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Messages - christougher

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Share New Actions / Re: NavMeshAgent knockback action
« on: November 04, 2017, 10:36:36 PM »
Looking forward to it!  yes, I'm using a navmesh agent and have a rigidbody as well.  I've tried setting the navmesh agent's updateposition to false and applying force and seem to get inconsistent results...  sometimes it works perfect, sometimes it doesn't seem to click... so, looking forward to seeing it.

Share New Actions / Re: NavMeshAgent knockback action
« on: September 15, 2017, 09:27:21 PM »
Hi, I can't seem to find this specific action on your GitHub. I found one similar at

however this action lacks the smoothing.  Any chance I could peek at the code?  Thx!

Feature Requests / Drag multiple objects into array
« on: August 23, 2017, 12:12:44 AM »
It would be amazing if we could drag a bunch of gameobjects onto a field and have it be populated into an array variable or arraymaker proxy.  Like for reals!  Dragging in like 50 game objects one at a time is tedious and prone to error.

Windows Store Apps Help / Re: Build Error Windows Store 10 IL2CPP
« on: June 04, 2017, 09:32:41 AM »
Exact same error, built on Unity 5.6.1 and Playmaker 1.8.4.  Recreated it by simply making a new project, importing playmaker and building with an empty scene.  IL2CPP backend on the Windows Universal 10 SDK. Bug report submitted.

Playmaker Help / Re: Getting Static variables...
« on: May 04, 2017, 09:10:22 AM »
they do, i asked and was told they'd help but also wanted to ask here.  I also was hoping there is a simple way to get static variables as this isn't the first time I've ran into this problem.  Is a generic GetStaticBool or GetStaticInt not possible?

Playmaker Help / Getting Static variables...
« on: May 04, 2017, 06:52:24 AM »
Hi, I'm not sure how to get Static variables... Is this somehow doable with CallStaticMethod?

Say for example I need to check the public static bool DarkTonic.CoreGameKit.LevelSettings.IsGameOver
How could I do this with playmaker...

Here is the internal c# code to Get it

public static bool IsGameOver {
            get { return _gameIsOver; }


Playmaker Help / Re: Aircraft/Flight AI and pathfinding
« on: April 13, 2017, 04:48:23 PM »
Hi, sorry for necroposting.  I'm interested in looking at your logic for this if you still have it and are willing to share.  I'm happy to host it on dropbox for others as well... I've just cleared out like 4 GB's of space...  obviously it's outdated and no pressure to update anything.  I still have Unity 4 installed.  Feel free to PM me.

Action Requests / Re: Material Property Block
« on: April 01, 2017, 01:04:35 PM »
Doh!  And I had gone so long without a bone headed post lol.   :o

Action Requests / Re: Material Property Block
« on: April 01, 2017, 05:42:46 AM »
If it's not too much trouble I suppose we should also have actions for setting position and rotation.

Side note, just learned that in Unity 5.6 you will no longer need a separate script to set the color/position/rotation with the new Procedural Instancing, although I'm not sure yet how to go about changing them at run time...

Action Requests / Re: Material Property Block
« on: March 29, 2017, 04:20:33 AM »
This is great!  I agree, a finished event would a good addition.  But nicely done!

Action Requests / Material Property Block
« on: March 28, 2017, 08:26:43 AM »
Hi, couldn't find it myself so not sure if there is a way to do this already but I was just wondering if there are actions to affect the Material Property Block to take advantage of the relatively new gpu instancing and change colors of individual objects that share the same material.  Thx!

EDIT: here's a nice post on the subject.

Windows Store Apps Help / Re: System.Type madness
« on: September 06, 2016, 12:29:53 PM »
Also I tried using the WP8 Playmaker.dll instead of the metro one just to see what happened and it threw an additional error...

'System.Type' does not contain a definition for 'IsSubclassOf' and no extension method 'IsSubclassOf' accepting a first argument of type 'System.Type' could be found (are you missing a blah blah blah....

So this isn't a problem with the Metro dll and the only reason I bring it up is I have an unrelated script throwing the same error.  Can you share the fix for this? Thx.

Windows Store Apps Help / System.Type madness
« on: September 06, 2016, 05:26:51 AM »
Hi, it looks like some more WSA fixes are on the way according to the release notes.  Will this error be getting addressed?

Assets\PlayMaker Utils\Wizards\LinkerWizard\LinkerData.cs(88,38): error CS1061: 'System.Type' does not contain a definition for 'Assembly' and no extension method 'Assembly' accepting a first argument of type 'System.Type' could be found (are you missing a using directive or an assembly reference?)

I updated multiple things, including Unity, Visual Studio and several SDKs and now I get a bunch of errors regarding system.type, but this is the only Playmaker error.  Any tips on how to fix it prior to the release of 1.8.3?

Playmaker Help / Re: Particle Collision
« on: August 17, 2016, 01:40:29 AM »
Such a useful Script, Thx!  Wish I'd seen it earlier.

Playmaker Help / Re: Unity Ads Actions In Unity 5.1.4
« on: July 07, 2016, 06:14:33 AM »
So I commented out the #if UNITY_ADS lines and got it to work... any UNITY_ADS in pre 5.2?

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