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Messages - queture

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1
Playmaker Help / Re: Rotating an object with the mouse
« on: July 26, 2015, 01:28:52 PM »
Hi, I'm also looking for some help on this as well. Any advise if i can rotate in all XYZ axis? thanks.

2
Playmaker Bug Reporting / Re: Cant update playmaker 1.7.7 f6
« on: March 14, 2015, 04:02:48 AM »
Hi Jean,

yes, have received the email and updating now. thanks so much for the efficient response.

Q

3
Playmaker Bug Reporting / Re: Cant update playmaker 1.7.7 f6
« on: March 08, 2015, 06:50:59 AM »
Hi,

Ok, I'll be looking forward for the good news soon and hope everything will go smoothly.

Thank you,
Q

4
Playmaker Bug Reporting / Cant update playmaker 1.7.7 f6[SOLVED]
« on: March 04, 2015, 11:29:55 AM »
Hi,

there isnt anywhere i can update my playmaker. not even the asset store. bought from your web, fastspring, on 19 Jan. pls advise.

thank you.
Q

5
Playmaker Help / Re: How do I make an object to "look at" a Prefab(Clone)?
« on: February 23, 2015, 05:40:44 AM »
Do you mean reference by doing this?

"create a copy of that missile prefab object into scene?"

yes, dat way, the turret does stick it's nose onto the missile in the scene but it ignores the rest of the clones when fired upon.

ok, im totally lost in unity after searching wat u mean by reference.
so sorry.

EDITED: Think I will continue my search for further alternative ways.

thanks for the time.

6
Playmaker Help / Re: How do I make an object to "look at" a Prefab(Clone)?
« on: February 22, 2015, 11:19:31 PM »
...or any advise on how should i get my turret to track a flying missile(clone)?

Thank you.

Q

7
Playmaker Help / How do I make an object to "look at" a Prefab(Clone)?
« on: February 22, 2015, 01:36:09 PM »
Hi there, ;)

Ive been searching for answers to make an object to track a cloned prefab like a missle. I did tried to set vector3 of the original prefab and kinda lost the steps after that. Im noob to unity and playmaker and im not code trained :-[

Thank you very much in advance. ;D

Q

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