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Messages - devandart

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1
iOS Help / Re: IL2CPP FsmStateAction compile errors
« on: April 22, 2015, 12:35:08 PM »
Okay, I think I did something wrong the last time upgrading to the latest Playmaker version...
Now I checked everything twice, deleted everything except the assemblies/globals, imported new Playmaker and now it works.

Thank you!

2
iOS Help / Re: IL2CPP FsmStateAction compile errors
« on: April 20, 2015, 11:55:02 PM »
I also replace the xcode build all the time, that shouldn't be the problem.
I think I have to try it again (IL2CPP, stripping disabled) but I guess it won't work.

3
iOS Help / Re: IL2CPP FsmStateAction compile errors
« on: April 20, 2015, 11:40:47 PM »
Hi,

yes I downloaded the latest version yesterday from asset store and disabled stripping on my last try.
I can try it again, but I'm not sure if that helps.

Maybe I forgot to delete sth. or so?

5
iOS Help / IL2CPP FsmStateAction compile errors[SOLVED]
« on: April 20, 2015, 10:31:44 PM »
Hi,

I just finished my game and compiled it for Android, no problem all the time.
Also the iOS export from Unity is no problem, no errors.
But when I try to compile the xcode project I get many errors in a class called AssemblyU2DCSharp_xxx (I guess) like

Quote
unknown class (or type) name 'FsmActionState_txxx'; did you mean 'FsmStateAction_tyyy'?

The missing FsmStateActions in the cpp file where the linking fails are the states I created in my GameObject Playmaker States.

Then xcode wants to replace it with another FsmStateAction but that doesn't work.
Do sb. of you know this problem and how to solve it?
I really can't find this issue in relation to Playmaker on the forums or google.

My export options where IL2CPP and Universal (only arm64 the same problem).

6
User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: April 13, 2015, 05:13:41 AM »
You can put your PM action into the trigger component slot and use SendEvent to call the event in the action.

7
User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: March 11, 2015, 03:44:10 AM »
Sure it will work with some workaround... But it's really easier if you add a EventTrigger component to your 2D object and add PointerEnter and PointerExit events to handle that.

Much easier. :)

8
User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: March 09, 2015, 11:23:58 PM »
Version 1.1.3 is now available on store with some more example scenes:

- DragCamera
- DragObject
- TapASpecificObject

9
User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: March 03, 2015, 09:39:14 PM »
Sure,
but I created new examples for you (and others) that are not on store, yet. I will submit today.
I submitted the latest package today and it's the last version for Unity 4.6.
If you can wait for submission then you can wait for store update. :)

10
User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: March 03, 2015, 07:41:39 AM »
Hi,

could you please send an email to contact@devandart.de with your invoice nr.?
Then you will get the latest package with the scenes you want. :)

Cheers

11
User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: February 23, 2015, 09:40:23 PM »
 :)

12
User Showcase / Re: [PAID ASSET] PlayMaker Actions For EasyTouch
« on: February 23, 2015, 02:03:18 PM »
Hi,

yes, you can. Also you can simulate 2 fingers in editor.
It's the same like in code. :)

13
Work In Progress... / Re: Morphoid - WIP
« on: February 23, 2015, 01:17:42 AM »
Yes. :)

14
Work In Progress... / Re: Morphoid - WIP
« on: February 23, 2015, 12:30:45 AM »
No, rotate around pivot... is final rotation reached?... set exact rotation... next state.
It's not done with default Actions, I use my own Action classes. ;)

15
Work In Progress... / Re: Morphoid - WIP
« on: February 21, 2015, 06:25:35 AM »
I get the pivot to rotate around, rotate Morphoid around the axis and after reaching the 90° I set the final position.

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