Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - djaydino

Pages: [1] 2 3 ... 235
Playmaker Help / Re: Score based on Travel distance & time
« on: Today at 09:46:37 AM »
Will time save in this format ? eg: 12.34 seconds.
It gives the value in seconds in a float :)

Then I have to convert the time to int to get in full format?
That depends on how you wish to do this.

You can also use a float and convert to string and set the format so that it is not showing the data behind the dot.

Maybe this tutorial can help :

Share New Actions / Re: Steamworks.NET BETA
« on: Today at 04:18:17 AM »
My Plan is to cover everything, but that will be a lot of work.
So i might consider a paid version or include it to my 3rd party Assets Actions
I would like to know what you guys think a bout that :)

At the moment i am making actions for BrainCloud for this asset

After that i will continue with steam.

Playmaker Help / Re: Score based on Travel distance & time
« on: October 20, 2018, 04:07:52 PM »
For distance maybe have a get time info a state while moving, when you stop moving get that time and add to 'total moving time' then use that for the distance score

For time spend you can also use the get time info :)

Playmaker Bug Reporting / Re: bugs in 1.9.0
« on: October 20, 2018, 04:03:38 PM »
Hmm i cant see any pictures can you check the links (or maybe use imgur)

General Discussion / Re: Doodle Jump like smooth movement
« on: October 20, 2018, 04:01:03 PM »
Can you try to set them manually

Go to Edit/Project Settings/Physics

in the inspector you will see the collision matrix.

on the top right there is a little lock image, you can lock the current inspector screen.

Then play the game and look to the matrix if things get changed.

Feature Requests / Action Sub Folders
« on: October 20, 2018, 08:12:36 AM »
At the moment i am making several actions for steam/braincloud/veg studio and so on.

and there are many different category actions for each asset.

At the moment i name them like this "Steam - Client / Steam - Friends" and so on

it would be nice to have subfolders in the action window for less clutter :)

Playmaker Help / Re: Unity 2017 - Playmaker Tab won't show up
« on: October 19, 2018, 03:18:46 PM »
Red errors do affect Playmaker and other assets.

As they can't startup when errors occur.

If you click on an error it will usually pinpoint to the script that has the error.

Playmaker Help / Re: Playmaker extreme slowdown: part II
« on: October 19, 2018, 03:14:36 PM »
In the playmaker window on the bottom left there is a preferences button,
There are several settings that can improve performance in the editor.

User Showcase / Re: Zombie Killing Simulator
« on: October 19, 2018, 03:07:31 PM »
It looks really nice.

and its nice to see the progress on each video

I am happy you got it to work.

i have marked it solved.
By the way you can mark it solved by editing the title on the 1st post :)

We never delete a topic as it is always possible it will help someone.
(unless some ad spammer made a topic)

Do you have a "FINISHED" transition set on the state and are there no errors in the console?

Playmaker Help / Re: Vuforia Virtual buttons.
« on: October 18, 2018, 10:41:30 AM »
On the Ecosystem the is a Fuforia package maybe it has actions that you can use instead.

Playmaker Help / Re: Crating multiple levels from single scene
« on: October 17, 2018, 02:35:33 PM »
Depending on how many things needs to be changed, i would go for Xml (Datamaker)

One reason for me :

It would be easier to input the data.
And it would even be possible to make an "editor automation'' to add all the object locations to a txt file with a single press of a button (maybe even directly to add to an xml)

i think raycast.

Is there a reason that you are getting the pixel color?

Pages: [1] 2 3 ... 235