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Messages - Seiryu33

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1
Playmaker Help / Re: Constant info
« on: January 24, 2018, 08:33:53 PM »
Okay so what I did was make the player and player cam it's own scene then set player and status bar as a global game object. The scene loads fine when it's used Async. But i wanted to try loading the scenes as a Single so that there's better performance. I tried using the Don't destroy on load action, but the subsequent scene still loaded without the scene with the player loading with it. Do I put the action on the subsequent scene?

2
Playmaker Help / Changing backgrounds
« on: December 23, 2017, 12:44:26 AM »
I think I asked this before, but wanted to go more in depth. Is there anyway to change background textures? I couldn't get 2d sprites to scroll so I set to a plane mesh with the intended background sprite as the background material. This was the only method I could find tutorials for. I basically split the levels into three scenes. It works for one level but how would i change it for subsequent levels?

3
Playmaker Help / Re: Constant info
« on: December 10, 2017, 02:27:41 PM »
I thought of that too but then I had problems with enemies not reacting to the player since they have to be able to recognize them. Any suggestion on how to fix the enemy A.I so they react accordingly after the scene changes?

4
Playmaker Help / Constant info
« on: December 10, 2017, 08:27:28 AM »
I haven't found anything relevant to this topic, but how do I get information to carry over scene to scene? Like if I want a game object to remain active or even just coins and health. I thought about using global floats but I didn't work the way i planned. Any tips or advice would he greatly appreciated. Thanks.

5
Playmaker Help / Re: 2d platformer background
« on: September 08, 2017, 10:02:50 PM »
Think I have the basic gist of it. Not sure why it only works when applied to a mesh (only way I got it to work). Got it to scroll one direction but how do I get it scroll backwards? I don't think flipping the plane it's attached to will work. Really lost on what else to do. Any suggestions?

6
Playmaker Help / Re: 2d platformer background
« on: September 07, 2017, 07:10:45 PM »
So I had the chance to work with it and it doesn't seem to be working. My backgrounds aren't scrolling. So are there any tutorials I can use? Think I need to start at the beginning. I tried offset texture but it stays static. Any pointers or advice? I guess I should add that I want it to scroll with the player's movement.

7
Playmaker Help / 2D Sonic-style Dash
« on: August 31, 2017, 09:39:36 PM »
Hey guys! How do I set a dash ability like Sonic? Nothing I've tried has worked. All I'm trying to achieve is increasing the speed the player moves with. When I tried it kept defaulting to my default run FSM. Any suggestions?

8
Playmaker Help / Save/load last scene played
« on: August 01, 2017, 12:25:01 PM »
Hi! Revamping my save system to be more efficient. I'm using EasySave2 and I'm trying to see if there's a way to save the last scene that was played so that the next time the game plays it'll load from the last scene that was played. Not entirely sure how to set that up. Any suggestions?

9
Playmaker Help / Re: 2d platformer background
« on: July 30, 2017, 06:42:41 PM »
Any way to change textures in-game? Like when the player gets to the end of the level and changes the background texture?

10
Playmaker Help / Re: 2d platformer background
« on: July 29, 2017, 09:50:06 PM »
The basic setup seems simple enough, but how would I handle side-scrollers with multiple levels with different backgrounds (Inside, Freedom Planet, etc)? Would I have to employ destroying the previous backgrounds?

11
Playmaker Help / 2d platformer background
« on: July 29, 2017, 05:27:17 AM »
Hi! So I've seen a lot of threads about scrolling backgrounds but those seem to be the process for auto-scrolling like for infinite runner games or space shooter games. What process would be best to use for 2d platformers that moves the camera with the player? Would parallax scrolling work?

12
Playmaker Help / Xbox Creator Program
« on: June 22, 2017, 07:56:36 PM »
I don't know if this belongs here, but the Xbox Creator Program is set to go live at the end of the month and I understand apps require Xbox Live implementation. Has there been any plans to integrate actions for Xbox Live? How do I setup a basic Sign-on screen? I Don't see any actions the correlate with Xbox Live features.  Any help is appreciated.

13
Playmaker Help / Re: UWP Build error
« on: June 09, 2017, 03:08:00 PM »
Bumping this. I have no idea how to resolve this. Whatever the cause is, it's affecting Playmaker too. Am I missing a step? Is there a certain setup I need for it to work on Uwp? To be clear everything is fine until the import to Visual Studio.

14
Playmaker Help / UWP Build error
« on: June 08, 2017, 11:43:03 AM »
UWP Build Failed
This is an issue I've been encountering for 2 days. I'm using Unity 5.6 with Playmaker and EasySave2 plugins. I'm trying to Build for UWP and I can get as far as building the Visual Studio solution, but when I import it to Visual Studio 2017 I get this error: Severity Code Description Project File Line Suppression State Error The command ""C:\Users\Wyvern\Documents\DragonsBe\Build\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\project.lock.json" -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.15063.0 -path="." -path="C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-CSharp-firstpass.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-CSharp.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Assembly-UnityScript-firstpass.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\isagons-Be\UnityEngine.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\nunit.framework.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.UI.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.HoloLens.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.Networking.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\ES2.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\PlayMaker.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\UnityEngine.VR.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\ConditionalExpression.dll" "C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\MoodkieSecurity.dll"" exited with code 1. Dragons-Be C:\Users\Wyvern\Documents\DragonsBe\Build\Dragons-Be\Dragons-Be.csproj 316

I tried expanding the build out to include Diagnostic but it's not isolating the issue. I contacted Moodkie, since the problem seems to relate to my EasySave2 plugin, but they couldn't find a solution since no specific error was returned. Only thing I can make of it is that it's not finding them? Any suggestions on what the issue is and what solution I can use for it? Are there any other steps I have to take to deploy to Windows Store?

Edit: I did notice I was getting errors similar to this during the build process:
Reference Rewrite found some errors while running command --target="Temp\StagingArea\Assembly-CSHarp-firstpass.dll"

It doesn't stop the build so it's not a critical error but I wonder if that might be why the solution won't build? Has anyone else had problems building the solution from Visual Studio?

15
Playmaker Help / Re: Trigger2devent not responding
« on: April 26, 2017, 12:44:10 PM »
Hmm interesting never really had that problem before. Even the tutorial never mentioned using Rigidbodies for triggers. I'll have to watch it again but I Don't think it said as such. Though I was using triggers on characters before and not static objects so maybe I just never noticed it before.

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