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Messages - szomaza

Pages: [1] 2 3 ... 13
1
Playmaker Help / Re: Unity Ads 2.0 - Not working
« on: Today at 02:43:55 AM »
Thank you GonerGames, that solved it.
I never thought I would have to update such Unity internal things separately after updating Unity.  :-)


2
Playmaker Help / Re: Unity Ads 2.0 - Not working
« on: September 20, 2018, 07:35:34 AM »
Ads work on Android but not on iOS.
Every time I press an add, this appears in the xCode console:
".... You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https."

There seems to be an explanation and solution here:
https://stackoverflow.com/questions/39296567/you-are-using-download-over-http-currently-unity-adds-nsallowsarbitraryloads-to

Do the Unity Ads actions need to be updated now?

Please help! Thanks!
szomaza

3
Solution:
I did what's recommended in the troubleshooting when you get errors after updating playmaker:
https://hutonggames.fogbugz.com/default.asp?W624

...
4. Delete the PlayMaker/ folder
5. Delete Plugins/PlayMaker/ folder if it exists
...

And after reinstalling Playmaker, these error are gone.
YAY!

4
Updating my project to

Unity 2018.2.7f1
Latest Playmaker in the asset store

and get the following errors.

I already "fixed" some others by deleting ProceduralMaterial folder, as suggested here:
http://hutonggames.com/playmakerforum/index.php?topic=18466.0
but can not find a solution for these:

Assets/PlayMaker/Actions/ComponentAction.cs(62,39): error CS0619: `UnityEngine.NetworkView' is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.'

Assets/PlayMaker/Actions/CreateObject.cs(88,38): error CS0619: `UnityEngine.Network.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, int)' is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.'

Assets/PlayMaker/Actions/CreateObject.cs(88,38): error CS0619: `UnityEngine.Network' is obsolete: `The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.'

Please help! Thanks in advance,
szomaza

5
Share New Actions / Re: DoTween Actions (DOTween v1.1.310)
« on: August 28, 2018, 08:45:17 AM »
I am trying this out and using the DotweenPathTransformTo
it works but the documentation says:http://dotween.demigiant.com/documentation.php
"Additional options are available via SetOptions and SetLookAt."

The SetLookAt stuff would be required to enable the look ahead feature.

Does anybody have an action for this?

Thanks in advance,
szomaza

edit: the paid actions package seems to have the look at feature:
https://youtu.be/8AhR_Tf6JME?list=PLszfX2HJpT-LmkicqdsQx415XS4A_4xfP&t=142

6
Playmaker Help / Re: Itween Move To_V2 Compil Error !
« on: August 28, 2018, 07:37:51 AM »
I just tried to use it and got the same error.
Any solution?

7
Playmaker Help / Re: Unity Ads 2.0 - Not working
« on: July 07, 2018, 11:00:21 AM »
It was Unity 2017.1.1f1 where it works on both platforms.

I'll create a project from scratch to test this on iOS and reply with results...

Of course, please comment if somebody gets it working or finds the problem.

Thanks,
szomaza

8
Playmaker Help / Re: Unity Ads 2.0 - Not working
« on: June 28, 2018, 09:26:39 AM »
My Unity Ads setup stopped working on iOS:

I updated my app project to
- Unity 2018.1.4f1
- Playmaker 1.9.0.p2
- Unity Ads simply enabled from services.

Ads work perfectly in Unity Editor and on Android but on iOS go to "unity ad not ready"
when using the Unity Ads Is Ready action to check before showing the ad.
Also just using Unity Ads Show Ad action does not do anything on iOS.
There is also no error log in xCode.

The checking network part seems to work nicely.
See attached image.

I don't know what to try now.
Any idea?
What has changed?

This same setup worked perfectly before for a long time on both mobile platforms with a previous version of Unity and Playmaker.

Please help! Any ideas welcome. Thanks in advance!
szomaza

9
Playmaker Bug Reporting / Re: 1.9.0 Issue[SOLVED]
« on: June 19, 2018, 08:17:14 AM »
I just don't understand gethub.  Is there a way just to post the code soit can be downloaded?  With the errors in unity, playmaker does not work so one can not use the ecosystem.

I had the same problem.
Just go to the Github link, press download to get the PlayMakerUtils.unitypackage then double click to import it into your running Unity, and the error goes away.

10
Android Help / Re: plamaker Unity Ads Show Ad is not working[SOLVED]
« on: November 20, 2017, 01:44:03 AM »
OK, good news.
Tried it from scratch and it just works on
Unity 2017.1.0f3, Playmaker 1.8.5.f8

Just one show ad action and it works. Easy!

Now off to figure out what can be the problem in my project...
I'll post here when I manage to figure out what the problem was, so others don't fall into the same trap.

br,
szomaza

11
Android Help / Re: plamaker Unity Ads Show Ad is not working[SOLVED]
« on: November 20, 2017, 01:14:33 AM »
I am testing it now, recreating just Unity Ads showing from scratch and noticed that the sample ("Play Maker Unity Ads Basic") on the EcoSystem does not download:

error: "Could not get the json of this meta file"

12
Android Help / Re: plamaker Unity Ads Show Ad is not working[SOLVED]
« on: November 19, 2017, 08:52:09 AM »
I a having one problem with Unity Ads on:
Unity 2017.1.1f1 and Playmaker 1.8.5.f8

I am testing on Android and it just stays in "waiting for ad ready".
I have tried with switching it to show test ads, but still nothing shown.
Just waiting for ad ready.

Any idea what I should check? Or what might be missing when such problem happens?

Thanks in advance,
szomaza

13
Looks like I'll have to learn to code in the end.  :-)

I modified the script to give back the number of the day instead of the name of it, because in that case it does not need the culture setting.

DateTime dateValue = new DateTime(year.Value, month.Value, day.Value);
dayOfWeek.Value = ((int) dateValue.DayOfWeek;

One thing to pay attention to in this case is:
https://docs.microsoft.com/en-us/dotnet/api/system.dayofweek?view=netframework-4.7.1
"Sunday to Saturday. If cast to an integer, its value ranges from zero (which indicates Sunday) to six (which indicates Saturday)."

Seems to work so far...

14
Action Requests / Re: Date actions: day of the week, month length...
« on: November 16, 2017, 11:48:08 PM »
Warning!
Anybody using my date actions, be careful as they seem to be causing some serious problems now with other playmaker actions when on Unity 2017.1.1f1 and Playmaker 1.8.5.f8.

Some more details about the problem here:
http://hutonggames.com/playmakerforum/index.php?topic=16041.0
and I'll add the solution here as soon as there will be one.

Sorry for this, seems like my coding proficiency does not stand the test of time.

Hoping there will be a foolproof solution to these "simple" date actions soon,
szomaza

15
Hi Jean!

You wrote:
" it's the dayOftheWeek action that is messing things up.
you have to comment the thread setting lines, so that it doesn't touch the computer current culture."

1.
Please explain why this is a problem and how this can cause other perfectly good playmaker actions (e.g. convert string to float) to not work.
The Microsoft doc seems quite confident that their code should be OK:
https://docs.microsoft.com/en-us/dotnet/standard/base-types/how-to-extract-the-day-of-the-week-from-a-specific-date

2.
Is there a better / working way to get the day of the week for a specific date.
(In English, no matter what culture setting the players device is set to.)

Thanks in advance,
szomaza

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