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Messages - djaydino

Pages: [1] 2 3 ... 132
1
General Discussion / Re: Unity Machine Learning
« on: September 19, 2017, 06:01:22 PM »
Hi,
It probably will.
But probably not right after release, as there might be a bunch of coding involved :)

2
Action Requests / Re: Unity-ARKit-Plugin
« on: September 19, 2017, 07:47:13 AM »
Hi,
@dt1000

maybe you should get in contact with tcmeric directly.
so you could get the actions to beta test and compare with the actions you have made.
also you could send the action you made to him to compare :)

3
Playmaker Help / Re: Drain when Paused
« on: September 19, 2017, 04:26:38 AM »
Actions that have realtime check can be still used so if you would set a "wait" with realtime enabled to 1 sec  and then use add float -1 in the next state and loop back to the wait state n will drain 1 per second.
after add float you can set a compare if needed.

4
Playmaker Tips & Tricks / Re: Improving The Workflow
« on: September 19, 2017, 04:18:45 AM »
hi,
One more to add, for action that have an error event :

Make state and set a global transition.
Inside the state you can (optionally) use the action "Get Previous State Name" and then you can use a set text to show the state.
This is good for debugging on devices.

5
Action Requests / Re: Array Get Random Int variable
« on: September 19, 2017, 03:22:49 AM »
Hi,
I added  an action on the Ecosystem a while ago.
i think it's called 'array get random index'

works the same as the official but also getting the index :)

6
Playmaker Help / Re: How can I change objects randomly with a button?
« on: September 19, 2017, 03:19:00 AM »
Hi,
if it is in 2D maybe you can use swap sprite random.
you can find it on the Ecosystem

You can find many tutorials here to get started with Playmaker :)

7
General Discussion / Re: Quick Fix to Vectrosity 5 Custom Action Please?
« on: September 18, 2017, 09:27:51 PM »
Hi,
Maybe This can get you started :


8
User Showcase / Re: 2048 recreated in 100% Playmaker
« on: September 18, 2017, 09:25:39 PM »
hi,
Looks nice, you should add a gameplay video :D

9
Playmaker Help / Re: All Local Events Spontaneously Became Global Events
« on: September 18, 2017, 09:02:30 AM »
Hi,
That's indeed possible.
I had some issues with a client, when colaborating.
it duplicated several states.

@ jean i will try to setup a colaborate project for testing in the next few days.

10
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 18, 2017, 03:30:42 AM »
Hi,
I think you misunderstand what ApplicationGetSystemLanguage does.

The action only looks to the machine what language it is using.
It is not translating.

I will try to make a video sample how you can do this tomorrow.

11
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 17, 2017, 08:25:00 AM »
Hi,
the ApplicationGetSystemLanguage gets the system language, and returns it as a string.
this way you know what the default language is on the pc/mac/android/... Device.

Then its up to you how you set the languages.

you can use for example arrays start with a list with your supported languages.
To know which languages you can include, look here
then have an array for each language.
or you can use xml(using Datamaker)

12
Playmaker Help / Re: All Local Events Spontaneously Became Global Events
« on: September 16, 2017, 09:16:50 PM »
Hi,

i never seen a case like this yet and i don't think there is some kind of shortcut button.

Try this :
In the events you can right click on the Events to see where they are (in which fsm)
and you can select them, then in the fsm uncheck the global

Also can you send a bug report inside unity (goto Playmaker/Tools/Submit Bug Report) and add a link to this thread.

For in the future, i would recommend to back up regularly (daily and on big changes)
Unity, playmaker and any other asset can have bugs, also if you make mistakes it is easier to revert to an older version.
And if you want to experiment it is also good to have backups.

You can use for example Sourcetree / Github.

Quote
I did use a naming convention between global and locals so all local events are lowercase and globals start with an uppercase.
This might actually have triggered the issue.
try naming Globals and Locals differently.
You can for example use this :
global : _MyVariable
Local  : MyVariable

Also if you use addons like (for example) Easy Save. use different tag names (for example TAG_MyVariable)

13
Playmaker Help / Re: Set Property doesn't work
« on: September 16, 2017, 05:40:15 AM »
Hi,
i'm not sure why its not visible in the set property, but there is an action for this on the Ecosystem called 'particle System Speed' i checked the code and confirmed that this can set the simulation speed :)

14
Playmaker Help / Re: All Local Events Spontaneously Became Global Events
« on: September 16, 2017, 05:31:28 AM »
Hi,
1st thing, make a backup of your project

What unity and playmaker version are you using,
Can you show in a video from the issue? (showing fsm/state/variables)

in the playmaker editor window on the Variables tab you can right-click on the global variables to place local variables (if they are removed from the local variables)
this will not remove the global tho. you can remove them in the globals window

For the events, to remove them from the globals, you can open the event window (goto Playmaker/Editor Windows/)

you can remove the events there, but it will also remove from the local fsms.


One thing you could try if you don't have many "original" globals is to remove the file : Playmaker/Resources/PlaymakerGlobals
before you try this make a backup of your project
after removing you need to restart the project.

15
Playmaker Help / Re: Playmaker, global variables and assetbundles
« on: September 16, 2017, 04:53:32 AM »
Hi,
Let us know if you got things to work :)

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