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Topics - Kubold

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Playmaker Help / Angle to Target (enemy always facing the player)
« on: July 09, 2012, 07:20:17 AM »

In sidescrolling platform game, I want to make the enemy play 'turning in place 180deg' animation, whenever the player is behind it. I figured I'll use Get Angle to Target.

The problem is that something doesn't work or I got something wrong. The float Angle2Player is always 0, and doesn't change at all during gameplay, regardless of where the Player is (in front or behind the enemy that has this script). Did I do something wrong or is it a bug?

See attached image.

Action Requests / Translate object to target with choosing axis
« on: July 08, 2012, 11:16:14 AM »
I would gladly see something like Move to Target, but you should be able to pick certain axis. Right now you can only turn off vertical i think.
It should work like this script:

transform.position.z = Mathf.Lerp(transform.position.z, target.position.z, 0.5);
transform.position.y = Mathf.Lerp(transform.position.y, target.position.y, 0.5);

Basic use would be doing a camera follow a character in 2D sidescroller for example, but only in certain axis, with slight delay, without rotation.

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