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Messages - djaydino

Pages: [1] 2 3 ... 154
1
Playmaker Help / Re: new line into UGui Text Set Text (again?)
« on: November 24, 2017, 03:32:38 PM »
Hi.
You were actually pretty close.

state 1 : use 'string split'. and store in (stringArray)

state 2 : use 'array get next' and  in array set (stringArray)
place a loop event (Next) and a finished event (Done)
in result make a variable (line) Connect 'Next' to state 3 and Done to whatever you do next.

state 3 : use 'String Add New Line' and set '2' string parts.
in element 0 make a new variable (LinedText)
in element 1 place 'line' variable.
in store result place 'LinedText'

that should do the trick.

2
Playmaker Help / Re: how to track a button click
« on: November 24, 2017, 03:13:47 PM »
Hi.
You can redirect all 4 there
Just set the transition name for each button.

So on button 1 in onclick() set the name "Button_1_Pressed"
in button 2 set "Button_2_Pressed" and so on.

all buttons pointing to the same gameobject/fsm.

3
Playmaker Help / Re: String Join action
« on: November 24, 2017, 03:01:00 PM »
Hi,
I can confirm this indeed.

I will report to Alex.

Meanwhile you can do this as a workaround (2 States needed) :

State 1 : place the action "array get next" and set a loop event (Next) and a Finished Event (Done)
Connect 'Next' to State 2 and connect 'Done' to the next part of your setup.
on 'Result' add a variable (Current)

 State 2 : place the action "Build String" and set String parts to '2'
Then in 'Element 0' place the variable 'Current'
in 'Element 1' make a new variable (Result)
Don't use the separator
in 'Store Result' place the 'Result' Variable.
place a finished transition and direct it back to State 1


if you do need a separator (- for example)
set string parts to 3 and place the separator in element 1 and current in element 2

you will also need a state right after done wit the actions :
-"get string length" place the 'Result' Variable and make a (Length) Variable
-"Int Add" add -1 to the Length variable
-"Get String Right" on string Variable place 'Result' variable, on Char Count place 'Length" variable and on Store Result place 'Result' variable.

and then connect to the next part of your fsm.

4
Time for a good night rest? :P

or a good night with lots of beer  8) (or other drinks)

anyway happy you found the issue :D

5
Playmaker Help / Re: Extracting a float from Quaternion or euler
« on: November 24, 2017, 02:03:19 PM »
Hi.
I have updated an action on the Ecosystem called : get rotation advanced
it has now quaternion x,y,z

6
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: November 24, 2017, 01:39:35 PM »
Hi.
Wow its getting big now!!
can't wait to test it out :D

7
Playmaker Help / Re: how to track a button click
« on: November 24, 2017, 01:37:35 PM »
HI,
Are these Ui buttons?

if so you can use Onclick()

also you should avoid using get/set properties, it is mend for 3th party components that don't have actions to support.

check out the tutorial page and especially the User Tutorials Index to get familiar with playmaker


8
Playmaker Help / Re: Vectrosity unity 2017?
« on: November 24, 2017, 01:30:46 PM »
hi,
I am not sure if that can be done (i do not have the asset to test)
But what you can do is to get in contact with them and ask if they are interested in making Playmaker actions for this, and get in contact with Playmaker (or me) if they need help.

9
Playmaker Help / Re: String Join action
« on: November 24, 2017, 01:14:49 PM »
Hi,
I have just tested this and it seems fine on my end.


10
Playmaker Help / Re: Problem with "is visible in camera frustum" action
« on: November 24, 2017, 01:07:07 PM »
Hi,
I have not used this action yet, but maybe you can try to set a next frame event in between the enter/exit state

11
Playmaker Help / Re: Pausing/unpausing game including audio
« on: November 24, 2017, 11:15:26 AM »
Hi,
Indeed strange, i made an audio unpause action.
Can you try if it works so i can add it to the Ecosystem.

12
Playmaker Bug Reporting / Re: Playmaker EXTREMELY laggy in Game/Build
« on: November 24, 2017, 11:07:59 AM »
Hi,
Very strange, i can't test as a don't have a mac.
But i did not hear any issues either yet (on this forum)

Probably you should search in unity for optimizing for mac.

What actions are you using?

Are you using get/set property actions?

13
Android Help / Re: Is there a way to create a shop system with playmaker?
« on: November 24, 2017, 11:00:02 AM »
Hi,
I usually use stan's ultimate mobile (and playmaker of course)
to build a shop, but there are some others on the asset store.

14
Hi,

I thought i make a little gif, its easier than explaining in text.
Btw you can find many tutorials on the tutorial page and be sure to check out the User Tutorials Index


15
Playmaker Bug Reporting / Re: Playmaker EXTREMELY laggy in Game/Build
« on: November 24, 2017, 06:53:37 AM »
Hi,
Can you give some more information?
I don't think it is a playmaker issue, but unity settings maybe.

Are you building for pc standalone?
What playmaker and unity version are you using?
any other information (big textures/some pictures from your fsm/states/actions)
the more info the better :)

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