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Messages - fudge

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1
non sa va franchement ton français est impeccable ;)

2
Playmaker Help / Re: [Help] challenge based system
« on: June 25, 2015, 12:04:22 PM »
bump  :-[

3
Playmaker Help / [Help] challenge based system
« on: June 25, 2015, 09:08:54 AM »
Hello.

I currently work on 2.0 of my game.
I would like create a challenge/Success  based system.
The problem is i have no idea how to do.
My friend told me about static class for communicate in all the game.
So, i would know if actions is available or if an alternative way is available.

Thanks in advance.

4
Work In Progress... / Re: [WIP] Space comander [Shoot'em UP]
« on: May 15, 2015, 08:04:33 AM »
up with the boss model : https://skfb.ly/EuwV

5
Work In Progress... / [WIP] Space comander [Shoot'em UP]
« on: May 07, 2015, 10:02:12 AM »
Hello everyone,

About me:
I introduce myself, fudge74 alias Yonathân,I'm 17 years old I'm high school student I live in Haute-Savoie and from the age of 13 I am interested in the creation of video games, especially the graphics part of the video games. At the age of 14/15 years, I became interested in 3D modeling, so I started with Blender and Cinema 4D, 3Ds Max and Maya (in student version ^^ 3 years) and I found the app that suit me the most was Autodesk Maya.
After many project dropouts throughout the independent team I joined (I must worn bad luck), I decided to put myself alone starting with a tower defense that was too complicated for my knowledge Playmaker so I found this project not too complicated, just enough to learn!

The project:


Name: Space Comander
Genre: Shooter (inspired Solit'Space, the draft BlackEagle my friends ^^)
View: Top
Project Start Date: February 2015
Public target: Everyone
Platform: PC / Mac
Game Universe: Science Fiction
Technoligie (s) used:

    Autodesk Maya (student) (Modeling)

    Playmaker (Development)

    Unity 3D (Debut 4.6, Currently: 5.0.1)

    Ddo + Photoshop (Texturing)



Advanced project:

    Shooting System (right click)

    Bonus system (Ammo/ Life)

    Bonnus Shooting *

    Player Life

    2 types of enemy (Minion, Enemy rarer)

    Rare Enemy Minion Life +

    Minion Enemy Attack + uncommon

    Interface

    Main Menu

    Scores Chart

    Backups scores when the player dies

* Pulls bonus: After killing X enemy, the player improves and the gun fired 2 missiles / clicks. Once the level reaches 2, after killing the enemy cannon X Player and re-enhance and draws 3 Missiles / clicks.
Screen and 3D model


Links to Sketchfab folder that contains all the 3D models in the game: https://skfb.ly/DIEZ

Project Goal: To me, the purpose of this project, and to learn more about unity, learn 3D modeling because I want to do my job later and finally complete at least one project: D

Thank you for reading through and forgiveness for the misspelling
I'm sorry for my bad english, I'm french and i have used google traduction  :-[

6
Share New Actions / Re: Unity UI proxy
« on: December 05, 2014, 08:49:14 AM »
Sorry, I'm french ^^  :-[

this pack will be updated with news actions? 

7
Share New Actions / Re: Unity UI proxy
« on: December 03, 2014, 09:36:55 AM »
Thanks Jean !

But This pack will be there you updated with new transition?


8
Share New Actions / Re: uGUI Actions (WIP)
« on: October 24, 2014, 01:44:26 AM »
"Yes" to what?  :-[

9
Share New Actions / Re: uGUI Actions (WIP)
« on: October 20, 2014, 05:21:33 AM »
hi,

Is it possible to create an action or transition for on mouse over?

and Does it will deffinitive version for the new UI

Thanks ^^

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