved to new company.

Thanks.

12
Action Requests / Re: Vuforia 5 - Playmaker Action
« on: October 06, 2015, 10:18:30 AM »
Any update on this?

13
Playmaker Help / Play animation for multiple characters.
« on: March 31, 2015, 05:19:05 PM »
Hi, thanks for reading this, need some help here.

I need to showcase my character with different animation, and having 3 buttons to play the animation.

button1: idle1, idle2 (randomly)
button2: attack1, attack2 (randomly)
button3: run.

It is fine if I only need to set up for couple of character, but in my case, there is more than 80 characters. So i was wondering if there any way to call for an animation globally by the animation name.

Thanks in advance. And Happy Fool's Day.

14
Playmaker Help / Re: Need opinion/advice on creating object.
« on: March 30, 2015, 06:05:59 AM »
How do object pooling helps in this case? I always thought object pooling was only meant for instantiating and destroying objects? Perhaps I was having the wrong idea all this time.

15
Playmaker Help / Need opinion/advice on creating object.
« on: March 30, 2015, 05:12:18 AM »
Basically I have literally about 120 character for players choose from. I know its overkilled, hence I need advices here.

Is it better to use activate and deactivate object or create and destroy (by tag) method? I'm asking on performance wise. The character has multiple animation when on showcase.

Each character had about 6.5k polys, and 3 animation that will play randomly.
Its for mobile.

So far I have tried with activate/deactivate method, it seem OK but it became sluggish after showing a few character.

Thanks in advance.

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