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Messages - thierry_st_malo

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1
Playmaker Help / Re: Looks like a disaster
« on: July 12, 2018, 09:50:18 AM »
@600:

I tried to fix "Car Setup" and apparently made a mess of it. As soon as the new version is available, please let me know.

Thanks in advance.

2
Playmaker Help / Re: Looks like a disaster
« on: July 12, 2018, 08:14:56 AM »
Thanks, 600.

But : "Any update can brake stuff, not Playmaker alone it goes to all plugins, even Bolt." With my 40 years of experience as a developer (yes, forty)
I know that, thank you. Actually, this is a classic case of ... (we know what).

If people are interested:

"The script 'PlayMakerGlobals' does not derive from MonoBehaviour, but has been added to Game Object 'PlayMakerGlobals'. Please remove the script from the Game Object to avoid crashes."

Assets/PlayMaker/Actions/ProceduralMaterial/RebuildTextures.cs(45,56): error CS0619: `UnityEngine.ProceduralMaterial' is obsolete: `Built-in support for Substance Designer materials has been removed from Unity. To continue using Substance Designer materials, you will need to install Allegorithmic's external importer from the Asset Store.'

 I will admit that incessant changes in Unity's API are a pain, though.



3
Playmaker Help / Looks like a disaster
« on: July 12, 2018, 06:22:25 AM »
I'm facing what looks like a total PlayMaker disaster. Having changed my PC, I have reloaded PlayMaker from the Asset Store and got 1.9.1. It seems to be totally incompatible with just about everything. I had two nice games I was happy about and which ran nicely in 2017 : full incompatibility ( red message from the console, textures unrecognized, etc. ). I had used the "Car setup for Playmaker" ( Asset Store ) and I reloaded it : full incompatibility. Out of curiosity I reloaded your Sample Scenes : full incompatibility. I think I'll switch to Bolt, which runs correctly.

I use Unity 2018.1.4f1. And I am extremely unhappy.

4
Playmaker Help / Re: Float Lerp gone
« on: January 30, 2018, 10:34:30 AM »
Thanks, Djaidino. Very helpful, as always :-)

5
Playmaker Help / Float Lerp gone[SOLVED]
« on: January 30, 2018, 09:01:10 AM »
Hi,

In my 1.8.6 Playmaker the Float Lerp action has disappeared, but as of today it is still present in the manual. A pity, because it could be useful. I know, I can use instead something longer and more clumsy. Not an improvement, in my opinion.

Besides... Oh, well.

6
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 26, 2018, 03:33:16 AM »
Hi, Djaydino ! That's a new one on me. I'll try that.

Many thanks.

7
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 11:28:22 AM »
I had  already added a Debug Game Object action to the FSM state; it shows correctly the correct name for the correct Game Object, which has a Wheel collider. And there is nothing in the C# code of the action that corresponds to this "None".

8
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 08:43:27 AM »
In this FSM the "Wheel" variable is the whole Game Object, which includes a Wheel Collider Component. Besides, I have loked at the action's C# code, and I can't see anything corresponding to that "None'

I use Playmaker 1.8.6. Perhaps the action isn't up-to-date?

9
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 06:36:06 AM »
You're very helpful :-) but, problem : the "Wheel" game object has already a Wheel collider component. Sorry to insist.

Thanks.

10
Playmaker Help / Re: Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 05:44:18 AM »
Thanks.

But, as you can see, "Wheels" is a Game Object variable that's part of this FSM.
So, what does that "None" stand for, what should I specify instead and how could I do it?

Cheers.

11
Playmaker Help / Get Wheel Collider Is Grounded Action
« on: January 25, 2018, 03:21:51 AM »
Hi,

If you look at the car's left wheel, it is clearly grounded, isn't it?

The "Wheel" game object has a wheel collider that is one of its components, and the terrain has a collider also.

Yet the Get Wheel Collider Is Grounded action keeps sending the "NotGrounded" event. How come?

Thanks in advance.

12
Playmaker Help / Re: Application Quit doesn't work in the Editor
« on: January 22, 2018, 04:01:11 AM »
Hi,

I mean hutongGames'. I have re-checked this very morning.
Having said that (and fixed the problem for me) I understand that Playmaker is a very large and complex product, and that these things happen.
Still, on the moment I found it annoying, as it cost me four hours of work.

Bye.


13
Playmaker Help / Re: Application Quit doesn't work in the Editor
« on: January 20, 2018, 09:35:46 AM »
It would be pointless, yes. But I don't do that. A function key stops the game and sends me back to the Editor. The mouse cursor isn't always very visible, you know. I'm  very finnicky with my little comfort :-)

14
Playmaker Help / Application Quit doesn't work in the Editor
« on: January 20, 2018, 08:27:20 AM »
And I'm not very happy about it, because it should be clearly stated in the documentation. And it isn't. That cost me a few hours of work and frustration.

I can't understand that: it is so easy to fix! All that was needed was knowing it.






15
Playmaker Help / Re: Running an FSM for a car driver
« on: January 17, 2018, 09:27:32 AM »
Hi again, Jean !
Sorry but nothing's obvious.
I use the action "Get Wheel Collider Ground Hit Properties" that comes from the Ecosystem.
For the Game Object, I use a wheel that has a Wheelcollider component. So far, so good.
For the "collider" parm, what should I use ? I had assumed it would be the terrain, but I can't drag it into the action's input box. In the action's .cs source code, this parm is described as an FsmGameObject.
I'm asking because I believe that you are this action's creator.

Thanks in advance.

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