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Messages - djaydino

Pages: [1] 2 3 ... 178
1
Playmaker Help / Re: 2D RPG MOVEMENT
« on: Today at 12:17:12 AM »
Hi.
Try this and set gravity scale to 0 :


2
Hi,
there are a few ways to go about this.

You can make an empty object and move the position just outside the ball position
but due to that it is a ball that probably rolls you need to make a parent to move the ball and inside it the ball needs to be rotated and the empty object for the raycast position.
Which needs some math to get it right.

You can use the layer mask and if you have multiple players that you also want to detect call the layers player 1, player 2 and so on.
tag can stay as "player"

You can also detect everything and then loop thru an array or check tag if it is a player or wall (or enemy or anything else)
and then do what is needed.

3
Playmaker Help / Re: Moving an object accurately one unit at any speed
« on: February 20, 2018, 04:02:20 PM »
Hi,
Can you try the attachment below

4
Playmaker Help / Re: Moving an object accurately one unit at any speed
« on: February 19, 2018, 04:22:26 PM »
Hi.
I totally forgot to make the action (doing overtime @ work)
I will do it tomorrow, again sorry for the delay  :-[

5
Playmaker Help / Re: Moving an object accurately one unit at any speed
« on: February 18, 2018, 04:01:50 PM »
Hi,
Ah sorry, i will need a 2D version i guess.
i will make 1 for you tomorrow (midnight here atm)

6
Playmaker Help / Re: Observed Component, but which one is it?
« on: February 18, 2018, 12:41:10 PM »
Hi,
I believe you can't, it is a unity limitation.
When you place them, add some information somewhere in your project telling you which one is where.

7
Playmaker Help / Re: Moving an object accurately one unit at any speed
« on: February 18, 2018, 12:33:30 PM »
Hi.
Quote
Hi again, So I have a new problem now with 2D trigger events, it seems the actions don't function but there's no errors. I seem to recall a long time ago that there was a special object that needed to be in the scene at all times for 2D stuff to work but I can't find that anywhere, and now the 2D actions seem built into the playmaker package.
I think that the object you are talking about, is not needed anymore.

i did a quick test and all seems to work.
Is the collider size large enough and did you check 'is trigger'

Quote
is there any way to check if there's no trigger events happening? As in, if the ball moves a unit, checks and finds that nothing is there, I want to have it repeat the action and move another space, but if it does find something, move to the next state which checks which trigger event

i don't think that there is, but maybe you can use raycast instead.

There is an action called "Raycast2" on the Ecosystem that has a no hit event


8
Playmaker Help / Re: Moving an object accurately one unit at any speed
« on: February 16, 2018, 07:54:26 PM »
Hi.
To be honest i don't use tweens much, most things i do with animation/animator.
I think the free actions are still supported, i can see that his last post on that topic was Jan 8 2018 :)

the paid version last update was Nov 22, 2016

9
Playmaker Help / Re: Moving an object accurately one unit at any speed
« on: February 15, 2018, 04:06:18 PM »
Hi.
Thx for this explanation, maybe you can show off some fsms while building it.

But i would suggest using DOTween instead of itween as itween is outdated and slow.

10
Playmaker Tutorials / Re: User Tutorials Wiki Page Update
« on: February 15, 2018, 03:58:34 PM »
Hi.
Thx for the contribution.

i have a few pointers tho.

For the flappy bird you should re-use your walls instead of creating and destroying
As destroying creates 'garbage' and creating is cpu heavy.
You could just have 3 or 4 walls and reposition them :)
But rest of it is good
And i will add that one to the wiki page.

The 'Recreating Portal mechanics'
has a bad noise sound on it and at least half of the video is about setting up things and not the playmaker stuff.
Try making some asset before you start recording and then place them in and do your coding

The 'Recreating SuperHot mechanics'
is not a tutorial.

The 'How to make a 2D rope system'
has a strange start on the audio, but rest of it is ok, so i will add it also.

11
Playmaker Bug Reporting / Re: Duplicate variable listed?
« on: February 15, 2018, 12:44:50 PM »
Hi.
Good to hear.
What playmaker version are you using?

12
Playmaker Bug Reporting / Re: Possible "get closest" bug
« on: February 15, 2018, 12:32:03 AM »
Hi.
Hmm that's strange.

I check the code from both actions and they do exactly the same
Except that one takes the objects from a standard array and the other from the array list.

i did a few tests on "array get closest game object" but i can't repo this.

13
Playmaker Bug Reporting / Re: Duplicate variable listed?
« on: February 15, 2018, 12:15:15 AM »
Hi.
That should not happen indeed.
What unity / playmaker versions are you using?

To send a bug report : in unity go to Playmaker/tools/submit bug report

14
Playmaker Help / Re: Onclic send event to NAMED fsm
« on: February 15, 2018, 12:04:35 AM »
Hi.
Probably because there was an fsm above that one,
Anyway if you need to send events to multiple fsms on 1 object you can use the proxy :)

15
Playmaker Help / Re: Onclic send event to NAMED fsm
« on: February 14, 2018, 04:12:55 PM »
Hi.
Do you have multiple fsms?
I believe it should work, but only on the top fsm in the inspector,
But i am not sure :)

But you can use the PlayMaker UGui Component Proxy Component.


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