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Messages - autumnboy

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Playmaker Help / Making snake tail trail behind movement
« on: March 07, 2018, 05:59:30 AM »
Hi, I've got this worm/snake enemy which has a couple of bones in a tail that I would like to trail behind the movement. I found an old script that allowed me to attached a spline Ik to the bones, but it kept bugging out.

 I was wondering if there was a way in playmaker I could get each bone to grab its parent's rotation and make the delayed changes over time. Could interpolating rotation over time achieve this effect in theory?

Does anyone have any ideas/theories I could try out.


I'll give it a shot.

Thanks Jean

Playmaker Help / How to add a FSM/FSM Template from an array at runtime.
« on: February 15, 2018, 05:43:26 AM »
I'm trying to add an fsm template stored in an fsm array to an object at runtime.
The action Add FSM Template doesn't have an option to set an fsm template (playmaker fsm/object) variable.

I'm trying to avoid having to make a lot of states to load in individual fsms.

Any ideas on how I can do this?


Playmaker Help / Re: iTween Rotate To not working in Unity 2017.2
« on: January 07, 2018, 03:08:54 PM »

 Thanks Djaydino

Playmaker Help / Re: iTween Rotate To not working in Unity 2017.2
« on: January 07, 2018, 02:20:41 PM »

Unity 2017.3.0f3
Playmaker 1.82

I've just realised I don't have the latest Playmaker update. But Can't seem to update playmaker via the welcome screen.

Playmaker Help / Re: iTween Rotate To not working in Unity 2017.2
« on: January 06, 2018, 05:24:27 PM »
I have the same problem with the itween rotate to action, and get a list of compile errors when downloading the Dotween actions package. Did anyone get a solution or info on either of these two problems?


Hey all, I don't know whether it's a Unity thing or the character controller problem. But the player (character controller) seems to be able to climb up capsule colliders, even three times bigger than itself.
The character controller is set to:

slope limit : 35
step offset: 0.05
Skin Width: 0.03
Center: 0.9
Radius: 0.5
Height 1.69
Has anyone else had this problem, or know what I might be doing wrong.

Thanks, :)

Awesome. Get Agent Remaining Distance was driving me crazy. Thanks for this! :)

Share New Actions / Re: InControl Custom Actions
« on: July 18, 2017, 12:04:22 AM »
So, Is there anyway to share input/swapping(rebinding) between keyboard and InControls Device Actions?

Is it possible to grab InControl's input as a string to feed into Playmaker's Get Button Down for example?

Or has anyone had any work arounds?


Okay my bad, I'll set up attributes.
My xpath is: /PlayerStats/Player1

Thanks for your time,

Playmaker Help / Re: Navmesh Agent Zigzag towards player
« on: July 02, 2017, 06:33:17 PM »
Cool thanks for the replies guys will test it out.


I can put variables in now with no problem. But, when I specify an attribute from an xml file I want to store as a variable it grabs every attribute and stores it.

Xml contains:

Properties node grabs 'Lives' and stores it as: 123

Thanks for your time,

Playmaker Help / Navmesh Agent Zigzag towards player
« on: June 22, 2017, 06:15:15 PM »
Hi all,
I've spent the last few hours trying to figure this out but just can't get it right.
I'm trying to get the a Navmesh agent zigzag towards the player but I can't seem to get the right calculations, but I think I may be going about it the wrong way. 

Does anyone know of a way I can get the Agent zigzaging regardless of the direction they're moving?


Playmaker Help / How to make a A.I plane do a curve turn?
« on: May 05, 2017, 04:02:09 PM »
Hi guys,
I have a plane that follows a target then drops a bomb then goes back to 'home'. I was wondering in between dropping a bomb and going home, how would I go about making it arc turn towards its destination then go to its destination rather than just flipping to that direction.

Thanks for your time,

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