playMaker

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Messages - 4s4

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1
Share New Actions / Re: Get signed angle between two gameObjects
« on: February 04, 2013, 08:20:12 AM »
Sorry to dig this up from the grave, but any luck getting a version of this with x/z axis?

2
User Showcase / Re: FRUITMATTER gone gold!
« on: September 01, 2012, 03:51:43 AM »
Demo out for both platforms! http://www.indiedb.com/games/fruitmatter

3
User Showcase / Re: FRUITMATTER gone gold!
« on: August 30, 2012, 02:54:09 AM »
Thanks people! I'm just finishing up the press contacts, I've sent about 12 reviews copies just today to different indie game sites. Few coverage yet and even fewer sales, luckily I'm not really doing this to get rich :D

Anyways, I'm thinking of doing a demo, maybe that would boost the sales a bit, demo should be available today or early tomorrow, It's just hard to decide what to show in a demo for a game like this. I might show too much or too little, oh well.

4
User Showcase / Re: FRUITMATTER gone gold!
« on: August 28, 2012, 12:55:51 PM »
Aand the game is done!! What a feeling!

Check out the launch trailer:

Buy the game from http://www.fruitmatter.com

5
General Discussion / Re: Health Bar
« on: August 10, 2012, 03:04:48 AM »
Easiest way to do this would probably be to use the Set scale action.

Create a box(or any object you want to use as your health "bar") and add Set Scale to it
check the every frame box to make it update all the time
add proper float variables to preferred scale axis. for example float var "health"

Then create a FMS that monitors player: everytime player is hit, subract x amount from from "health" var.   

6
I quickly checked and this seems to be fixed in the newest beta! :)

7
doh, my playmaker version is 1.3.3, I'll update and check if this still occurs on my setup...


Edit: Still happens. :'(

Edit2: here's a quick capture of the problem. hope it helps. http://youtu.be/vImFUWSGlZw

8
All right, I'll try to the official bug report tomorrow. And I might as well do a little video about it. 

9
This seems pretty easy to track down, any progress on this? Alex or others?

I'm just asking because it just happened again  :-\

10
User Showcase / Re: banana shooter (title pending)
« on: July 05, 2012, 01:52:07 PM »
Bought iOS developer license yesterday.

Made this today:


Pretty cool, though quite laggy, need to start optimizing my stuff soonish.

11
This has happened me way too often and I just lost good hour or so work for it, oh well.
Finally decided to look if I could replicate the freeze and it seems to happen every time:

Start Unity,
run game inside the editor without "maximize on play"
select fms editor tab and press space to fullscreen it.
Game and editor freezes(only ctrl+alt+del > quit process works)

It double annoying if all that happens accidently while testing the game.

12
User Showcase / Re: banana shooter (title pending)
« on: June 17, 2012, 01:04:19 PM »
Got a decent build ready for the Unity awards 2012.. Still need to get this thing released before 30th of june to qualify. Any suggestions where I should put the thing? I looked into desura put I dunno... what are common options for indies?

I just came back from short two day break, I'll start working again on tomorrow, need to add music and do some bug fixes.

here's the video from the build I send to Unity


13
User Showcase / Re: banana shooter (title pending)
« on: June 12, 2012, 04:33:49 PM »
What have I done?

14
User Showcase / Re: banana shooter (title pending)
« on: June 11, 2012, 04:00:30 PM »
Did some work on the on the playership and pickup objects.

It's funny how much updating graphics can change the feel of the game.




I also did a spanking explosion effect for the blackball explosion, I'll show it off on the next update.

15
User Showcase / Re: banana shooter (title pending)
« on: June 10, 2012, 02:52:58 PM »



newest video:

Getting closer to final product step by step!
There has been loads of tweaks and graphical enhancments since my last update. Today I created new enemy type: the blackball entity. can be seen on the video!

My last development week starts tomorrow, on Friday the game should be good enough condition for Unity awards entry. :)


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