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Messages - PalaceAthene

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User Showcase / Re: (WIP)Side scrolling shooter
« on: March 22, 2012, 08:48:32 AM »
Thanks for all the replies, I will do my best on this project! :)

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User Showcase / Re: (WIP)Side scrolling shooter
« on: March 21, 2012, 03:04:57 PM »
Right now I'm working alone, but I really want to find a programmer to join me on this project. Unfortunately I don't have a blog or anything, I don't plan to create one until I get something at is worth showing. For now I will keep updates in this thread.

Thanks for taking the time to check out my work.

3
Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 20, 2012, 09:49:18 AM »
Another question, how do I set the player ship to rotate when going up and down?

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User Showcase / (WIP)Side scrolling shooter
« on: March 16, 2012, 06:39:48 PM »
Hey there, this is my first ever game and I plan to make it as polished as possible. Originally I did 3D modelling, but after 2 years graduating from university I decided to make my own simple game and see if I can do it.

This game has no name yet, but it will be a side scrolling shoot'em up like Gradius, R-Type, Salamander, etc... Features I want to implement will make full use of the mouse and keyboard, so its a PC game. It will use WASD as movement, holding the left mouse button down to fire a continuous forward moving stream of projectiles, and using the mouse cursor as a lock-on cursor to target enemies, right click will fire missiles onto enemies that the cursor have locked on to.



This is the player ship (very work-in-progress!), which I plan to have multiple weapon modes that the player can cycle through easily with the mouse wheel. Its like a 2D side shooter but instead of the player being human which has to walk, the player is a ship which isn't constrained to gravity.

Things to do:

Movement (Using AxisRaw?)
Player constrained to on-screen(can't go off-screen)
Shoot
Targeting System
Weapons Cycling
Enemies
Enemy Spawns
Enemy Explosions
Enemy pattern movement
Enemy pattern firing
Levels
Bosses
Powerups
Shield Pickups
Scrolling backgrounds


First prototype. Use WASD to move and left click to fire. Be careful not to move off-screen.
Version 0.01

Update: 18/03/2012
-Created a simple enemy spawner.
Version 0.02

Update: 19/03/2012
-Finally constrained the player to keep onscreen
-Fixed movement to be more like old-school shooters
-Now able to shoot enemies
-Destroying enemies creates a simple explosion particle effect
Version 0.023

Update: 20/03/2012
-Added scrolling background
Version 0.024

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Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 15, 2012, 04:47:25 PM »
Duly noted, I've removed the link.

6
Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 15, 2012, 04:20:30 PM »
Thanks for all the help! Managed to set player movement and set player firing projectiles. Now its just figuring out how to spawn enemies that move on a set route (e.g. moving horizontally, then diagonally and back to horizontal).

I don't think it will be that hard... maybe.

Already know how to make scrolling backgrounds and landscapes, adding sounds and all that.

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Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 15, 2012, 03:23:17 PM »
here down load Get Axis Vector2   this will help

Do I just drop it onto the player?

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Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 15, 2012, 12:15:13 PM »
I figured it out, after the transition from the 'fire' button to the spawn projectile state, I forgot to put a transition back to the 'fire' button state.

As for the sliding movement, I am already using "translate".

9
Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 15, 2012, 09:45:59 AM »
Thanks for the help on the bullet, I managed to spawn a projectile, but only one... am I doing something wrong?

Is there a simpler way to translate the player without making it slide around when you depress the movement keys? Like in other Shmups the player ship just moves straight away without any buildup to its max speed?

10
Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 15, 2012, 07:24:57 AM »
Been working on the problem of keeping the player from moving offscreen, but still have no solution for it.

Also trying to find a way to make the player fire a projectile, and when it moves offscreen it will destroy itself.

11
Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 14, 2012, 03:36:08 PM »
I see, that makes sense. And I appreciate you making a video for me, and I'm sure other beginners will find the video useful. Thanks again!

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Playmaker Help / Re: 2D side-scrolling shooter help!
« on: March 14, 2012, 02:54:21 PM »
I'm not sure how to go about doing that, sorry I'm pretty new to Playmaker.

By 'get screen height' and 'get screen width', do I store them as a Vector3 variable?

Do I use the Vector3 Clamp Magnitude action?

13
Playmaker Help / 2D side-scrolling shooter help!
« on: March 14, 2012, 01:56:17 PM »
Hey there, I'm currently making a 2d shooter as a learning experience.

I hope someone can help me with some of my problems.
Currently I have my player character able to move around the screen, but how I keep the player from moving off screen?

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