playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snowconesolid

Pages: [1] 2
1
Playmaker Help / Re: Set Properties need variables now?[SOLVED]
« on: September 29, 2016, 10:51:53 AM »
Ahh I for some reason thought I was already on the latest version (1.8.1)

Just upgraded. Everything is working fine again. Thank you very much for the help. :)


2
Playmaker Help / Set Properties need variables now?[SOLVED]
« on: September 27, 2016, 08:23:42 PM »
This is something I recently just found out. Using Playmaker 1.8.1 with Unity 5.4.

In the Set property, you use to be able to just drag the component of a game object onto your FSM and it would give you the option to use a variable to control/change something or manually do it.

For example, say you have a UI game object with the Text Component on it. In previous versions of playmaker, you could of just dragged the text component of that gameobject onto the state machine, and chose to set the property, then it would give you a list of what properties to set. In this example we would want to set the text property. It would of gave you an empty box to type in a string value or you could of used a pre-defined variable.

Or another example, say you have a light object, you want to enable/disable the light component. Same thing, drag and drop that component onto a state machine, select the enabled option. It would of gave you a check box to set the property to either true or false or change to use a variable.

But now, you no longer have the option to manually set these properties. You need to have predefined variables.

 And I have no problem with defining variables, but I preferred the former solution and manually doing things. It was so much faster. Why was this option removed from the set properties option? Variables are a must now, so you can no longer quickly just toggle things on and off or anything like that. :(

3
User Showcase / Don't Explode!
« on: March 29, 2015, 01:08:41 AM »
Used Playmaker during the development of my new awesome game :)

Just went live on Play store. Get it here:
https://play.google.com/store/apps/details?id=com.SnowconesolidProductions.DontExplode

Everyone I give you:
Don't Explode!



About:
Control a traveling bomb that can explode at any second. Pick up timers to stay alive. How far can you go before time runs out and you explode into a pile of flowers?

Platform(s): ANDROID/Mobile/Tablet

Screens:








Trailer:
https://www.youtube.com/watch?v=enQ2v1rgevU&feature=youtu.be


Download: https://play.google.com/store/apps/details?id=com.SnowconesolidProductions.DontExplode

Enjoy! Peace!  8) 8) 8) ;) ;) :D 8) :)

4
User Showcase / [Ludum Dare 30] Ice Cream Aliens!
« on: August 26, 2014, 11:32:17 AM »
Hey everyone. Just want to share my entry for the Ludum Dare 30 challenge.
A game I created in less than 48 hours.

Play here: (Dropbox link)
https://dl.dropboxusercontent.com/u/50235309/LD48-Connected%20WorldsChallange/WebBuild/FinalWebBuild.html

Controls:
Move with WASD or Arrow Keys
use mouse to click on some interactive objects

Screenshots:









About:
Ice Cream Aliens is a challenging puzzle platformer game without any jumping! Venture off to various colorful puzzle worlds that all connect to each other, meet aliens and get the ice cream at the end!

tools used:

Unity engine
playmaker
Blender3d
Gimp

Ludum Dare Entry Page:

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41823

No sound fx or music added due to the time constraint.


Enjoy!


5
Share New Actions / Re: My Advanced Playmaker Actions Package
« on: July 23, 2014, 04:29:50 PM »
wow these look like very nice actions and I can see a bunch of ways they could come in handy for development. Great job and thanks for sharing.

@Jean, is it possible for these actions to be included in an official update for playmaker sometime in the future? I mean already built it?

I know its not really a hassle to download and import the package into unity but it would just be more convenient for it to come built in. The reason I bring this up is beacause I already download and import a whole bunch of extra action packages for playmaker such as Navigation and a number of other packages to support my other unity add-ons. So sometimes I forget which packages I need to re-import again when I start a new project because I have so many other packages :)

Its not really a big deal though. Thanks once again for these actions, I will put them to good use!

6
haha such a weird game. But really cool and I really liked it. It had such an interesting feeling in its atmosphere.

Good job! :)

7
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: March 10, 2014, 08:23:41 PM »
UPDATE: March 10th, 2014




Hey guys, I just created a webplayer version of the game. So now you can play the game directly in your web browser no download required. The webplayer version plays at the same resolution for everyone so now all gui text and gui objects are placed where they should be if any of you have been experiencing gui problems such as text out of place or gui objects cutting off the screen.

Play the webplayer version here:
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/Hide-n-SeekWinter_WebplayerVersion/WebPlayer.html

Once again, this is 100% free to play, no in game ads or anything. The link is just a dropbox link so it won't take you to third party sites like kongregate or anything to play the game on.

The webplayer version still saves your game progress so you can close it and open it to continue where you left off. The game automatically saves after completing a level.

Enjoy!

8
UPDATE: March 10th, 2014




Hey guys, I just created a webplayer version of the game. So now you can play the game directly in your web browser no download required. The webplayer version plays at the same resolution for everyone so now all gui text and gui objects are placed where they should be if any of you have been experiencing gui problems such as text out of place or gui objects cutting off the screen.

Play the webplayer version here:
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/Hide-n-SeekWinter_WebplayerVersion/WebPlayer.html

Once again, this is 100% free to play, no in game ads or anything. The link is just a dropbox link so it won't take you to third party sites like kongregate or anything to play the game on.

The webplayer version still saves your game progress so you can close it and open it to continue where you left off. The game automatically saves after completing a level.

Enjoy!

9
Thanks again Marcos! :)
Since you tried it out can you let me know how the gui text and other gui objects appear on your screen? Like are things out of place, like the text not in the dialog text box or some of the gui is cut off and going off the screen? stuff like that. Some people might get different results depending on their screen resolution.  Creating a universal gui is always a problem I had in unity.

Tried a bunch of other ways to have it adjust itself according to screen res such as getting the height and width of the screen and calculating it but no dice. It is good on a 1024 x 768 res. Also, everything is in place in the unity editor but in the actual build it acts weird, font changes size and moves out of place.

Is there any tools on the asset store that automatically adjust gui text according to screen res anyone can recommend to me? Making GUI in unity was always annoying in some ways to me because it always gives me problems.

10
Thank you very much Marcos!
Im really looking forward to your "Parasol" game as well!

I will have a webplayer version of this game up real soon as well for people who prefer to play in their web browser and not download a pc version.

Also, I edited the original post. I added screenshots.

11
UPDATE: March 10th, 2014




Hey guys, I just created a webplayer version of the game. So now you can play the game directly in your web browser no download required. The webplayer version plays at the same resolution for everyone so now all gui text and gui objects are placed where they should be if any of you have been experiencing gui problems such as text out of place or gui objects cutting off the screen.

Play the webplayer version here:
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/Hide-n-SeekWinter_WebplayerVersion/WebPlayer.html

Once again, this is 100% free to play, no in game ads or anything. The link is just a dropbox link so it won't take you to third party sites like kongregate or anything to play the game on.

The webplayer version still saves your game progress so you can close it and open it to continue where you left off. The game automatically saves after completing a level.

Enjoy!



///////////////////////////////////////////////////////////////////////////////////////////////


Just posted this in works in progress thread. Since its done Im posting it in the showcase here as well. Game Was made with Playmaker

Game is finished and released!



You know what today is? (my birthday). The release of my newest game! :)
Just as promised yesterday, today I am finally releasing my first game of 2014. This is probably my most polished game yet. I put in a lot of hard work on this and it took me a lot of  time but finally its complete and I am happy to add another game to my list of completed game projects. This one is my best game yet so far. :)

I just finished writing a giant blog post on my dev blog where I say all these things about my game and kind of brag about it then I have the downloads section for the game up. So if you wanna check out the full blog post for my newest game check out the release page for it here on my blog:

http://snowconesolidwho.blogspot.com/2014/03/hide-n-seek-winter-released-birthday.html


So anyway, just getting to the point. My game "Hide-n-Seek Winter" is out now and is available 100% free to download and play. Currently it is for windows, Mac and Linux platforms. I might make an android version of it sometime down the road and I will probably create a webplayer version to put here as well later on.

Release Trailer: (NEW)
Before you download you can check out the release trailer I made for this game to see what its about:

Story:
After playing a game of hide and seek, little sister Frosty compliments her big brother Choco by telling him that he is the greatest hide and seek player ever. After saying this, the "Hiding Demon" suddenly appears and refuses to believe that choco is the greatest hide and seek player ever. The hiding demon then kidnaps Choco's little sister and disappears. The hiding demon tells Choco to meet him at the frozen pond in the "Infinite Snow World", a strange alternate dimension world where it snows forever. In order for Choco to rescue his little sister, he must defeat the hiding demon in a game of hide and seek.


Download Links: (Dropbox)

Hide-n-Seek Winter for Windows
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/HidenSeekWinter_ForWindows.rar





Hide-n-Seek Winter for Mac
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/HidenSeek_Mac.rar





Hide-n-Seek Winter For Linux
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/HidenSeek_Linux.rar



Well thats it. Like always I had a lot of fun creating this game. I believe that this is a major step up compared to my previous games. It was a really big project for me and definitely one of my most serious attempts at making a good game. If you play it I would love to hear your feedback and critics. Enjoy the game everyone! :)

EDIT:

Forgot to post the in game screenshots here. So here they are,












12
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: March 06, 2014, 06:08:38 PM »
UPDATE March 6th 2014
Game is finished and released!



You know what today is? (my birthday). The release of my newest game! :)
Just as promised yesterday, today I am finally releasing my first game of 2014. This is probably my most polished game yet. I put in a lot of hard work on this and it took me a lot of  time but finally its complete and I am happy to add another game to my list of completed game projects. This one is my best game yet so far. :)

I just finished writing a giant blog post on my dev blog where I say all these things about my game and kind of brag about it then I have the downloads section for the game up. So if you wanna check out the full blog post for my newest game check out the release page for it here on my blog:
http://snowconesolidwho.blogspot.com/2014/03/hide-n-seek-winter-released-birthday.html


So anyway, just getting to the point. My game "Hide-n-Seek Winter" is out now and is available 100% free to download and play. Currently it is for windows, Mac and Linux platforms. I might make and android version of it sometime down the road and I will probably create a webplayer version to put here as well later on.

Release Trailer: (NEW)
Before you download you can check out the release trailer I made for this game to see what its about:

Story:
After playing a game of hide and seek, little sister Frosty compliments her big brother Choco by telling him that he is the greatest hide and seek player ever. After saying this, the "Hiding Demon" suddenly appears and refuses to believe that choco is the greatest hide and seek player ever. The hiding demon then kidnaps Choco's little sister and disappears. The hiding demon tells Choco to meet him at the frozen pond in the "Infinite Snow World", a strange alternate dimension world where it snows forever. In order for Choco to rescue his little sister, he must defeat the hiding demon in a game of hide and seek.


Download Links: (Dropbox)

Hide-n-Seek Winter for Windows
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/HidenSeekWinter_ForWindows.rar





Hide-n-Seek Winter for Mac
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/HidenSeek_Mac.rar





Hide-n-Seek Winter For Linux
https://dl.dropboxusercontent.com/u/50235309/DarkChocolateWinter/Builds/FinalBuilds/HidenSeek_Linux.rar



Well thats it. Like always I had a lot of fun creating this game. I believe that this is a major step up compared to my previous games. It was a really big project for me and definitely one of my most serious attempts at making a good game. If you play it I would love to hear your feedback and critics. Enjoy the game everyone! :)

13
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: March 05, 2014, 08:22:40 PM »
Game is finished. Releases sooner than you think...



Wow, I can't believe we are already in March! Sorry for the lack of updates here. There was nothing really else for me to show, or I guess I didn't really want to show any more screens or anything because I have been spending the rest of time since my last post finishing up the game, adding a little extra polish, working out some features I forgot to add like a save system, etc.

So I haven't updated in a couple days but I have been working on it non-stop. Or whenever I had a chance to.

As you might know from my previous updates and the title of this wip thread, I originally planned on releasing this game early February and then that eventually led to releasing it at the end of February, and I promised to release it before the end of February. But as usual, things never go as planned. I had run into some issues, I needed to add some extra features and I needed to work on the final game. Also, I haven't had as much free time to work on this project for the past couple days because of life and other non game dev stuff. So I decided I needed a little extra time, just a little, to really finalize my game because there is no point in releasing a broken or unfinished game right?

Anyway, I have good news. Finally, after taking the extra time I needed, I finally finished the game. It feels great! This has been probably my biggest and most serious game project yet and I ran into a lot of frustration while building it, for the most part it was smooth though. But finally, its done and I feel really good about it :cool:

you see? Preparing the final builds as we speak. :)


So its done, when are you going to release it?

Actually in a couple of hours. I will release the game March 6th (Tomorrow) sometime in the afternoon or so. Like my previous projects, I am releasing this 100% free. It will be available for Windows, Mac, and Linux.

Why don't you just release it now if its done?
Im going to do some final test to make sure everything is working right, (even though I know it is since I tested so many times in frustration) but I have to double check. Also, the main reason I decided to release it tomorrow is because tomorrow is also my birthday (going to be 21, starting to feel old mold). So I want to give you guys a present on my birthday. :)

Ok thats all I have for now. I am really excited and looking forward to finally releasing my new toon game. I will probably be updating this thread frequently with other stuff up until I release it tomorrow. So stay tuned.

14
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 26, 2014, 02:38:45 PM »
Hey everyone. Since I am working on finalizing (working on the menus, ending, etc) the game and prepping it for release, there isn't much dev screenshots to show anymore.

So while I am working on the final parts of the game I am kind of fooling around and playing around with stuff.

Just for fun, heres what the game would look like without the toon shading. This is how it looks with unity's Specular shading and the game engines shadows (Set to highest quality resolution)

(In Game)


(Screenshot from the scene editor window.  As you know, those red logos are gameobjects with playmaker FSM's on them)


I know, it might look a bit too shiny. I really didn't spend anytime tweaking anything, just was a quick for fun thing. Now back to work!

So there you go. If you where wondering what the game would of looked like without toon shading there it is. More updates coming real soon.
(Off topic: I do plan on going for a more graphically realistic style for my next game project after finishing this one)

Stay tunafish! :)

15
Work In Progress... / Re: "Hide-n-Seek Winter" (Coming early February)
« on: February 21, 2014, 10:27:17 AM »
Thanks fromfame. yes, I spent a lot of time working on this game. Creating every asset from scratch. Im so thankful for playmaker because it has saved me so much time for setting up the games logic and gameplay in the engine. So I was able to spend more time on the art like models and other assets.

Todays Update:



In a previous update I introduced a new character, "the hiding demon", which will play the role as the main villain in the game. His ability is to cleverly hide in various areas.

A unique boss battle:
In the final level of the game I wanted to do something special. So instead of ending the game with a traditional boss battle like in most games, I decided that it would be cool to have the player battle the boss in a game of hide and seek.

So in the final level of the game, you play actual hide and seek with the "hiding demon".

The demon will hide in a random area. You have to find him a certain number of times within a time period to win the game.

He will hide in various places such as behind trees


or ice


and other areas that are much more clever and less common than the areas I mentioned above.
The cool thing is, that I made it so that the hiding demon hides in random areas each time. So he will never hide in the same area each time you play the level. This way, if you loose at this part of the game or want to replay it, it won't get boring because you can't predict where he will hide.

How it was done:
I was able to easily do this by creating a manager with playmaker which stores a number of different spawn points (or hiding spots in this case) around the map. Each time the "spawn random" event is called the manager will select a random spawn point and place the demon there and then have the demons appropriate expression match the spawn point he is sent to. So for example, if he is sent to a sign, he will crouch behind it, or if he is somewhere in the snow he will lay down, etc.



currently I created 20 different hiding spots. With my spawn point manager, I can easily add as much as I want.

The final level has a big open map with various random things scattered everywhere. There is a lot to check out and explore. so it will be a challenge to find the hiding demon but really fun as a unique boss battle I think. Because you get this feeling of excitement when you are looking around the map everywhere and then you see the hiding demons head or something peaking out from a distance you say to yourself "ahh there he is! I found you!". (well at least I felt that feeling when I was working on this gameplay and testing it out) :)

Although this is a short game, each level is unique in its own way. You will find something new in each level and notice that the gameplay is different for each level as well. I am really proud of the diverse levels I created for this project. Personally, for me, I feel like this hide and seek level will be the highlight of the games gameplay.


Closing thoughts:
I will be wrapping up this game project real soon and begin prepping it for release.There is a few more things I need to work on but I will finish on time. I promise to release this game before the end of this month.

More soon.

Stay tuna! :)

Pages: [1] 2