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Messages - dreamingmethods

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Playmaker Announcements / Re: GDC 2017
« on: February 20, 2017, 04:43:57 PM »
Hi Robiwan. I'll be at GDC. Coffee sounds good. :) @dreamingmethods

User Showcase / All the Delicate Duplicates
« on: February 19, 2017, 05:22:01 AM »
Just launched our surreal first-person narrative game 'All the Delicate Duplicates' on Steam!

Playmaker was used in almost all aspects of production from object pick up mechanics to tracking the reader/player's location in the various time zones.

Offical website:

User Showcase / All The Delicate Duplicates
« on: August 03, 2016, 09:23:26 AM »
All The Delicate Duplicates is a forthcoming narrative game and transmedia project that toys with the concept of time, offering a series of windows into the lives of its characters. Built using Playmaker and presented at the 2016 Develop conference, Brighton, UK last month.

John, a computer engineer, inherits a collection of arcane objects from Mo, his Aunt. Over time, the engineer and his daughter Charlotte begin to realise that the objects have unusual physical properties – and that the more they are exposed to them, the more their realities and memories appear to change.

Teaser Trailer

Rock Paper Shotgun comment

Pocket Gamer comment

If you're interested, please sign up for the forthcoming open beta release at  :) Thank you!!

User Showcase / Re: WALLPAPER Narrative Game
« on: December 04, 2015, 02:41:32 AM »
Thank you.  :) Yes, I'm working alone, mostly. I collaborate with writers and musicians but also write/edit the works myself as I develop.

I'm also making this: Inanimate Alice: about a young girl who grows up traveling the world + wanting to be a games designer. It's been on the go since 2005 with an interesting development history shifting from Flash through HTML5 to Unity. It includes a fictional blog here which mentions "Alice's use of" Playmaker Amazingly, this work is actually on the English language curriculum in some countries. Which makes you ponder on the direction of writing/literature + tech in general.

And this as well: Pluto for which me + my collaborator Mez Breeze won some funding + an award this year. Again this work uses Playmaker to power the narrative/story-driven elements.

Very happy + keen to promote Playmaker through these projects.

iOS Help / Re: Add Force on iOS 64-bit
« on: December 01, 2015, 10:41:10 AM »
Thank you Jean, for reply. Sadly no, I had to think of another way around this for the iOS release, which is now on the App Store (almost 100% Playmaker):

...however I have not yet tried upgrading/republishing with Unity 5.2 which I guess may make a difference... Other than that - no idea. Add Force works absolutely fine publishing to Android.

User Showcase / WALLPAPER Narrative Game
« on: December 01, 2015, 10:29:27 AM »
Hey there. I wanted to share a project I recently finished working on this year called WALLPAPER - designed primarily for exhibition, but shortly available to buy/download for PC/Mac. It's been funded by the UK Arts Council and Sheffield Hallam University.

It's an atmospheric work of digital fiction set in the near future, about a computer hardware engineer who, following the death of his elderly mother, returns to the UK from the United States to his North Yorkshire home which has been in his family for generations. He's back to close up the house and sell off the property, but not before he employs an experimental device primed to help him uncover the mysterious history behind a room in the house – a room that has remained locked since his childhood.

WALLPAPER was created using Playmaker for almost all the interactive narrative elements. I've found this discussion forum and the EcoSystem utterly invaluable during the process and wanted to say a big thank you to everyone involved in whatever capacity. I haven't been a big contributor to the Forum yet at all, but hope to catch up + hopefully help out with any advice/experience I can offer.

Here are some images from WALLPAPER:

There is also a website here

And a development blog with some teaser video footage here

It's currently on exhibition in Sheffield here in the UK. The response has been really good from people who have experienced the work in its bespoke installation setting!

I'm working on several other narrative games using Playmaker too.

Anyway... Thank you + hope you find this post interesting.  :)

iOS Help / Add Force on iOS 64-bit
« on: September 28, 2015, 10:10:28 AM »
Hey. I wondered if anyone had come across a problem when deploying to iOS IL2CPP Universal with the Add Force action (with Force mode set to Force)?

I've built a crazy shopping cart racing game with bombs on the track, and Add Force works fine on ARMv7 but NOT AT ALL when I switch to IL2CPP! (Hence, my App Store submission is on hold)  ;D

Thanks in advance.

Playmaker Help / uGUI text line break question
« on: February 02, 2015, 08:05:19 AM »
Hi there,

Can anyone help me! I'm using Unity 4.6 and the uGUI text component to display text on screen and it's working great with the Playmaker Set uGUI text and Set Property commands.

However, I'm trying to change some of the text via string variables, and no matter what I try, I can't get line breaks to pick up?? Neither Set uGUI text or Set Property seem to pick up \n or any other codes? They just display as they are, ie, "\n" in the text area. :(

Any ideas on how to pass a line break to uGUI text via Playmaker string var would be hugely appreciated... Thank you.

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