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Messages - thierry_st_malo

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1
Playmaker Help / Re: Interaction with normal scripting [CLOSED]
« on: November 30, 2017, 02:11:08 AM »
Many thanks !

2
Playmaker Help / Re: Interaction with normal scripting
« on: November 29, 2017, 03:25:08 AM »
Thanks, I can do that but it gave me the idea of something even more useful:

Can a standard C# script send an event that will be detected by a given state in a given FSM and use it (perhaps in a transition) to trigger a state or an action? If so, how to do that?

Thanks in advance. For me at least, that would greatly increase PlayMaker's usefulness !

3
Playmaker Help / Re: Interaction with normal scripting
« on: November 28, 2017, 02:41:45 AM »
No, it doesn't trigger.

And, as I wanted to start with a very simple test, it is just an "Application Quit" action launched with a "Get Key Down f8".

Thanks for your help.

4
Playmaker Help / Interaction with normal scripting [SOLVED]
« on: November 27, 2017, 10:32:50 AM »
Hi,

I try to add a Playmaker FSM to a game that was created with normal scripting, and in my FSM a Get Key Down action doesn't work, as if the keyboard events were "hidden" from PlayMaker. What might me the cause?

Thanks.

5
Playmaker Help / GUIStyle
« on: November 27, 2017, 08:51:03 AM »
Hi, all!

For a GUILabel action, I need to use a variable of the type GUIStyle. What does it contain and how can I define/access it?

Thanks.

6
Playmaker Help / Debugging Mode
« on: October 08, 2017, 07:14:53 AM »
Hello,

I am debugging a game, and my debugging mode is "Step to Next State Change in Any FSM". And now I want to "Step to the Next Breakpoint". Is it possible?

Thanks.

7
Playmaker Help / Re: Comment actions
« on: October 08, 2017, 06:20:28 AM »
Debug log is just what I was looking for !
Thanks.

8
Playmaker Help / [SOLVED] Comment actions
« on: October 08, 2017, 02:36:05 AM »
Hi, all!

I would like to use comment actions to assist in debugging, but apparently they don't create any output, either in the log or the console windows.

What am I missing?

thanks

9
Playmaker Help / Re: An FSM terminates. OK. Then what?
« on: October 02, 2017, 11:58:08 PM »
Understood, thank you. So, enabling an FSM isn't equivalent to calling a subroutine.

Thierry

10
Playmaker Help / An FSM terminates. OK. Then what?
« on: October 02, 2017, 01:49:42 AM »
Hi, all!

Let's suppose that FSM "A" starts FSM "B" (Enable FSM action). "B" is just a sequence of actions. It sends no events, not even an explicit FINISHED and it doesn't loop on itself.
When "B" has executed its last action it kind of stops, I assume. But then, what happens exactly to "B" and/or "A"? In particular, where does the control (which was in "B") go?

Thanks for your help.

11
Playmaker Tutorials / mdotstrange strangeschool
« on: September 06, 2017, 06:37:21 AM »
Hi, all!

Does anybody know how to get in touch with mdotstrande's strangeschool via E-Mail?
I have bought one of their courses, started it (looks very nice, by the way) but I can't find any directions for logging in to get the rest.

Thanks in advance.

12
General Discussion / Re: Had to re-install Windows 10.0
« on: August 26, 2017, 09:19:27 AM »
Done. Thanks very much.

Thierry

13
General Discussion / Had to re-install Windows 10.0
« on: August 26, 2017, 12:33:30 AM »
Hi !

Sorry for this message, but I don't know how to contact Support.

My name is Thierry Videlaine and I live in Saint-Malo, France. And I am a registered user, having purchas Playmaker about three years ago.
Following a system crash I had to reformat my hard disc and to re-install everything from scratch, including Windows 10.0. I have lost a good many things in the process, including everything related to Playmaker.

Question : How can I restart Playmaker and upgrade to the latest version ?

Thanks in advance,
Thierry

14
Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 21, 2017, 10:44:08 AM »
@krmko - With all due respect : are you trying to say something to me?
I have two perfectly valid Game Objects ( a cube and a battleship ) that, when acted upon by the very same FSM, have different reactions. So : bug. Clear and simple. Now, which bug and where ? There you have me.

My question still stands, and it still has no anwer ;). But I have a workaround; thanks, terri.

Thierry

P.S : 40 years of experience with computers, and I've been a Customer Support Manager at one of our leading PC manufacturers. Believe me, I've tried a few things before starting this thread.

15
Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 21, 2017, 03:14:42 AM »
I followed terri's advice and replaced my battleship with a cube. It rotated nicely. Then I had an idea (it happens to me from time to time). I re-introduced the battleship and made it a child of the cube. Bingo !

Problem solved! But for me only, not for Playmaker. There's a problem hidden somewhere : in Playmaker, or in Playmaker's manual, or in Unity. What I've found is only a workaround.

Thanks to you all, anyway :D

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