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Messages - dudebxl

Pages: [1] 2 3 ... 41
1
Playmaker Help / Re: PlayerPrefs alternative?
« on: June 28, 2017, 01:27:34 AM »
You could also encrypt your data before saving using PlayerPrefs Encryption actions @ http://hutonggames.com/playmakerforum/index.php?topic=9789.0

or use the playerpref hash protection [if the playerpref is changed then it is reset to 0 or empty string] - on ecosystem (search PlayerPrefs and look for result "with hash") or look here: https://github.com/dudebxl/PlayMakerCustomActions_U5/tree/master/Assets/PlayMaker%20Custom%20Actions/Encryption

and if you need to save array data to a text file, then see PlayerPrefsQ - https://github.com/dudebxl/PlayMakerEcosystemPackagesRep_U4/tree/master/PlayMaker/Ecosystem/Custom-Packages/PlayerPrefsQ

2
Share New Actions / Re: Android Vibrate Advance
« on: May 21, 2017, 01:45:28 AM »
Ooooh good point thanks

I made the change. give it a shot now.. same result?

3
Share New Actions / Re: Twitter Api
« on: May 19, 2017, 06:48:13 AM »
The query is wrong..

Can you get it to work using the Ufo example?

Did you read the setup guide and https://dev.twitter.com/rest/public?

4
Share New Actions / FPS Profiler
« on: May 19, 2017, 06:41:10 AM »
Get the FPS and memory usage. It is stored so you can use it with the ugui system.

Link: https://github.com/dudebxl/PlayMakerCustomActions_U5/blob/master/Assets/PlayMaker%20Custom%20Actions/Profile/FpsProfiler.cs

5
Share New Actions / Re: Android Vibrate Advance
« on: May 19, 2017, 06:25:06 AM »

6
Share New Actions / Re: Android Vibrate Advance
« on: May 17, 2017, 04:19:22 AM »
Ok... hope your wrong cause i still use ArrayList due to the inspector control and hashtable. I will make another action for the array.

7
Action Requests / Re: "Taptic" or Haptics
« on: May 02, 2017, 12:12:05 AM »
for android, you could fake it with the AndroidVibrateAdvance.cs and/or AndroidVibrateAdvanceArray.cs actions [you can control the vibration - time, create vibration pattern, etc]

Should be on ecosystem or https://github.com/dudebxl/PlayMakerCustomActions_U5/tree/master/Assets/PlayMaker%20Custom%20Actions/Device

maybe this could be a workaround.

8
Playmaker Help / Re: Freeze camera image
« on: May 01, 2017, 01:55:57 AM »
Maybe this will help: http://answers.unity3d.com/questions/909394/how-do-i-freeze-the-camera-frame.html

you should be able to reproduce the code using playmaker actions.

9
Action Requests / Re: Activate Multiple Game Objects.
« on: May 01, 2017, 01:53:18 AM »
Use an array and loop the array..

or

search ecosystem for SetMultiGameObjectValue

or https://github.com/dudebxl/PlayMakerCustomActions_U5/tree/master/Assets/PlayMaker%20Custom%20Actions/GameObject [SetMultiGameObjectValue.cs]

more info: http://hutonggames.com/playmakerforum/index.php?topic=9989.0

maybe it helps..


10
Share New Actions / Re: Sharing 49 of my custom actions
« on: April 27, 2017, 12:43:47 AM »
@jeanfabre, many thanks for the feedback.

Yes a skype will be needed.. let me get back to you with a date/time by private msg.

11
Share New Actions / Re: Time span between two dates
« on: April 27, 2017, 12:18:03 AM »
Also have Epoch actions in the ecosystem which might be useful...

12
Niiice..Are they on the ecosystem?

13
Share New Actions / Re: Version
« on: April 27, 2017, 12:15:41 AM »
oooh, great action

14
Share New Actions / Re: Sharing 49 of my custom actions
« on: April 27, 2017, 12:14:13 AM »
Quick questions,

1. How do i update the code for my action on the [ecosystem] action github ?
2. How do we link an action to a shader. (two actions in the [ecosystem] action github require a specific shader to function)?
3. How do we add more actions to the [ecosystem] action github?

Thanks

15
Playmaker Help / Re: constant bounce
« on: March 26, 2017, 02:48:11 AM »
Or use SetVelocityConstantSpeed3d or SetVelocityConstantSpeed2d

from ecosystem or https://github.com/dudebxl/PlayMakerCustomActions_U5/tree/master/Assets/PlayMaker%20Custom%20Actions/Physics

With this action the force is constant and never changes so it it will always bounce (but you can control the force with the action)

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