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Messages - PlaymakerNOOB

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1
User Showcase / Re: YETi English
« on: September 20, 2018, 05:09:32 AM »
Looks good!

2
Playmaker Help / Re: Audio (Solved)
« on: September 14, 2018, 05:16:56 AM »
Thanks!

3
Playmaker Help / Re: Audio (Solved)
« on: September 13, 2018, 09:58:06 AM »
It appears on the ecosystem that 'Fade In' is actually 'Fade Out' and 'Fade Out' is actually 'Fade In'.  Is it possible to get these corrected?

Because if you set an audio clip to play at volume 1, and then use Fade In at 5 seconds, the volume on the audio clip moves from 1 to 0 over 5 seconds, indicating that its acting as a Fade Out action.   

4
yeah totally missed it.  Thanks a ton!

5
The GDE actions are missing from the post.  Does anybody know where they are hosted?

6
General Discussion / Re: Action for AssetBundle's Cache.ClearCache?
« on: September 08, 2018, 01:35:50 PM »
The playmaker ecosystem has a few other AssetBundle actions.  But it does not appear to have the actions you are needing.  Perhaps put in a request for it in the action request section?

7
Feature Requests / Re: Reset Variables On Disable
« on: September 07, 2018, 11:30:15 AM »
I dont have the link to Trello, but +1!

8
The game i've been working on and off for the past several years has turned out to be a hyper casual game.  I've let some design aspects be influenced by Voodoo and Ketchapp as they publish the most games in the top 100 mobile games category.  I also happen to use them as the bar I set for myself in terms of fun/quality, etc.

In my case since its a hyper casual mobile game..  I have it on my phone and I ask friends/family to play it and watch their reactions.  Few love it, most like it, and a few dislike it.  So it's helped me determine where the parts they dislike the most comes from and polish those areas better.

9
Share New Actions / Re: Sprite / SetOrderInLayer
« on: September 07, 2018, 04:22:23 AM »
Awesome thanks!

10
Action Requests / Re: WWWPOST + Header
« on: August 18, 2018, 01:04:11 PM »
Bump.

I've occasionally wanted to test something inside playmaker and not python and getting header info is necessary.

11
User Showcase / Re: Valeguard - 100% Playmaker
« on: August 10, 2018, 01:18:26 AM »
Looks very impressive and seems to play great as well.  Jealous!!

12
I've messed with the Turn Based Strategy Framework a bit and i'll probably use it.  However, I am working on a different project, but this should help you get started making custom actions in playmaker.

The first image shows you how to interact with the board, the second allows you pull variables from the units.

13
Share New Actions / Re: Set Mixer Float Value(s)
« on: August 06, 2018, 12:39:35 PM »
hello,

i'm trying to setup options menu using audio mixer and using your actions to do it but i can't get it to work...

i'm using a slider to modify value (from 0 to 1 or -80 to 20) but none of this value are affecting the volume.

is there a small tutorial that explain better how to setup this parameters ?

Ensure the AudioMixer window is open, then right click on the variables you wish to expose and pick "Expose (Volume) of Master to script".  Then in the top right of that window you will have a drop down for the exposed variables.  In this list, if you double click one of them you can rename the exposed variables.  I recommend you do this, so its easier to keep track of the variable names.  Then in the action, drag the AudioMixer to 'The Mixer' and then use your renamed exposed variables as the 'Name of Parameter'

14
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: May 26, 2017, 06:47:30 PM »
Thanks TCMeric!

15
Share New Actions / Re: FPS Profiler
« on: May 21, 2017, 07:22:48 PM »
Just tried this out, its pretty neat to see it update live in the state view.  Being able to save the values and push to UGUI system is SO useful. 

Thanks dudebxl!!!

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