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Messages - thierry_st_malo

Pages: 1 2 [3] 4
31
General Discussion / Re: Had to re-install Windows 10.0
« on: August 26, 2017, 09:19:27 AM »
Done. Thanks very much.

Thierry

32
General Discussion / Had to re-install Windows 10.0
« on: August 26, 2017, 12:33:30 AM »
Hi !

Sorry for this message, but I don't know how to contact Support.

My name is Thierry Videlaine and I live in Saint-Malo, France. And I am a registered user, having purchas Playmaker about three years ago.
Following a system crash I had to reformat my hard disc and to re-install everything from scratch, including Windows 10.0. I have lost a good many things in the process, including everything related to Playmaker.

Question : How can I restart Playmaker and upgrade to the latest version ?

Thanks in advance,
Thierry

33
Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 21, 2017, 10:44:08 AM »
@krmko - With all due respect : are you trying to say something to me?
I have two perfectly valid Game Objects ( a cube and a battleship ) that, when acted upon by the very same FSM, have different reactions. So : bug. Clear and simple. Now, which bug and where ? There you have me.

My question still stands, and it still has no anwer ;). But I have a workaround; thanks, terri.

Thierry

P.S : 40 years of experience with computers, and I've been a Customer Support Manager at one of our leading PC manufacturers. Believe me, I've tried a few things before starting this thread.

34
Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 21, 2017, 03:14:42 AM »
I followed terri's advice and replaced my battleship with a cube. It rotated nicely. Then I had an idea (it happens to me from time to time). I re-introduced the battleship and made it a child of the cube. Bingo !

Problem solved! But for me only, not for Playmaker. There's a problem hidden somewhere : in Playmaker, or in Playmaker's manual, or in Unity. What I've found is only a workaround.

Thanks to you all, anyway :D

35
Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 20, 2017, 10:27:22 AM »
1 - It is.
2 - I have checked out the "per second" option to be as simple as possible.

My question still stands :)

Thanks to you, anyway.
Thierry
 

36
Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 20, 2017, 08:47:21 AM »
I didn't mean to offend you, sorry if I did that.
Having said that, none of your suggestions works, I've tried them all. I'm not rude but I'm persistent ;). I think that we're on to something.
My question still stands and it's not stupid ;). For instance, something may be missing in the manual, who knows ?

Thanks for your help,
Thierry


37
Playmaker Help / Re: Why doesn't the ship rotate ?
« on: February 20, 2017, 12:38:52 AM »
Would somebody answer my question, please ? Or is it that dumb questions aren't allowed in this forum that is only for "experts" ? As a comparison, I know of two other communities (blenderartists and blender clan) where even stupid people get help. And here?

Thanks in advance,

Thierry

38
Playmaker Help / Why doesn't the ship rotate ?
« on: February 18, 2017, 08:56:44 AM »
That's obviously a very stupid question and I'm ashamed of it, but I would be grateful for an answer. The image shows it all.
When I hit the R key, the "R Keydown" event fires and I get into the "Rotate Active" state. Once there, the "Rotate" action is executed again and again until the R key is released. But the battleship, corresponding to the "Active Ship" variable that is set in the inspector as you can see, does not rotate. Why ?

Thanks in advance,

Thierry

P.S : Same thing if I bypass the "Active Ship" variable and if I use the "Carnot" game object directly.

39
Playmaker Help / Log windows
« on: January 26, 2017, 01:38:29 AM »
Hi, all!

I have Unity 5.5 and a very basic problem : I want to use Playmaker's debugging, but:

1 - If I open a log window it closes as soon as the game starts and logs nothing at all,
2 - I can't find anywhere in Playmaker's preferences a switch that enables logging in Unity's console log.

Can you help ? Thanks,

Thierry

40
Playmaker Help / Re: Step-by-step game creation
« on: October 31, 2016, 10:17:03 AM »
Thanks, mdotstrange.
Thierry

41
Playmaker Help / Step-by-step game creation
« on: October 31, 2016, 01:01:27 AM »
Hi, all!
I am creating a game step by step. So, instead of going right away to asset creation ( I am a Blender user ), I first created a very rought, simplistic model to debug the overall logic and see if it works.
It does. So, now my problem is: how can I save a working FSM and reassign it to a new asset with the same name ?
This will be a recurrent problem : in the future, what if I decide to refine an asset that already has an FSM ?
Thanks in advance,
Thierry

42
Playmaker Help / Re: Problem with FINISHED events
« on: October 30, 2016, 05:48:50 AM »
Got it ! Thanks a lot,

Thierry

43
Playmaker Help / Problem with FINISHED events [SOLVED]
« on: October 30, 2016, 12:42:49 AM »
Hi, all!
Sorry for this very basic question.
A very simple FSM: The first (MovingTo) with two actions: Mouse Pick and Set Position, to move the blue "Tank" with the mouse. The second (Aiming) to aim the gun at the red capsule.
The FSM diagram shows how this should work. But:
1 - No FINISHED event is generated automatically. I have to use Send Event for both states.
2 - Depending on the Every Frame boxes that are checked, the tank gets stuck,  pointing its gun or not at the capsule.
3 - If there is no FINISHED transition in the Aiming state, control goes here once and stays put.

Can you help? Thanks in advance,
Thierry

44
Playmaker Help / Re: Mouse Look 2
« on: September 15, 2015, 09:20:53 AM »
Unfortunately the Mouse Look 2 action isn't mentioned in the manual and of course the difference with Mouse Look isn't discussed either  :-[
Yet, that was my problem's solution.

Thierry

45
Playmaker Help / Re: Mouse Look 2
« on: September 14, 2015, 10:30:26 AM »
I would really appreciate an answer to that one. If needed I can E-Mail my test project to you.
Thanks,

Thierry



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