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Messages - gheeDough

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Playmaker Help / Re: Animator Questions
« on: February 04, 2017, 04:26:42 AM »
Hey there! Don't have an answer for either, sorry, but maybe a workaround for 2).

Rather than trying to find an action for Playmaker, I'd probably just duplicate the animation cycle in Animator. If a cycle needs to be played 3x for example, you could just copy the key frames in the base cycle, copy and paste them twice and save it as a new animation that can then be called.

Not the most elegant solution, but simple and it should work  ;)

Playmaker Help / Re: "Set Mouse Cursor" is broken in Unity 5
« on: October 13, 2015, 02:44:10 AM »
Works for me no on a Mac on Unity 5.2.1  :D

General Discussion / Re: How to make FPS with playmaker
« on: June 18, 2015, 03:25:26 AM »
Hey all – here's another coupon that doesn't expire. Get lifetime access to the course for just $30  8)

Playmaker Help / Re: 'Lock cursor' no longer works in Unity 5
« on: April 21, 2015, 05:23:05 AM »
Cool, will do, thanks Lane.

Is there a workaround you could recommend?

Playmaker Help / Re: 'Lock cursor' no longer works in Unity 5
« on: April 21, 2015, 04:46:31 AM »
Thanks Lane! That thread didn't show up in my 'lock cursor' search  ::)

While this does a good job of locking the cursor, it doesn't actually lock it in the centre of the window but in the top right. I can add positive values in the hot spot area (which position the custom cursor even further into the top-right corner), but negative values get rid of my custom cursor and replace it with an unlocked system mouse cursor.

Edit: sys specs: OS X 10.10.3, Unity 5.0.0, Playmaker Downloading 5.0.1 to  see if it makes a difference.

Playmaker Help / 'Lock cursor' no longer works in Unity 5
« on: April 21, 2015, 04:06:20 AM »
Hi all,

I just created a test scene with nothing but a plane, the standard 1st-person controller and an FSM to lock the cursor. This used to work, but maybe something something changed in Unity 5 that broke it. Has anyone else noticed this?

Edit: the cursor hides upon being clicked and the custom cursor appears as well as expected; however, it no longer locks.

Playmaker Help / Re: Jelly Sprites
« on: March 29, 2015, 12:10:30 AM »
The issue is that the physics components (2D colliders with 2D rigidbodies attached) are generated at runtime. They're attached to a game object called JellySprite Reference Points which contains JellySprite Central Ref Point and the other reference points (see screenshot)

When I apply addForce to JellySprite Central Ref Point at runtime, it all works as it should.

Any idea how I can apply force to an object that isn't in the scene until runtime?

General Discussion / Re: Question: New Unity GUI actions (4.6 and 5.X)
« on: March 27, 2015, 09:43:45 PM »
Magnifique, Jean! Merci!  8)

General Discussion / Re: How to make FPS with playmaker
« on: March 27, 2015, 09:32:50 PM »

If you want to take the course for $25, use this coupon: HutongClan

There's 30 coupons and they expire on 1 May. Cheers :)

Hey stefkeB,

Thanks very much for the recommendation on the FPS course!  ;D

The 1-star review guy actually didn't realise he'd left a 1-star review — he did it by accident! He's now changed it to a 5-star review. 

Another guy has left a 3-star review now because he feels that the course isn't 'shooter' enough, which I'm not sure I agree with, but hey... ::)

And yes, Udemy is much more than just the tutorials. You can ask questions, get feedback on your game're essentially paying for the instructor's attention, not the tutorials themselves. In our case, the instructor is a veteran game designer with well over a decade of AAA game design experience, not a pimply 15 year-old YouTuber. Nothing against 15-year-old pimply YouTubers, some are awesome, but yeah, they're not generally in the same league. At all. ;) Christopher teaches game design at the University of Washington.

stefkeB is a uni lecturer as well I believe and his tuts are very clear.

These guys are pros, and pros generally like to get paid for their time because it's a limited resource. The same goes for photographers, game designers, etc

Playmaker Help / Re: Jelly Sprites
« on: March 27, 2015, 05:06:54 AM »
It's not working for me at all.

Console throws up
Code: [Select]
Assets/JellySprites/Demo/Scripts/AddJellyforce2d.cs(9,40): error CS0246: The type or namespace name `JellySpriteActionBase' could not be found. Are you missing a using directive or an assembly reference?  :o

General Discussion / Re: How to make FPS with playmaker
« on: January 06, 2015, 05:09:08 AM »
Hi all,
Just letting you know that the course is currently only $10! That's the cheapest it's ever been  :o

General Discussion / Re: How to make FPS with playmaker
« on: November 29, 2014, 04:21:02 AM »
Hey Rik,

This course is a bit different – it teaches you to make your own game rather than clone an existing one. So there's no demo as such. You learn general game design concepts (and how they're achieved using Playmaker) and get feedback on your build. It doesn't have to be a shooter. In fact, very few of our students make shooters. They're more weird and wonderful :) Hope this makes sense!

General Discussion / Re: How to make FPS with playmaker
« on: November 28, 2014, 02:32:02 AM »
Hey rik,

All the videos are made by Christopher Orth, the maker of the official Playmaker tuts, so if you like those, you'll love our course  :D There are also 7 preview videos so you can get a feel for what it's about.

Please note that you won't get access to the commercial version of Playmaker. You'll still need to buy that if you plan on selling a game made with it. This is the edu version which can only be used for training purposes.



General Discussion / Re: How to make FPS with playmaker
« on: November 21, 2014, 02:37:06 PM »
Thanks for the mention, guys! And wow, that was quick. We only went live about a few hours before your post and I didn't tell anyone about it, so well done finding it so quickly  ;D

Happy to answer any questions you may have too.

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