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Messages - thierry_st_malo

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Playmaker Help / Re: An FSM terminates. OK. Then what?
« on: October 02, 2017, 11:58:08 PM »
Understood, thank you. So, enabling an FSM isn't equivalent to calling a subroutine.


Playmaker Help / An FSM terminates. OK. Then what?
« on: October 02, 2017, 01:49:42 AM »
Hi, all!

Let's suppose that FSM "A" starts FSM "B" (Enable FSM action). "B" is just a sequence of actions. It sends no events, not even an explicit FINISHED and it doesn't loop on itself.
When "B" has executed its last action it kind of stops, I assume. But then, what happens exactly to "B" and/or "A"? In particular, where does the control (which was in "B") go?

Thanks for your help.

Playmaker Tutorials / mdotstrange strangeschool
« on: September 06, 2017, 06:37:21 AM »
Hi, all!

Does anybody know how to get in touch with mdotstrande's strangeschool via E-Mail?
I have bought one of their courses, started it (looks very nice, by the way) but I can't find any directions for logging in to get the rest.

Thanks in advance.

General Discussion / Re: Had to re-install Windows 10.0
« on: August 26, 2017, 09:19:27 AM »
Done. Thanks very much.


General Discussion / Had to re-install Windows 10.0
« on: August 26, 2017, 12:33:30 AM »
Hi !

Sorry for this message, but I don't know how to contact Support.

My name is Thierry Videlaine and I live in Saint-Malo, France. And I am a registered user, having purchas Playmaker about three years ago.
Following a system crash I had to reformat my hard disc and to re-install everything from scratch, including Windows 10.0. I have lost a good many things in the process, including everything related to Playmaker.

Question : How can I restart Playmaker and upgrade to the latest version ?

Thanks in advance,

Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 21, 2017, 10:44:08 AM »
@krmko - With all due respect : are you trying to say something to me?
I have two perfectly valid Game Objects ( a cube and a battleship ) that, when acted upon by the very same FSM, have different reactions. So : bug. Clear and simple. Now, which bug and where ? There you have me.

My question still stands, and it still has no anwer ;). But I have a workaround; thanks, terri.


P.S : 40 years of experience with computers, and I've been a Customer Support Manager at one of our leading PC manufacturers. Believe me, I've tried a few things before starting this thread.

Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 21, 2017, 03:14:42 AM »
I followed terri's advice and replaced my battleship with a cube. It rotated nicely. Then I had an idea (it happens to me from time to time). I re-introduced the battleship and made it a child of the cube. Bingo !

Problem solved! But for me only, not for Playmaker. There's a problem hidden somewhere : in Playmaker, or in Playmaker's manual, or in Unity. What I've found is only a workaround.

Thanks to you all, anyway :D

Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 20, 2017, 10:27:22 AM »
1 - It is.
2 - I have checked out the "per second" option to be as simple as possible.

My question still stands :)

Thanks to you, anyway.

Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 20, 2017, 08:47:21 AM »
I didn't mean to offend you, sorry if I did that.
Having said that, none of your suggestions works, I've tried them all. I'm not rude but I'm persistent ;). I think that we're on to something.
My question still stands and it's not stupid ;). For instance, something may be missing in the manual, who knows ?

Thanks for your help,

Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 20, 2017, 12:38:52 AM »
Would somebody answer my question, please ? Or is it that dumb questions aren't allowed in this forum that is only for "experts" ? As a comparison, I know of two other communities (blenderartists and blender clan) where even stupid people get help. And here?

Thanks in advance,


Playmaker Help / Why doesn't the ship rotate ?
« on: February 18, 2017, 08:56:44 AM »
That's obviously a very stupid question and I'm ashamed of it, but I would be grateful for an answer. The image shows it all.
When I hit the R key, the "R Keydown" event fires and I get into the "Rotate Active" state. Once there, the "Rotate" action is executed again and again until the R key is released. But the battleship, corresponding to the "Active Ship" variable that is set in the inspector as you can see, does not rotate. Why ?

Thanks in advance,


P.S : Same thing if I bypass the "Active Ship" variable and if I use the "Carnot" game object directly.

Playmaker Help / Log windows
« on: January 26, 2017, 01:38:29 AM »
Hi, all!

I have Unity 5.5 and a very basic problem : I want to use Playmaker's debugging, but:

1 - If I open a log window it closes as soon as the game starts and logs nothing at all,
2 - I can't find anywhere in Playmaker's preferences a switch that enables logging in Unity's console log.

Can you help ? Thanks,


Playmaker Help / Re: Step-by-step game creation
« on: October 31, 2016, 10:17:03 AM »
Thanks, mdotstrange.

Playmaker Help / Step-by-step game creation
« on: October 31, 2016, 01:01:27 AM »
Hi, all!
I am creating a game step by step. So, instead of going right away to asset creation ( I am a Blender user ), I first created a very rought, simplistic model to debug the overall logic and see if it works.
It does. So, now my problem is: how can I save a working FSM and reassign it to a new asset with the same name ?
This will be a recurrent problem : in the future, what if I decide to refine an asset that already has an FSM ?
Thanks in advance,

Playmaker Help / Re: Problem with FINISHED events
« on: October 30, 2016, 05:48:50 AM »
Got it ! Thanks a lot,


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