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Messages - ViRiX Dreamcore

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1
Playmaker Help / Animate a PlayMaker variable with the Unity Animation tool
« on: February 11, 2017, 02:35:41 PM »
I have a variable that I exposed to the inspector so that I could get access to it more easily. 

I would like to use it in the Animation timeline, but it doesn't show up in the list of things I can add.

Is there a way to get this to happen? Thanks.

2
Playmaker Help / Re: Control one material on multiple objects
« on: February 11, 2017, 02:34:07 PM »
Ok I got it to work with NEXT CHILD node. Thanks.

3
Playmaker Help / Re: Control one material on multiple objects
« on: February 10, 2017, 05:29:14 PM »
You mean like some kind of array? ... I suppose so? Is that a PlayMaker thing?   How would you do that?

4
Playmaker Help / Control one material on multiple objects[SOLVED]
« on: February 10, 2017, 12:45:15 AM »
Hi,

I am having an issue where I would like to control multiple objects with one material. The material has a few float values I'd like to animate, but the material is coped on over 60 objects and I'd like to control them all at once.

Thanks!

5
Playmaker Help / Re: Creating a Wheel of Fortune type wheel spin
« on: December 01, 2015, 12:01:47 AM »
Alright, I've figured out a way to get the spin to work... now I guess I'm having a snapping issue... well not really an issue. Just not sure how to do it. When it stops, it just stops with a choice being anywhere within the circle. I have a marker and would love for the choice to be centered on it. I'm guessing this would take a bit of math or something. Finding the one that is nearst and just rotating the wheel manually in that direction to make it fit perfectly..  Hmm...  Any suggestions.

6
Playmaker Help / Re: Creating a Wheel of Fortune type wheel spin
« on: November 30, 2015, 10:12:33 PM »
Ah I see.

Is the original animation you created in blender/maya just one simple rotation that Unity loops or is it a full set of spinning that slows down?

In my project, it's just a rotation that goes on and on and Unity slows it down via animation speed.

Hm I suppose I can try slowing it another way.

Can you go into a bit more detail about how you have the parent gameObject set up to ease the rotations?

Thanks again.

7
Playmaker Help / Creating a Wheel of Fortune type wheel spin
« on: November 30, 2015, 08:13:19 PM »
Hi guys,

I'm trying to create a wheel that spins and then slos to a stop when you click it. I first tried using iTween which KINDA worked, but I don't seem too have much control over how the spinning works. I wanted it to slow down and then edge back a little, but I can't seem to get that to work properly with any of the rotate blocks. (To, Add, From, etc)

So then I had the brilliant idea of just animating it in Blender. I figured I'd just create a single full rotation and then have unity control it with the animation speed. I wanted it to land on a different spot every time, so I told the part of the wheel that spins to  randomly rotate itself at gamestart.

So it's set up like this.

State 1:
Randomly rotate, wait for a key to get pressed
Key gets pressed

State 2:
Play the rotation animation on loop, wait for five seconds, use an animated float to control the animation's speed and slow it to a stop.

It loks GREAT, however, it ALWAYS lands on the same choice, no matter what it is randomly rotated to.

Any suggestions? Thanks. Oh and also the entire wheel isn't supose to rotate, only the part I animated.

8
Action Requests / Re: FMOD Studio Nodes
« on: September 28, 2015, 09:15:09 AM »
Even UE4 has blueprints. Wow surprised to see that someone actually replied today.

And yeah still nothing on that front it seems. 

The worst part is that most indie programmers don't know about it and don't see the potential it has, and since we as designers don't have the skill to program something useful with it in engine, it kind of makes it hard to convince a developer that it is really useful. Ugh.

Should we start some sort of small fund to higher a programmer to do it?

9
Playmaker Help / Re: Wwise - Unity - Playmaker
« on: January 23, 2015, 01:58:42 AM »
I'm afraid you'd have to write a special event for that.

I and a few others have been asking for Wwise and/or FMOD Studio support for a while. If someone writes it and posts it on the asset store even, this would be great.

There are however some other audio tools in the Asset Store that do work such as Master Audio which I've used for some dynamic music. Yeah it's not perfect, but it does give you a lot of flexibility.

Hopefully this will come in the future.

10
Playmaker Help / Re: Changing names of global variables
« on: January 23, 2015, 01:55:53 AM »
What happens when you try and change the name? If you click on the Global Variables button in PM and the window comes up, it doesn't give you this option by clicking on the variable?) (Maybe double clicking)

11
Playmaker Help / Rotate parent without rotating child?
« on: January 23, 2015, 01:53:42 AM »
Hi guys.

I'm trying to make a rotating wheel, but I'd like the child objects not to rotate with it. (Think of a wheel with platforms that stay in the upright position) I tried using a subtract node so it would subtract the parent rotation from the child, but I don't see anyway of passing the result from the subtract node to another variable.

How would you go about doing this? (The main rotating issue, not specifically passing the variable)

Thanks.

12
Playmaker Help / Re: trying wall jumping but having problems
« on: November 19, 2014, 07:53:16 PM »
Hmm... Maybe try using a force to do the jump. I think when you use translate, it wants to put it back to where it was. Have it use a push force in a certain direction so it's like you're actually pushing off of a wall. See if that works.

You could use a force for jumping too. Just have it so that you can only press the jump button a certain number of times within a time frame.

Let me know if that works.

13
Playmaker Help / Working with MIDI file to create a rhythm game
« on: November 19, 2014, 09:50:22 AM »
Hello again guys.

I've been racking my brain about how I would create a rhythm game kind of like Dance Dance Revolution or DJ Max. The main thing I was thinking of was how I would create the note charts for songs.  Doing very simple notes, I could use timing, but that would probably be far too mess to do as I'd need a long string of nodes with different wait times and stuff.

Then I was reading a post somewhere and MIDI came up. Is there anyway I could use that with PlayMaker?

The two big things I guess is having Unity know when the notes are to be hit and the timing of those notes.

Any suggestions or ideas?

Thanks.

14
Action Requests / FMOD Studio Nodes
« on: October 15, 2014, 10:01:11 PM »
Hi.

Since FMOD Studio is now free for indi and since it has a plugin for Unity, it'd be REALLY REALLY awesome if there were some actions availible for PlayMaker.

UE4 can control these with blueprints, but haven't even started getting into that yet and I'd really like to start using FMOD Studio for things.

Anyone agree?

15
Playmaker Help / Re: Changing States of another FSM??
« on: September 19, 2014, 06:50:55 PM »
EDIT AGAIN

Ok I got it working!

That event send action has to be right at the top.

Thanks for your help.

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