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Messages - Alatriste

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User Showcase / Re: Cosa Nostra
« on: April 07, 2018, 09:51:15 AM »
Thanks! I hope you like it! :)

User Showcase / Re: Cosa Nostra
« on: February 15, 2018, 03:41:57 AM »
Done! After so many years in the industry and I'm still amazed at how difficult is to close a game. Thanks to all people in the forum that helped me to solve my questions. :)

For those of you who want to play it, here it is:

User Showcase / Cosa Nostra
« on: February 10, 2018, 11:18:28 AM »
My next small game is almost done. It took me about a year using my free time to develop it but I'm quite happy with the result. I'll post the URL with the final build as soon as I can but in the meantime, here is a short video:

Feature Requests / Re: Toggle to Maximize and Minimize graph window
« on: December 24, 2017, 12:35:11 PM »
Cool! Thanks, I didn't know about that shortcut. :)

Feature Requests / Toggle to Maximize and Minimize graph window
« on: December 24, 2017, 04:38:43 AM »
Hi all,

I was wondering if there is a shortcut to maximize the graph window. Sometimes I have a big graph within a FSM and I need to maximize it to have a better view of what is going on. It would be useful to have a shortcut to toggle between maximize/minimize the graph window. I don't know if this is even possible in Unity though.


Action Requests / Re: String Typewriter - Cutting words
« on: September 19, 2017, 02:31:36 PM »
Hi djaydino,

I just needed this action to finish my little game, so I finally asked a friend to do something I could use, as I couldn't wait any longer. Maybe you can use it to improve it.

Thanks a lot for your interest. I really appreciate it.

Share New Actions / Typewriter Textmesh Pro without cutting words
« on: September 19, 2017, 02:28:23 PM »

I needed a typewriter action that didn't cut the words when they reached the limit of the size box. The word that doesn't fit should be displayed right in the next line.

A programmer friend from work offered his help and create this action for me. It doesn't have all the options of the original typewriter action but gets the job done and is what I need (it was also the first time my friend was doing something with Unity and Playmaker). If someone else wants to improve it, be my guess. :)

Share New Actions / Re: ArrayListIndexOfByString
« on: September 17, 2017, 09:47:09 AM »
This doesn't seem to work with string variables.

Action Requests / Re: String Typewriter - Cutting words
« on: August 31, 2017, 06:16:11 AM »
Thanks for the update!

Playmaker Help / Re: Animate buttons Package
« on: August 24, 2017, 02:22:37 PM »
Thanks for the tip. I'll check it out!

Playmaker Help / Animate buttons Package
« on: August 23, 2017, 09:54:08 AM »

I'm tired of fighting with my buttons' animations. I wonder if someone can recommend me a specific package from the asset store, with a bunch of animations ready to be used in the uGUI.

I saw this, but I'm not sure whether it can do it:!/content/49222

Action Requests / Re: String Typewriter - Cutting words
« on: August 20, 2017, 01:36:13 AM »
Thanks a lot djaydino. :)
I think it can be a nice addition to the existing action.

Action Requests / Re: String Typewriter - Cutting words
« on: August 19, 2017, 03:03:49 AM »
Yes. Once I setup the box the size will be always the same.

Action Requests / Re: String Typewriter - Cutting words
« on: August 17, 2017, 12:39:08 AM »
Sure, here it is.

Share New Actions / Re: String Typewriter
« on: August 16, 2017, 10:00:26 AM »

I'm using the String Typewriter effect to write some texts in a iGUI text box. However what happens many times is that the words close to the limit of the border of the box get cut and jump to the next line. The effect is not nice and I was wondering whether there is away to improve it.

For instance, if I write a sentence. "Hello, This is a test" but the text box is smaller than the whole text, what happens is that I'll see this: "Hello, This is a te" in the line, and right after "Hello, This is a (in the first line) test (in the second line).

Does it make sense? "Test" will start writing in the first line, but because there is not enough space, it will jump to the second line.

Edit: I have been investigating and aparently there is a script that makes something similar in the templates of TextMeshPro. Is there anyway to implement it to the existing Typewriter effect?

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